VLDB 2026 Research / reviewers in the wild / expert
Khandaker Abrar Nadib
dblp:344/6787
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0006-7940-501XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
usability and user experience research |
1.0 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics
user study methodology |
1.0 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics
visualization authoring |
1.0 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Empirical software engineering
reproducibility |
0.3 | 1 | 2026 | ReVISit 2: A Full Experiment Life Cycle User Study Framework · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
replication study · 2.0interviews · 2.0browser-based experimentation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Guardrail Selection in Line Charts to Contextualize Persuasive VisualizationsabstractAbstract Charts used for persuasion can easily veer into being outright misleading when, for instance, cherry‐picked data is paired with a deceptive caption, as is commonly encountered on social media. The rise of interactive time‐series data explorers for hotly debated topics makes such framing easy to produce and spread. Post‐hoc interventions like fact‐checking often arrive too late and suffer from persistence of belief. Prior work suggests that guardrails, in the form of contextual comparison lines embedded directly into charts, can reduce these effects. We propose and evaluate a practical set of guardrail sampling strategies for implementing such contextual lines in real systems. In a preregistered mixed‐design study with two real‐world scenarios (COVID‐19 and Stocks), participants viewed persuasive charts with different sets of guardrails and reported trust, estimated rank in the dataset, expressed their perceived completeness of context, as well as subjective preference for different tasks. Across scenarios, guardrails improved trust, accuracy of performance judgments, and perceived completeness of context compared to the control. Taken together, the study offers practical guardrail sampling methods, evidence of their contextual benefits, and insights into participants' preferences. Khandaker Abrar Nadib, Marina Kogan, Alexander Lex, Maxim Lisnic |
Comput. Graph. Forum | 1 |
| 2026 | ReVISit 2: A Full Experiment Life Cycle User Study FrameworkabstractOnline user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages support such user studies, most solutions address only facets of the experiment life cycle, make reproducibility difficult, or do not cater to nuanced study designs or interactions. We introduce reVISit 2, a software framework that supports visualization researchers at all stages of designing and conducting browser-based user studies. ReVISit supports researchers in the design, debug & pilot, data collection, analysis, and dissemination experiment phases by providing both technical affordances (such as replay of participant interactions) and sociotechnical aids (such as a mindfully maintained community of support). It is a proven system that can be (and has been) used in publication-quality studies-which we demonstrate through a series of experimental replications. We reflect on the design of the system via interviews and an analysis of its technical dimensions. Through this work, we seek to elevate the ease with which studies are conducted, improve the reproducibility of studies within our community, and support the construction of advanced interactive studies. Zach Cutler, Jack Wilburn, Hilson Shrestha, Yiren Ding, Brian C. Bollen, Khandaker Abrar Nadib, Tingying He, Andrew M. McNutt, Lane Harrison, Alexander Lex |
IEEE Trans. Vis. Comput. Graph. | 6 |