Haiyi Mei

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11ranked-venue papers
0as first author
11since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 7 since 2021
YearPublicationVenuePosition
2026 SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10 M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With Big Data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation.
Wanqi Yin, Zhongang Cai, Ruisi Wang, Ailing Zeng, Qingping Sun, Haiyi Mei, Hui En Pang, Lei Zhang 0001, Chen Change Loy, Atsushi Yamashita, Lei Yang 0045, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.7
2025 HumanLiff: Layer-wise 3D Human Diffusion Model
Shoukang Hu, Fangzhou Hong, Tao Hu 0006, Liang Pan, Haiyi Mei, Weiye Xiao, Lei Yang 0059, Ziwei Liu 0002
Int. J. Comput. Vis.5
2024 Digital Life Project: Autonomous 3D Characters with Social Intelligence
abstract
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, an extension of DLP enables a virtual character to recognize and appropriately respond to human players' actions.
Zhongang Cai, Zhongfei Qing, Zhengyu Lin, Haiyi Mei, Ruisi Wang, Wanqi Yin, Liang Pan, Xiangyu Fan 0002, Peng Gao 0007, Zhitao Yang, Yang Gao 0042, Jiaqi Li 0007, Tianxiang Ren, Yukun Wei, Xiaogang Wang 0001, Chen Change Loy, Lei Yang 0059, Ziwei Liu 0002
CVPR7
2024 AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tack-led this task in a two-stage manner, first detecting the human body part with an off-the-shelf detection model and then in-ferring the different human body parts individually. Despite the impressive results achieved, these methods suffer from 1) loss of valuable contextual information via cropping, 2) introducing distractions, and 3) lacking inter-association among different persons and body parts, inevitably causing performance degradation, especially for crowded scenes. To address these issues, we introduce a novel ali-in-one-stage framework, AiOS, for multiple expressive human pose and shape recovery without an additional human detection step. Specifically, our method is built upon DETR, which treats multi-person whole-body mesh recovery task as a progressive set prediction problem with various sequential detection. We devise the decoder tokens and extend them to our task. Specifically, we first employ a human token to probe a hu-man location in the image and encode global features for each instance, which provides a coarse location for the later transformer block. Then, we introduce a joint-related token to probe the human joint in the image and encoder a fine-grained local feature, which collaborates with the global feature to regress the whole-body mesh. This straightfor-ward but effective model outperforms previous state-of-the-art methods by a 9% reduction in NMVE on AGORA, a 30% reduction in PVE on EHF, a 10% reduction in PVE on ARCTIC, and a 3% reduction in PVE on EgoBody.
Qingping Sun, Ailing Zeng, Wanqi Yin, Wenjia Wang 0009, Haiyi Mei, Andrew Chi-Sing Leung, Ziwei Liu 0002, Lei Yang 0059, Zhongang Cai
CVPR7
2024 Differentiable Convex Polyhedra Optimization from Multi-view Images
Daxuan Ren, Haiyi Mei, Hezi Shi, Jianmin Zheng, Jianfei Cai 0001, Lei Yang 0045
ECCV (9)2
2024 WHAC: World-Grounded Humans and Cameras
Wanqi Yin, Zhongang Cai, Ruisi Wang, Fanzhou Wang, Haiyi Mei, Weiye Xiao, Zhitao Yang, Qingping Sun, Atsushi Yamashita, Ziwei Liu 0002, Lei Yang 0059
ECCV (34)6
2023 SHERF: Generalizable Human NeRF from a Single Image
abstract
Existing Human NeRF methods for reconstructing 3D humans typically rely on multiple 2D images from multi-view cameras or monocular videos captured from fixed camera views. However, in real-world scenarios, human images are often captured from random camera angles, presenting challenges for high-quality 3D human reconstruction. In this paper, we propose SHERF, the first generalizable Human NeRF model for recovering animatable 3D humans from a single input image. SHERF extracts and encodes 3D human representations in canonical space, enabling rendering and animation from free views and poses. To achieve high-fidelity novel view and pose synthesis, the encoded 3D human representations should capture both global appearance and local fine-grained textures. To this end, we propose a bank of 3D-aware hierarchical features, including global, point-level, and pixel-aligned features, to facilitate informative encoding. Global features enhance the information extracted from the single input image and complement the information missing from the partial 2D observation. Point-level features provide strong clues of 3D human structure, while pixel-aligned features preserve more fine-grained details. To effectively integrate the 3D-aware hierarchical feature bank, we design a feature fusion transformer. Extensive experiments on THuman, RenderPeople, ZJU_MoCap, and HuMMan datasets demonstrate that SHERF achieves state-of-the-art performance, with better generalizability for novel view and pose synthesis. Our code is available at https://github.com/skhu101/SHERF.
Shoukang Hu, Fangzhou Hong, Liang Pan, Haiyi Mei, Lei Yang 0045, Ziwei Liu 0002
ICCV4
2023 Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction
abstract
As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body. The naive focal length assumptions can harm this task with the incorrectly formulated projection matrices. To solve this, we propose Zolly, the first 3DHMR method focusing on perspective-distorted images. Our approach begins with analysing the reason for perspective distortion, which we find is mainly caused by the relative location of the human body to the camera center. We propose a new camera model and a novel 2D representation, termed distortion image, which describes the 2D dense distortion scale of the human body. We then estimate the distance from distortion scale features rather than environment context features. Afterwards, We integrate the distortion feature with image features to reconstruct the body mesh. To formulate the correct projection matrix and locate the human body position, we simultaneously use perspective and weak-perspective projection loss. Since existing datasets could not handle this task, we propose the first synthetic dataset PDHuman and extend two real-world datasets tailored for this task, all containing perspective-distorted human images. Extensive experiments show that Zolly outperforms existing state-of-the-art methods on both perspective-distorted datasets and the standard benchmark (3DPW). Code and dataset will be released at https://wenjiawang0312.github.io/projects/zolly/.
Wenjia Wang 0009, Yongtao Ge, Haiyi Mei, Zhongang Cai, Qingping Sun, Chunhua Shen, Lei Yang 0059, Taku Komura
ICCV3
2023 SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling
abstract
Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset, SynBody, with three appealing features: 1) a clothed parametric human model that can generate a diverse range of subjects; 2) the layered human representation that naturally offers high-quality 3D annotations to support multiple tasks; 3) a scalable system for producing realistic data to facilitate real-world tasks. The dataset comprises 1.2M images with corresponding accurate 3D annotations, covering 10,000 human body models, 1,187 actions, and various viewpoints. The dataset includes two subsets for human pose and shape estimation as well as human neural rendering. Extensive experiments on SynBody indicate that it substantially enhances both SMPL and SMPL-X estimation. Furthermore, the incorporation of layered annotations offers a valuable training resource for investigating the Human Neural Radiance Fields(NeRF).
Zhitao Yang, Zhongang Cai, Haiyi Mei, Shuai Liu 0002, Zhaoxi Chen 0009, Weiye Xiao, Yukun Wei, Zhongfei Qing, Bo Dai 0002, Wayne Wu, Chen Qian 0006, Dahua Lin, Ziwei Liu 0002, Lei Yang 0059
ICCV3
2023 PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation
abstract
We present PrimDiffusion, the first diffusion-based framework for 3D human generation. Devising diffusion models for 3D human generation is difficult due to the intensive computational cost of 3D representations and the articulated topology of 3D humans. To tackle these challenges, our key insight is operating the denoising diffusion process directly on a set of volumetric primitives, which models the human body as a number of small volumes with radiance and kinematic information. This volumetric primitives representation marries the capacity of volumetric representations with the efficiency of primitive-based rendering. Our PrimDiffusion framework has three appealing properties: **1)** compact and expressive parameter space for the diffusion model, **2)** flexible representation that incorporates human prior, and **3)** decoder-free rendering for efficient novel-view and novel-pose synthesis. Extensive experiments validate that PrimDiffusion outperforms state-of-the-art methods in 3D human generation. Notably, compared to GAN-based methods, our PrimDiffusion supports real-time rendering of high-quality 3D humans at a resolution of $512\times512$ once the denoising process is done. We also demonstrate the flexibility of our framework on training-free conditional generation such as texture transfer and 3D inpainting.
Zhaoxi Chen 0009, Fangzhou Hong, Haiyi Mei, Guangcong Wang, Lei Yang 0045, Ziwei Liu 0002
NeurIPS3
2023 SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation
abstract
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods still depend largely on a confined set of training datasets. In this work, we investigate scaling up EHPS towards the first generalist foundation model (dubbed SMPLer-X), with up to ViT-Huge as the backbone and training with up to 4.5M instances from diverse data sources. With big data and the large model, SMPLer-X exhibits strong performance across diverse test benchmarks and excellent transferability to even unseen environments. 1) For the data scaling, we perform a systematic investigation on 32 EHPS datasets, including a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. 2) For the model scaling, we take advantage of vision transformers to study the scaling law of model sizes in EHPS. Moreover, our finetuning strategy turn SMPLer-X into specialist models, allowing them to achieve further performance boosts. Notably, our foundation model SMPLer-X consistently delivers state-of-the-art results on seven benchmarks such as AGORA (107.2 mm NMVE), UBody (57.4 mm PVE), EgoBody (63.6 mm PVE), and EHF (62.3 mm PVE without finetuning).
Zhongang Cai, Wanqi Yin, Ailing Zeng, Qingping Sun, Wang Yanjun, Hui En Pang, Haiyi Mei, Lei Zhang 0001, Chen Change Loy, Lei Yang 0059, Ziwei Liu 0002
NeurIPS8