VLDB 2026 Research / reviewers in the wild / expert
Pranshu Gaba
dblp:345/7987
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0000-8012-780XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Sure-Almost-Sure and Sure-Limit-Sure Window Mean Payoff in Markov Decision ProcessesabstractGiven rationals α and β, the sure-almost-sure problem for a threshold Boolean objective φ in a Markov decision process (MDP) asks if one can simultaneously ensure that all outcomes of the MDP have φ-value at least α (i.e. sure α satisfaction), and with probability 1 the outcome has φ-value at least β (i.e. almost-sure β satisfaction). The sure-limit-sure problem asks if for all ε > 0, one can simultaneously ensure that all outcomes have φ-value at least α, and with probability at least 1 - ε the outcome has φ-value at least β. Moreover, if simultaneous satisfaction of objectives is possible, then one would also like to construct a strategy (for sure-almost-sure) or a family of strategies (for sure-limit-sure) that achieves this. Even if both sure satisfaction and almost-sure (resp., limit-sure) satisfaction for an objective are known, combining the two is often non-trivial and requires novel techniques and approaches. In this paper, we solve the sure-almost-sure and sure-limit-sure problems for window mean-payoff objectives. While it is known that almost-sure satisfaction and limit-sure satisfaction for window mean-payoff coincide in MDPs, we show that sure-almost-sure satisfaction is distinct from sure-limit-sure satisfaction. The window mean-payoff objective strengthens the standard mean-payoff objective by requiring that eventually, from every point in the infinite run, the average payoff becomes greater than a given threshold within a finite window length. We study two variants of window mean payoff: in the fixed variant, the window length 𝓁 is given, while in the bounded variant, the length is not given but is required to be bounded throughout the run. We show that the sure-almost-sure problem and the sure-limit-sure problem are both in PTIME for the fixed variant (if 𝓁 is given in unary) and are both in NP ∩ coNP for the bounded variant, matching the computational complexity of sure satisfaction and almost-sure satisfaction when considered separately for these objectives. We also give bounds for the memory requirement of winning strategies for all considered problems. Pranshu Gaba, Shibashis Guha |
CONCUR | 1 |
| 2025 | Expectation in Stochastic Games with Prefix-Independent ObjectivesabstractStochastic two-player games model systems with an environment that is both adversarial and stochastic. In this paper, we study the expected value of bounded quantitative prefix-independent objectives in the context of stochastic games. We show a generic reduction from the expectation problem to linearly many instances of the almost-sure satisfaction problem for threshold Boolean objectives. The result follows from partitioning the vertices of the game into so-called value classes where each class consists of vertices of the same value. Our procedure further entails that the memory required by both players to play optimally for the expectation problem is no more than the memory required by the players to play optimally for the almost-sure satisfaction problem for a corresponding threshold Boolean objective. We show the applicability of the framework to compute the expected window mean-payoff measure in stochastic games. The window mean-payoff measure strengthens the classical mean-payoff measure by computing the mean payoff over windows of bounded length that slide along an infinite path. We show that the decision problem to check if the expected window mean-payoff value is at least a given threshold is in UP ∩ coUP when the window length is given in unary. Laurent Doyen 0001, Pranshu Gaba, Shibashis Guha |
CONCUR | 2 |
| 2025 | Optimising Expectation with Guarantees for Window Mean Payoff in Markov Decision Processes
Pranshu Gaba, Shibashis Guha |
AAMAS | 1 |
| 2025 | Stochastic Window Mean-Payoff GamesabstractStochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its objective. We consider finitary versions of the traditional mean-payoff objective, replacing the long-run average of the payoffs by payoff average computed over a finite sliding window. Two variants have been considered: in one variant, the maximum window length is fixed and given, while in the other, it is not fixed but is required to be bounded. For both variants, we present complexity bounds and algorithmic solutions for computing strategies for Player 1 to ensure that the objective is satisfied with positive probability, with probability 1, or with probability at least $p$, regardless of the strategy of Player 2. The solution crucially relies on a reduction to the special case of non-stochastic two-player games. We give a general characterization of prefix-independent objectives for which this reduction holds. The memory requirement for both players in stochastic games is also the same as in non-stochastic games by our reduction. Moreover, for non-stochastic games, we improve upon the upper bound for the memory requirement of Player 1 and upon the lower bound for the memory requirement of Player 2. Laurent Doyen 0001, Pranshu Gaba, Shibashis Guha |
Log. Methods Comput. Sci. | 2 |
| 2024 | Stochastic Window Mean-Payoff GamesabstractAbstract Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The environment is modeled by a player ( $$\text {Player}~{2}$$ Player 2 ) who tries to prevent the system ( $$\text {Player}~{1}$$ Player 1 ) from achieving its objective. We consider finitary versions of the traditional mean-payoff objective, replacing the long-run average of the payoffs by payoff average computed over a finite sliding window. Two variants have been considered: in one variant, the maximum window length is fixed and given, while in the other, it is not fixed but is required to be bounded. For both variants, we present complexity bounds and algorithmic solutions for computing strategies for $$\text {Player}~{1}$$ Player 1 to ensure that the objective is satisfied with positive probability, with probability 1, or with probability at least p , regardless of the strategy of $$\text {Player}~{2}$$ Player 2 . The solution crucially relies on a reduction to the special case of non-stochastic two-player games. We give a general characterization of prefix-independent objectives for which this reduction holds. The memory requirement for both players in stochastic games is also the same as in non-stochastic games by our reduction. Moreover, for non-stochastic games, we improve upon the upper bound for the memory requirement of $$\text {Player}~{1}$$ Player 1 and upon the lower bound for the memory requirement of $$\text {Player}~{2}$$ Player 2 . Laurent Doyen 0001, Pranshu Gaba, Shibashis Guha |
FoSSaCS (1) | 2 |