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Yudi Zhang 0006

dblp:344/3890 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0002-5519-1102ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 30% Language models and text generation · 22% Knowledge representation and reasoning · 20%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
0.912025
Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems · NeurIPS 2025
Machine learning › Representation and self-supervised learning
causal representation learning
0.912025
Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems · NeurIPS 2025
Natural language and speech › Language models and text generation
retrieval-augmented generation
0.912025
RuAG: Learned-rule-augmented Generation for Large Language Models · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
rule learning
0.912025
RuAG: Learned-rule-augmented Generation for Large Language Models · ICLR 2025
Natural language and speech › Language models and text generation
LLM agents
0.812024
Large Language Models Are Neurosymbolic Reasoners · AAAI 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
neuro-symbolic reasoning
0.812024
Large Language Models Are Neurosymbolic Reasoners · AAAI 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic-based reasoning
symbolic reasoning
0.812024
Large Language Models Are Neurosymbolic Reasoners · AAAI 2024
Natural language and speech › Language models and text generation › LLM agents
text-based game agent
0.812024
Large Language Models Are Neurosymbolic Reasoners · AAAI 2024
Computer vision › Video understanding and tracking › object tracking
active target tracking
0.712023
RSPT: Reconstruct Surroundings and Predict Trajectory for Generalizable Active Object Tracking · AAAI 2023
Machine learning › Learning paradigms › lifelong learning
continual learning benchmark
0.712023
COOM: A Game Benchmark for Continual Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning
0.712023
COOM: A Game Benchmark for Continual Reinforcement Learning · NeurIPS 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.712023
Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach · NeurIPS 2023
Machine learning › Reinforcement learning
delayed rewards
0.712023
Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach · NeurIPS 2023
Machine learning › Reinforcement learning › reward design › reward shaping
reward redistribution
0.712023
Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach · NeurIPS 2023
Robotics › Motion planning and robot control
robot control
0.712023
RSPT: Reconstruct Surroundings and Predict Trajectory for Generalizable Active Object Tracking · AAAI 2023
Natural language and speech › Language models and text generation
in-context learning
0.312025
RuAG: Learned-rule-augmented Generation for Large Language Models · ICLR 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.312025
RuAG: Learned-rule-augmented Generation for Large Language Models · ICLR 2025
Computer vision › 3D vision
3d scene reconstruction
0.212023
RSPT: Reconstruct Surroundings and Predict Trajectory for Generalizable Active Object Tracking · AAAI 2023

Methods — techniques the papers use, named apart from their topics

monte carlo tree search · 0.9logic rule induction · 0.9finite-sample guarantees · 0.9causal representation learning · 0.9symbolic module integration · 0.8LLM prompting · 0.8sim-to-real transfer · 0.7causal structure identification · 0.7causal generative model · 0.7asymmetric dueling · 0.7
YearPublicationVenuePosition
2025 PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments
abstract
LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel framework for evaluating multi-agent systems in real-time competitive team-vs-team scenarios in Minecraft. It provides an extensible API, multi-round testing, and rule-based built-in opponents for fair, reproducible comparisons. We also propose TactiCrafter, an LLM-based multi-agent system that facilitates teamwork through human-readable tactics, learns causal dependencies, and adapts to opponent strategies. Our evaluation demonstrates that TactiCrafter outperforms baseline approaches and showcases adaptive learning through self-play. Additionally, we analyze its learning process and strategic evolution over multiple game episodes. To encourage further research, we have open-sourced PillagerBench, fostering advancements in multi-agent AI for competitive environments.
Olivier Schipper, Yudi Zhang 0006, Yali Du 0001, Mykola Pechenizkiy
CoG2
2025 RuAG: Learned-rule-augmented Generation for Large Language Models
abstract
In-context learning (ICL) and Retrieval-Augmented Generation (RAG) have gained attention for their ability to enhance LLMs' reasoning by incorporating external knowledge but suffer from limited contextual window size, leading to insufficient information injection. To this end, we propose a novel framework to automatically distill large volumes of offline data into interpretable first-order logic rules, which are injected into LLMs to boost their reasoning capabilities. Our method begins by formulating the search process relying on LLMs' commonsense, where LLMs automatically define head and body predicates. Then, we apply Monte Carlo Tree Search (MCTS) to address the combinational searching space and efficiently discover logic rules from data. The resulting logic rules are translated into natural language, allowing targeted knowledge injection and seamless integration into LLM prompts for LLM's downstream task reasoning. We evaluate our framework on public and private industrial tasks, including Natural Language Processing (NLP), time-series, decision-making, and industrial tasks, demonstrating its effectiveness in enhancing LLM's capability over diverse tasks.
Yudi Zhang 0006, Pei Xiao 0005, Lu Wang 0029, Chaoyun Zhang, Yali Du 0001, Yevgeniy Puzyrev, Randolph Yao, Si Qin, Qingwei Lin, Mykola Pechenizkiy, Dongmei Zhang 0001, Saravan Rajmohan, Qi Zhang 0066
ICLR1
2025 Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems
abstract
Large‑scale networked systems, such as traffic, power, and wireless grids, challenge reinforcement‑learning agents with both scale and environment shifts. To address these challenges, we propose \texttt{GSAC} (\textbf{G}eneralizable and \textbf{S}calable \textbf{A}ctor‑\textbf{C}ritic), a framework that couples causal representation learning with meta actor‑critic learning to achieve both scalability and domain generalization. Each agent first learns a sparse local causal mask that provably identifies the minimal neighborhood variables influencing its dynamics, yielding exponentially tight approximately compact representations (ACRs) of state and domain factors. These ACRs bound the error of truncating value functions to $\kappa$-hop neighborhoods, enabling efficient learning on graphs. A meta actor‑critic then trains a shared policy across multiple source domains while conditioning on the compact domain factors; at test time, a few trajectories suffice to estimate the new domain factor and deploy the adapted policy. We establish finite‑sample guarantees on causal recovery, actor-critic convergence, and adaptation gap, and show that \texttt{GSAC} adapts rapidly and significantly outperforms learning-from-scratch and conventional adaptation baselines.
Shuqing Shi, Yudi Zhang 0006, Biwei Huang, Yali Du 0001
NeurIPS3
2024 Large Language Models Are Neurosymbolic Reasoners
abstract
A wide range of real-world applications is characterized by their symbolic nature, necessitating a strong capability for symbolic reasoning. This paper investigates the potential application of Large Language Models (LLMs) as symbolic reasoners. We focus on text-based games, significant benchmarks for agents with natural language capabilities, particularly in symbolic tasks like math, map reading, sorting, and applying common sense in text-based worlds. To facilitate these agents, we propose an LLM agent designed to tackle symbolic challenges and achieve in-game objectives. We begin by initializing the LLM agent and informing it of its role. The agent then receives observations and a set of valid actions from the text-based games, along with a specific symbolic module. With these inputs, the LLM agent chooses an action and interacts with the game environments. Our experimental results demonstrate that our method significantly enhances the capability of LLMs as automated agents for symbolic reasoning, and our LLM agent is effective in text-based games involving symbolic tasks, achieving an average performance of 88% across all tasks.
Shilong Deng, Yudi Zhang 0006, Zijing Shi, Ling Chen 0006, Mykola Pechenizkiy, Jun Wang 0012
AAAI3
2023 RSPT: Reconstruct Surroundings and Predict Trajectory for Generalizable Active Object Tracking
abstract
Active Object Tracking (AOT) aims to maintain a specific relation between the tracker and object(s) by autonomously controlling the motion system of a tracker given observations. It is widely used in various applications such as mobile robots and autonomous driving. However, Building a generalizable active tracker that works robustly across various scenarios remains a challenge, particularly in unstructured environments with cluttered obstacles and diverse layouts. To realize this, we argue that the key is to construct a state representation that can model the geometry structure of the surroundings and the dynamics of the target. To this end, we propose a framework called RSPT to form a structure-aware motion representation by Reconstructing Surroundings and Predicting the target Trajectory. Moreover, we further enhance the generalization of the policy network by training in the asymmetric dueling mechanism. Empirical results show that RSPT outperforms existing methods in unseen environments, especially those with cluttered obstacles and diverse layouts. We also demonstrate good sim-to-real transfer when deploying RSPT in real-world scenarios.
Fangwei Zhong, Xiao Bi, Yudi Zhang 0006, Yizhou Wang 0001
AAAI3
2023 Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach
abstract
A major challenge in reinforcement learning is to determine which state-action pairs are responsible for future rewards that are delayed. Reward redistribution serves as a solution to re-assign credits for each time step from observed sequences. While the majority of current approaches construct the reward redistribution in an uninterpretable manner, we propose to explicitly model the contributions of state and action from a causal perspective, resulting in an interpretable reward redistribution and preserving policy invariance. In this paper, we start by studying the role of causal generative models in reward redistribution by characterizing the generation of Markovian rewards and trajectory-wise long-term return and further propose a framework, called Generative Return Decomposition (GRD), for policy optimization in delayed reward scenarios. Specifically, GRD first identifies the unobservable Markovian rewards and causal relations in the generative process. Then, GRD makes use of the identified causal generative model to form a compact representation to train policy over the most favorable subspace of the state space of the agent. Theoretically, we show that the unobservable Markovian reward function is identifiable, as well as the underlying causal structure and causal models. Experimental results show that our method outperforms state-of-the-art methods and the provided visualization further demonstrates the interpretability of our method. The project page is located at [https://reedzyd.github.io/GenerativeReturnDecomposition/](https://reedzyd.github.io/GenerativeReturnDecomposition/).
Yudi Zhang 0006, Yali Du 0001, Biwei Huang, Jun Wang 0012, Mykola Pechenizkiy
NeurIPS1
2023 COOM: A Game Benchmark for Continual Reinforcement Learning
abstract
The advancement of continual reinforcement learning (RL) has been facing various obstacles, including standardized metrics and evaluation protocols, demanding computational requirements, and a lack of widely accepted standard benchmarks. In response to these challenges, we present COOM ($\textbf{C}$ontinual D$\textbf{OOM}$), a continual RL benchmark tailored for embodied pixel-based RL. COOM presents a meticulously crafted suite of task sequences set within visually distinct 3D environments, serving as a robust evaluation framework to assess crucial aspects of continual RL, such as catastrophic forgetting, knowledge transfer, and sample-efficient learning. Following an in-depth empirical evaluation of popular continual learning (CL) methods, we pinpoint their limitations, provide valuable insight into the benchmark and highlight unique algorithmic challenges. This makes our work the first to benchmark image-based CRL in 3D environments with embodied perception. The primary objective of the COOM benchmark is to offer the research community a valuable and cost-effective challenge. It seeks to deepen our comprehension of the capabilities and limitations of current and forthcoming CL methods in an RL setting. The code and environments are open-sourced and accessible on GitHub.
Tristan Tomilin, Yudi Zhang 0006, Mykola Pechenizkiy
NeurIPS3