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Licheng Zhong

dblp:344/4470 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0003-3645-7870ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 74% Computer animation and physical simulation · 26%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human reconstruction
hand mesh reconstruction
1.522025
Multi-View Hand Reconstruction With a Point-Embedded Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2025
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
1.522025
Multi-View Hand Reconstruction With a Point-Embedded Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2025
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023
Computer vision › 3D vision
3d reconstruction
0.922024
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023
Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians · ECCV (2) 2024
Geometric modeling and processing › shape representation › point-based representation
3d gaussian representation
0.812024
Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians · ECCV (2) 2024
Computer animation and physical simulation › deformable body simulation
elastic object simulation
0.812024
Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians · ECCV (2) 2024
Geometric modeling and processing › deformation modeling
mass-spring model
0.812024
Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians · ECCV (2) 2024
Computer vision › 3D vision
3d shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › 3d shape reconstruction
category-level shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Geometric modeling and processing
shape deformation
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision
3d shape analysis
0.212023
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023

Methods — techniques the papers use, named apart from their topics

spring-mass simulation · 1.53d gaussian splatting · 1.5shape deformation · 1.3pose estimation · 1.3point-embedded transformer · 0.9multi-view fusion · 0.9point-based feature fusion · 0.7multi-view feature encoding · 0.7cross-set point attention · 0.7
YearPublicationVenuePosition
2025 Transformer-Based Full-Body Pose Estimation for Rehabilitation via RGB Camera and IMU Fusion
abstract
Rehabilitation training plays a vital role in the recovery of lower back and cervical spine function. Human pose estimation can support this process by guiding and evaluating rehabilitation movements. However, specialized rehabilitation exercises often involve severe self-occlusions, posing significant challenges for vision-based pose estimation methods. We thus propose a full-body pose estimation framework tailored for rehabilitation exercises, which fuses monocular images and inertial measurement unit (IMU) signals using a temporal transformer. Multimodal data was collected from six subjects performing 22 specialized rehabilitation movements (e.g., single-leg open book, cross-leg body rotation, standing iliotibial band stretch, standing lumbar extension). The collected data comprises synchronized images, 2D and 3D human keypoint coordinates, and IMU signals. Our approach first employs a convolutional neural network (CNN) to extract 2D keypoints from image sequences. These keypoints, combined with IMU signals, are then processed by a temporal transformer to estimate 3D joint coordinates. On the collected data, a vision-only baseline yields a 2D joint position error of${7.33} \pm {2.08}$pixels and a 3D joint error of${10.05} \pm {2.67}$cm. In comparison, the proposed method achieves lower errors, with${5.50} \pm {0.75}$pixels for 2D joints and$8.27 \pm 1.03 \text{cm}$for 3D joints. By leveraging inertial data, our method enhances the robustness of pose estimation under challenging conditions such as self-occlusion, demonstrating its potential for both clinical and home-based rehabilitation applications.
Yuanshuo Tan, Xinyuan He, Guoxing Liu, Licheng Zhong, Huiming Pan, Kezhe Zhu, Peter B. Shull
BSN4
2025 Multi-View Hand Reconstruction With a Point-Embedded Transformer
abstract
This work introduces a novel and generalizable multi-view Hand Mesh Reconstruction (HMR) model, named POEM, designed for practical use in real-world hand motion capture scenarios. The advances of the POEM model consist of two main aspects. First, concerning the modeling of the problem, we propose embedding a static basis point within the multi-view stereo space. A point represents a natural form of 3D information and serves as an ideal medium for fusing features across different views, given its varied projections across these views. Consequently, our method harnesses a simple yet effective idea: a complex 3D hand mesh can be represented by a set of 3D basis points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encompass the hand in it. The second advance lies in the training strategy. We utilize a combination of five large-scale multi-view datasets and employ randomization in the number, order, and poses of the cameras. By processing such a vast amount of data and a diverse array of camera configurations, our model demonstrates notable generalizability in the real-world applications. As a result, POEM presents a highly practical, plug-and-play solution that enables user-friendly, cost-effective multi-view motion capture for both left and right hands.
Lixin Yang 0001, Licheng Zhong, Pengxiang Zhu, Xinyu Zhan 0001, Junxiao Kong, Jian Xu 0027, Cewu Lu
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 Color-NeuS: Reconstructing Neural Implicit Surfaces with Color
abstract
The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In this paper, we shift our focus towards reconstructing mesh in conjunction with color. We remove the view-dependent color from neural volume rendering while retaining volume rendering performance through a relighting network. Mesh is extracted from the signed distance function (SDF) network for the surface, and color for each surface vertex is drawn from the global color network. To evaluate our approach, we conceived a in hand object scanning task featuring numerous occlusions and dramatic shifts in lighting conditions. We’ve gathered several videos for this task, and the results surpass those of any existing methods capable of reconstructing mesh alongside color. Additionally, our method’s performance was assessed using public datasets, including DTU, BlendedMVS, and OmniObject3D. The results indicated that our method performs well across all these datasets. Project page: colmar-zlicheng.github.io/color_neus.
Licheng Zhong, Lixin Yang 0001, Kailin Li 0001, Haoyu Zhen, Cewu Lu
3DV1
2024 Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
Licheng Zhong, Hong-Xing Yu, Jiajun Wu 0001, Yunzhu Li
ECCV (2)1
2023 POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo
abstract
Enable neural networks to capture 3D geometrical-aware features is essential in multi-view based vision tasks. Previous methods usually encode the 3D information of multi-view stereo into the 2D features. In contrast, we present a novel method, named POEM, that directly operates on the 3D POints Embedded in the Multi-view stereo for reconstructing hand mesh in it. Point is a natural form of 3D information and an ideal medium for fusing features across views, as it has different projections on different views. Our method is thus in light of a simple yet effective idea, that a complex 3D hand mesh can be represented by a set of 3D points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encircle the hand. To leverage the power of points, we design two operations: point-based feature fusion and cross-set point attention mechanism. Evaluation on three challenging multi-view datasets shows that POEM outperforms the state-of-the-art in hand mesh reconstruction. Code and models are available for research at github.com/lixiny/POEM
Lixin Yang 0001, Jian Xu 0027, Licheng Zhong, Xinyu Zhan 0001, Zhicheng Wang 0007, Kejian Wu, Cewu Lu
CVPR3
2023 Chord: Category-level Hand-held Object Reconstruction via Shape Deformation
abstract
In daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have encountered difficulties in reconstructing the precise shapes of hand-held objects, primarily owing to a deficiency in prior shape knowledge and inadequate data for training. As illustrated, given a particular type of tool, such as a mug, despite its infinite variations in shape and appearance, humans have a limited number of ‘effective’ modes and poses for its manipulation. This can be attributed to the fact that humans have mastered the shape prior of the ‘mug’ category, and can quickly establish the corresponding relations between different mug instances and the prior, such as where the rim and handle are located. In light of this, we propose a new method, Chord, for Category-level Hand-held Object Reconstruction via shape Deformation. Chord deforms a categorical shape prior for reconstructing the intra-class objects. To ensure accurate reconstruction, we empower Chord with three types of awareness: appearance, shape, and interacting pose. In addition, we have constructed a new dataset, Comic, of category-level hand-object interaction. Comic contains a rich array of object instances, materials, hand interactions, and viewing directions. Extensive evaluation shows that Chord outperforms state-of-the-art approaches in both quantitative and qualitative measures. Code, model, and datasets are available at https://kailinli.github.io/CHORD
Kailin Li 0001, Lixin Yang 0001, Haoyu Zhen, Zenan Lin, Xinyu Zhan 0001, Licheng Zhong, Jian Xu 0027, Kejian Wu, Cewu Lu
ICCV6