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Srinivas Kaza

dblp:344/1737 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0000-9777-3496ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 52% Generative modeling · 42% Deep learning architectures and training · 6%
Computer graphics and multimedia
2 papers
Rendering · 77% Visual content generation and editing · 23%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
Scaling Transformer-Based Novel View Synthesis with Models Token Disentanglement and Synthetic Data · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.912025
Scaling Transformer-Based Novel View Synthesis with Models Token Disentanglement and Synthetic Data · ICCV 2025
Machine learning › Generative modeling
synthetic training data
0.912025
Scaling Transformer-Based Novel View Synthesis with Models Token Disentanglement and Synthetic Data · ICCV 2025
Computer vision › 3D vision
3d scene reconstruction
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Computer vision › 3D vision › depth estimation
layered depth image
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
neural rendering
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
novel view synthesis
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
neural radiance fields
0.712023
DreamBooth3D: Subject-Driven Text-to-3D Generation · ICCV 2023
Visual content generation and editing › 3d content generation
text-to-3d generation
0.712023
DreamBooth3D: Subject-Driven Text-to-3D Generation · ICCV 2023
Machine learning › Deep learning architectures and training
transformer
0.312025
Scaling Transformer-Based Novel View Synthesis with Models Token Disentanglement and Synthetic Data · ICCV 2025
Machine learning › Generative modeling › diffusion model › text-to-image generation
personalized text-to-image generation
0.212023
DreamBooth3D: Subject-Driven Text-to-3D Generation · ICCV 2023

Methods — techniques the papers use, named apart from their topics

transformer · 2.4diffusion model · 2.2u-net · 1.5learned render-and-refine · 1.5score distillation sampling · 1.3neural radiance field · 1.3token disentanglement · 0.9
YearPublicationVenuePosition
2025 Scaling Transformer-Based Novel View Synthesis with Models Token Disentanglement and Synthetic Data
abstract
Large transformer-based models have made significant progress in generalizable novel view synthesis (NVS) from sparse input views, generating novel viewpoints without the need for test-time optimization. However, these models are constrained by the limited diversity of publicly available scene datasets, making most real-world (in-the-wild) scenes out-of-distribution. To overcome this, we incorporate synthetic training data generated from diffusion models, which improves generalization across unseen domains. While synthetic data offers scalability, we identify artifacts introduced during data generation as a key bottleneck affecting reconstruction quality. To address this, we propose a token disentanglement process within the transformer architecture, enhancing feature separation and ensuring more effective learning. This refinement not only improves reconstruction quality over standard transformers but also enables scalable training with synthetic data. As a result, our method outperforms existing models on both in-dataset and cross-dataset evaluations, achieving state-of-the-art results across multiple benchmarks while significantly reducing computational costs. Project page: https://scaling3dnvs.github.io/
Nithin Gopalakrishnan Nair, Srinivas Kaza, Vishal M. Patel, Stephen Lombardi, Jungyeon Park
ICCV2
2024 Quark: Real-time, High-resolution, and General Neural View Synthesis
abstract
We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates.
John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck
ACM Trans. Graph.8
2023 DreamBooth3D: Subject-Driven Text-to-3D Generation
abstract
We present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with text-to-3D generation (DreamFusion). We find that naïvely combining these methods fails to yield satisfactory subject-specific 3D assets due to personalized text-to-image models overfitting to the input viewpoints of the subject. We overcome this through a 3-stage optimization strategy where we jointly leverage the 3D consistency of neural radiance fields together with the personalization capability of text-to-image models. Our method can produce high-quality, subject-specific 3D assets with text-driven modifications such as novel poses, colors and attributes that are not seen in any of the input images of the subject. More results are available at our project page: https://dreambooth3d.github.io
Amit Raj, Srinivas Kaza, Ben Poole, Michael Niemeyer, Nataniel Ruiz, Ben Mildenhall, Shiran Zada, Kfir Aberman, Michael Rubinstein, Jonathan T. Barron, Yuanzhen Li, Varun Jampani
ICCV2