VLDB 2026 Research / reviewers in the wild / expert
Maxime Raafat
dblp:344/4666
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › human body modeling
3d human modeling |
0.7 | 1 | 2023 | Dynamic Point Fields · ICCV 2023 |
Computer vision › 3D vision
3d shape reconstruction |
0.7 | 1 | 2023 | Dynamic Point Fields · ICCV 2023 |
Computer vision › 3D vision › human body modeling › 3d human modeling
animatable human avatar |
0.7 | 1 | 2023 | Dynamic Point Fields · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic surface reconstruction |
0.7 | 1 | 2023 | Dynamic Point Fields · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.2 | 1 | 2023 | Dynamic Point Fields · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
keypoint correspondence · 0.7isometric regularization · 0.7implicit deformation network · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Dynamic Point FieldsabstractRecent years have witnessed significant progress in the field of neural surface reconstruction. While extensive focus was put on volumetric and implicit approaches, a number of works have shown that explicit graphics primitives, such as point clouds, can significantly reduce computational complexity without sacrificing the reconstructed surface quality. However, less emphasis has been put on modeling dynamic surfaces with point primitives. In this work, we present a dynamic point field model that combines the representational benefits of explicit point-based graphics with implicit deformation networks to allow efficient modeling of non-rigid 3D surfaces. Using explicit surface primitives also allows us to easily incorporate well-established constraints such as isometric-as-possible regularization. While learning this deformation model is prone to local optima when trained in a fully unsupervised manner, we propose to also leverage semantic information, such as keypoint correspondence, to guide the deformation learning. We demonstrate how this approach can be used for creating an expressive animatable human avatar from a collection of 3D scans. Here, previous methods mostly rely on variants of the linear blend skinning paradigm, which fundamentally limits the expressivity of such models when dealing with complex cloth appearances, such as long skirts. We show the advantages of our dynamic point field framework in terms of its representational power, learning efficiency, and robustness to out-of-distribution novel poses. The code for the project is publicly available1. Sergey Prokudin, Qianli Ma 0007, Maxime Raafat, Julien Valentin, Siyu Tang 0001 |
ICCV | 3 |