Bihan Xu

dblp:344/4007 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0005-0163-3322ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 3 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 IRT-Router: Effective and Interpretable Multi-LLM Routing via Item Response Theory
abstract
Large language models (LLMs) have demonstrated exceptional performance across a wide range of natural language tasks. However, selecting the optimal LLM to respond to a user query often necessitates a delicate balance between performance and cost. While powerful models deliver better results, they come at a high cost, whereas smaller models are more cost-effective but less capable. To address this trade-off, we propose IRT-Router, a multi-LLM routing framework that efficiently routes user queries to the most suitable LLM. Inspired by Item Response Theory (IRT), a psychological measurement methodology, IRT-Router explicitly models the relationship between LLM capabilities and user query attributes. This not only enables accurate prediction of response performance but also provides interpretable insights, such as LLM abilities and query difficulty. Additionally, we design an online query warm-up technique based on semantic similarity, further enhancing the online generalization capability of IRT-Router. Extensive experiments on 20 LLMs and 12 datasets demonstrate that IRT-Router outperforms most baseline methods in terms of effectiveness and interpretability. Its superior performance in cold-start scenarios further confirms the reliability and practicality of IRT-Router in real-world applications. Code is available at https://github.com/Mercidaiha/IRT-Router.
Wei Song 0010, Zhenya Huang, Weibo Gao, Bihan Xu, Guanhao Zhao, Fei Wang 0063, Runze Wu 0001
ACL (1)5
2025 Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling
abstract
Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability.In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.
Bihan Xu, Runze Wu 0001, Zhenya Huang, Zhipeng Hu, Kai Wang 0064, Haoyu Liu 0002, Tangjie Lv, Changjie Fan, Xin T. Tong, Jiangze Han
KDD (2)1
2024 Item-Difficulty-Aware Learning Path Recommendation: From a Real Walking Perspective
abstract
Learning path recommendation aims to provide learners with a reasonable order of items to achieve their learning goals. Intuitively, the learning process on the learning path can be metaphorically likened to walking. Despite extensive efforts in this area, most previous methods mainly focus on the relationship among items but overlook the difficulty of items, which may raise two issues from a real walking perspective: (1) The path may be rough: When learners tread the path without considering item difficulty, it's akin to walking a dark, uneven road, making learning harder and dampening interest. (2) The path may be inefficient: Allowing learners only a few attempts on very challenging items before switching, or persisting with a difficult item despite numerous attempts without mastery, can result in inefficiencies in the learning journey. To conquer the above limitations, we propose a novel method named Difficulty-constrained Learning Path Recommendation (DLPR), which is aware of item difficulty. Specifically, we first explicitly categorize items into learning items and practice items, then construct a hierarchical graph to model and leverage item difficulty adequately. Then we design a Difficulty-driven Hierarchical Reinforcement Learning (DHRL) framework to facilitate learning paths with efficiency and smoothness. Finally, extensive experiments on three different simulators demonstrate our framework achieves state-of-the-art performance.
Haotian Zhang 0007, Shuanghong Shen, Bihan Xu, Zhenya Huang, Jing Sha, Shijin Wang 0001
KDD3
2023 Learning Behavior-oriented Knowledge Tracing
abstract
Exploring how learners' knowledge states evolve during the learning activities is a critical task in online learning systems, which can facilitate personalized services downstream, such as course recommendation. Most of existing methods have devoted great efforts to analyzing learners' knowledge states according to their responses (i.e., right or wrong) to different questions. However, the significant effect of learners' learning behaviors (e.g., answering speed, the number of attempts) is omitted, which can reflect their knowledge acquisition deeper and ensure the reliability of the response. In this paper, we propose a Learning Behavior-oriented Knowledge Tracing (LBKT) model, with the goal of explicitly exploring the learning behavior effects on learners' knowledge states. Specifically, we first analyze and summarize several dominated learning behaviors including Speed, Attempts and Hints in the learning process. As the characteristics of different learning behaviors vary greatly, we separately estimate their various effects on learners' knowledge acquisition in a quantitative manner. Then, considering that different learning behaviors are closely dependent with each other, we assess the fused effect of multiple learning behaviors by capturing their complex dependent patterns. Finally, we integrate the forgetting factor with learners' knowledge acquisition to comprehensively update their changing knowledge states in learning. Extensive experimental results on several public datasets demonstrate that our model generates better performance prediction for learners against existing methods. Moreover, LBKT shows good interpretability in tracking learners' knowledge state by incorporating the learning behavior effects. Our codes are available at https://github.com/xbh0720/LBKT.
Bihan Xu, Zhenya Huang, Jiayu Liu 0001, Shuanghong Shen, Qi Liu 0003, Enhong Chen, Shijin Wang 0001
KDD1