Demo Data from VLDB 2026 / reviewers in the wild / expert
Josef M. Moses
dblp:344/6221
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0001-5177-6085ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 44% Virtual and augmented reality · 44% Rendering · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive display |
0.8 | 1 | 2024 | Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
scientific visualization |
0.8 | 1 | 2024 | Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
level of detail |
0.2 | 1 | 2024 | Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
wave synthesis · 0.8surface mesh reconstruction · 0.8quadtree · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display EcologiesabstractWe present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene by incorporating geographical data such as terrain, textures, buildings, and additional scene objects. To optimize computation and memory performance for large simulation datasets, we discretize the data on an adaptive grid using dynamic quadtrees and support level-of-detail based rendering. Moreover, to provide a perception of flooding direction for a time instance, we animate the surface mesh by synthesizing water waves. As interaction is key for effective decision-making and analysis, we introduce two novel techniques for flood visualization in immersive systems: (1) an automatic scene-navigation method using optimal camera viewpoints generated for marked points-of-interest based on the display layout, and (2) an AR-based focus+context technique using an aux display system. Submerse is developed in collaboration between computer scientists and atmospheric scientists. We evaluate the effectiveness of our system and application by conducting workshops with emergency managers, domain experts, and concerned stakeholders in the Stony Brook Reality Deck, an immersive gigapixel facility, to visualize a superstorm flooding scenario in New York City. Saeed Boorboor, Yoonsang Kim, Ping Hu 0003, Josef M. Moses, Brian A. Colle, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 4 |