Lori Kougioumtzian

dblp:344/3197 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-4526-3328ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 5 since 2021
YearPublicationVenuePosition
2025 Piecing the puzzle together: Towards improving digital tools for board game design
abstract
Figure 1: Original illustration visualizing the process of this research: Each puzzle piece represents an integral part of the board game creation process, and the aim of this work is to discover the way the pieces connect with each other.
Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori, Giorgos Ganias, Yannis E. Ioannidis
FDG1
2025 The Intersection of Play and History: Integrating Historical Content in Tabletop Role-Playing Games for Education
abstract
Tabletop role-playing games (TTRPGs) are a highly entertaining activity, offering players the opportunity to immerse themselves in imaginary worlds and engage in collaborative storytelling.Beyond their recreational value, they have also emerged as a potentially powerful tool for education.By providing a hands-on, experiential approach to learning, TTRPGs can foster critical thinking, problemsolving, and a deeper understanding of historical events and contexts.This paper explores their potential as a once-off time limited activity for history education, focusing on how historical information can be integrated into gameplay.We conducted a study with 16 adult players across four groups, using a TTRPG adventure prototype set in the Archaic Era of Ancient Greece.The sessions aimed to assess learning outcomes and gather feedback on participants' preferences for the inclusion of historical information and the right balance between facts and fiction.The results reveal implications for the design of in-game mechanics as well as supporting, physical and digital, content, to promote learning objectives, offering insights for both educators and game designers.Understanding players' interaction with historical content in a role-playing context can help create more engaging and effective TTRPG-based educational experiences.
Dimitra Petousi, Akrivi Katifori, Pantelis Sakellariadis, Katerina Servi, Lori Kougioumtzian, Georgia Koutiva, Maria Roussou, Yannis E. Ioannidis
FDG5
2025 The Curious Case of Alan: Provocative Dialogue and Puzzle Play for Reflecting on GenAI in Informal Learning
Georgia Koutiva, Akrivi Katifori, Lori Kougioumtzian, Maria Roussou
ICIDS (2)3
2024 "13 Interviews" - Leveraging Digital Storytelling and Social Interaction for Public Engagement with a Music Archive
Dimitra Petousi, Akrivi Katifori, Katerina Servi, Lori Kougioumtzian, Maria Boilé, Vera Kriezi, Stephanie Merakos, Valia Vraka, Alexandros Charkiolakis, Yannis E. Ioannidis
ICIDS (1)4
2023 "Show your cards!": What do creators need for the game design process?
abstract
In this paper we present the results of our research exploring the possible challenges board game creators might face while developing and playtesting games and we identify user requirements for their ideal digital game development platform. Our goal is to gain insights into the game development process and foster a deeper understanding of the creators’ perspectives and needs to inform our design of an effective digital tool to support them. We proceeded in two stages: (a) researching the web for designers’ views on the creation process, as well as reviews of commonly used digital tools, and (b) creating a questionnaire based on the information acquired in step (a) and organising a user study. 16 board game developers participated in the study, whose valuable feedback along with the data gathered from the online research will set a strong foundation for the development of an innovative platform.
Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori
FDG1