Yutao Ouyang

dblp:344/2123 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-4514-0941ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 47% Motion planning and robot control · 20% Legged, aerial and field robots · 20%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › variational autoencoder
conditional variational autoencoder
0.912025
Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling
motion generation
0.912025
Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation
character animation
0.912025
Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › motion synthesis › human motion synthesis
diverse motion generation
0.912025
Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › motion synthesis › motion interpolation
motion in-betweening
0.912025
Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation
motion synthesis
0.912025
Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching · IEEE Trans. Vis. Comput. Graph. 2025
Robotics › Legged, aerial and field robots › legged robots
quadruped robot
0.812024
LAGOON: Language-Guided Motion Control · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.812024
LAGOON: Language-Guided Motion Control · ICRA 2024
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization
0.212024
LAGOON: Language-Guided Motion Control · ICRA 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212024
LAGOON: Language-Guided Motion Control · ICRA 2024

Methods — techniques the papers use, named apart from their topics

stitching loss · 1.7conditional variational autoencoder · 1.7adversarial autoregressive network · 1.7reinforcement learning · 0.8pretrained motion generation · 0.8domain randomization · 0.8
YearPublicationVenuePosition
2025 Long-horizon Locomotion and Manipulation on a Quadrupedal Robot with Large Language Models
abstract
We present a large language model (LLM) based system to empower quadrupedal robots with problem-solving abilities for long-horizon tasks beyond short-term motions. Long-horizon tasks for quadrupeds are challenging since they require both a high-level understanding of the semantics of the problem for task planning and a broad range of locomotion and manipulation skills to interact with the environment. Our system builds a high-level reasoning layer with large language models, which generates hybrid discrete-continuous plans as robot code from task descriptions. It comprises multiple LLM agents: a semantic planner that sketches a plan, a parameter calculator that predicts arguments in the plan, a code generator that converts the plan into executable robot code, and a replanner that handles execution failures or human interventions. At the low level, we adopt reinforcement learning to train a set of motion planning and control skills to unleash the flexibility of quadrupeds for rich environment interactions. Our system is tested on long-horizon tasks that are infeasible to complete with one single skill. Simulation and real-world experiments show that it successfully figures out multi-step strategies and demonstrates non-trivial behaviors, including building tools or notifying a human for help. Demos are available on our project page: https://sites.google.com/view/long-horizon-robot.
Yutao Ouyang, Jinhan Li, Yunfei Li 0005, Zhongyu Li 0003, Chao Yu 0005, Koushil Sreenath, Yi Wu 0013
IROS1
2025 Diverse Motion In-Betweening From Sparse Keyframes With Dual Posture Stitching
abstract
In-betweening is a technique for generating transitions given start and target character states. The majority of existing works require multiple (often 10) frames as input, which are not always available. In addition, they produce results that lack diversity, which may not fulfill artists' requirements. Addressing these gaps, our work deals with a focused yet challenging problem: generating diverse and high-quality transitions given exactly two frames (only the start and target frames). To cope with this challenging scenario, we propose a bi-directional motion generation and stitching scheme which generates forward and backward transitions from the start and target frames with two adversarial autoregressive networks, respectively, and stitches them midway between the start and target frames. In contrast to stitching at the start or target frames, where the ground truth cannot be altered, there is no strict midway ground truth. Thus, our method can capitalize on this flexibility and generate high-quality and diverse transitions simultaneously. Specifically, we employ conditional variational autoencoders (CVAEs) to implement our autoregressive networks and propose a novel stitching loss to stitch the bi-directional generated motions around the midway point. Extensive experiments demonstrate that our method achieves higher motion quality and more diverse results than existing methods on the LaFAN1, Human3.6m and AMASS datasets.
Tianxiang Ren, Jubo Yu, Shihui Guo, Yutao Ouyang, Zijiao Zeng, Yazhan Zhang, Yipeng Qin
IEEE Trans. Vis. Comput. Graph.5
2024 LAGOON: Language-Guided Motion Control
abstract
We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models can produce physically unrealistic motions, which will be more severe for robots due to different body structures and physical properties. Deploying such a motion to a physical robot can cause even greater difficulties due to the sim2real gap. We develop LAnguage-Guided mOtion cONtrol (LAGOON), a multi-phase reinforcement learning (RL) method to generate physically realistic robot motions under language commands. LAGOON first leverages a pretrained model to generate a human motion from a language command. Then an RL phase trains a control policy in simulation to mimic the generated human motion. Finally, with domain randomization, our learned policy can be deployed to a quadrupedal robot, leading to a quadrupedal robot that can take diverse behaviors in the real world under natural language commands.
Shusheng Xu, Huaijie Wang, Yutao Ouyang, Jiaxuan Gao, Zhiyu Mei, Chao Yu 0005, Yi Wu 0013
ICRA3