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Huaijie Wang

dblp:346/1061 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2026
0009-0004-4556-3277ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Efficient and distributed learning · 24% Learning paradigms · 18% Transfer learning and domain adaptation · 16%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 17 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms › continual learning
class-incremental learning
1.012026
EKPC: Elastic Knowledge Preservation and Compensation for Class-Incremental Learning · Int. J. Comput. Vis. 2026
Machine learning › Learning paradigms
continual learning
1.012026
Harnessing Textual Semantic Priors for Knowledge Transfer and Refinement in CLIP-Driven Continual Learning · AAAI 2026
Machine learning › Transfer learning and domain adaptation
knowledge transfer
1.012026
Harnessing Textual Semantic Priors for Knowledge Transfer and Refinement in CLIP-Driven Continual Learning · AAAI 2026
Computer vision › Vision and language
vision-language model
1.012026
Harnessing Textual Semantic Priors for Knowledge Transfer and Refinement in CLIP-Driven Continual Learning · AAAI 2026
Natural language and speech › Language models and text generation
large language model
0.912025
BitNet: 1-bit Pre-training for Large Language Models · J. Mach. Learn. Res. 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
BitNet: 1-bit Pre-training for Large Language Models · J. Mach. Learn. Res. 2025
Machine learning › Efficient and distributed learning › model compression › quantization
network binarization
0.912025
BitNet: 1-bit Pre-training for Large Language Models · J. Mach. Learn. Res. 2025
Machine learning › Efficient and distributed learning › model compression
quantization
0.912025
BitNet: 1-bit Pre-training for Large Language Models · J. Mach. Learn. Res. 2025
Robotics › Legged, aerial and field robots › legged robots
quadruped robot
0.812024
LAGOON: Language-Guided Motion Control · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.812024
LAGOON: Language-Guided Motion Control · ICRA 2024
Machine learning › Reinforcement learning
constrained reinforcement learning
0.612022
Grounded Reinforcement Learning: Learning to Win the Game under Human Commands · NeurIPS 2022
Computer vision › Vision and language › visual grounding
language grounding
0.612022
Grounded Reinforcement Learning: Learning to Win the Game under Human Commands · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation
knowledge preservation
0.312026
EKPC: Elastic Knowledge Preservation and Compensation for Class-Incremental Learning · Int. J. Comput. Vis. 2026
Hardware accelerators and domain-specific architectures
machine learning accelerator
0.312025
BitNet: 1-bit Pre-training for Large Language Models · J. Mach. Learn. Res. 2025
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization
0.212024
LAGOON: Language-Guided Motion Control · ICRA 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212024
LAGOON: Language-Guided Motion Control · ICRA 2024
Knowledge, reasoning and agents › Multi-agent systems › multi-agent environments
real-time strategy games
0.212022
Grounded Reinforcement Learning: Learning to Win the Game under Human Commands · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

ternary weight quantization · 1.7bitlinear · 1.7prototype refinement · 1.0knowledge distillation · 1.0knowledge compensation · 1.0elastic knowledge preservation · 1.0CLIP · 1.0scaling laws · 0.9scaling law · 0.9pretrained motion generation · 0.8domain randomization · 0.8
YearPublicationVenuePosition
2026 Harnessing Textual Semantic Priors for Knowledge Transfer and Refinement in CLIP-Driven Continual Learning
abstract
Continual learning (CL) aims to equip models with the ability to learn from a stream of tasks without forgetting previous knowledge. With the progress of vision-language models like Contrastive Language-Image Pre-training (CLIP), their promise for CL has attracted increasing attention due to their strong generalizability. However, the potential of rich textual semantic priors in CLIP in addressing the stability–plasticity dilemma remains underexplored. During backbone training, most approaches transfer past knowledge without considering semantic relevance, leading to interference from unrelated tasks that disrupt the balance between stability and plasticity. Besides, while text-based classifiers provide strong generalization, they suffer from limited plasticity due to the inherent modality gap in CLIP. Visual classifiers help bridge this gap, but their prototypes lack rich and precise semantics. To address these challenges, we propose Semantic-Enriched Continual Adaptation (SECA), a unified framework that harnesses the anti-forgetting and structured nature of textual priors to guide semantic-aware knowledge transfer in the backbone and reinforce the semantic structure of the visual classifier. Specifically, a Semantic-Guided Adaptive Knowledge Transfer (SG-AKT) module is proposed to assess new images' relevance to diverse historical visual knowledge via textual cues, and aggregate relevant knowledge in an instance-adaptive manner as distillation signals. Moreover, a Semantic-Enhanced Visual Prototype Refinement (SE-VPR) module is introduced to refine visual prototypes using inter-class semantic relations captured in class-wise textual embeddings. Extensive experiments on multiple benchmarks validate the effectiveness of our approach.
De Cheng, Di Xu 0010, Huaijie Wang, Nannan Wang 0001
AAAI4
2026 EKPC: Elastic Knowledge Preservation and Compensation for Class-Incremental Learning
Huaijie Wang, De Cheng, Yan Li 0125, Jie Li 0001, Nannan Wang 0001, Xinbo Gao 0001
Int. J. Comput. Vis.1
2025 BitNet: 1-bit Pre-training for Large Language Models
abstract
The increasing size of large language models (LLMs) has posed challenges for deployment and raised concerns about environmental impact due to high energy consumption. Previous research typically applies quantization after pre-training. While these methods avoid the need for model retraining, they often cause notable accuracy loss at extremely low bit-widths. In this work, we explore the feasibility and scalability of 1-bit pre-training. We introduce BitNet b1 and BitNet b1.58, the scalable and stable 1-bit Transformer architecture designed for LLMs. Specifically, we introduce BitLinear as a drop-in replacement of the nn.Linear layer in order to train 1-bit weights from scratch. Experimental results show that BitNet b1 achieves competitive performance, compared to state-of-the-art 8-bit quantization methods and FP16 Transformer baselines. With the ternary weight, BitNet b1.58 matches the half-precision Transformer LLM with the same model size and training tokens in terms of both perplexity and end-task performance, while being significantly more cost-effective in terms of latency, memory, throughput, and energy consumption. More profoundly, BitNet defines a new scaling law and recipe for training new generations of LLMs that are both high-performance and cost-effective. It enables a new computation paradigm and opens the door for designing specific hardware optimized for 1-bit LLMs.
Hongyu Wang 0009, Shuming Ma, Lingxiao Ma, Lei Wang 0222, Wenhui Wang 0003, Li Dong 0004, Shaohan Huang, Huaijie Wang, Jilong Xue, Yi Wu 0013, Furu Wei
J. Mach. Learn. Res.8
2024 LAGOON: Language-Guided Motion Control
abstract
We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models can produce physically unrealistic motions, which will be more severe for robots due to different body structures and physical properties. Deploying such a motion to a physical robot can cause even greater difficulties due to the sim2real gap. We develop LAnguage-Guided mOtion cONtrol (LAGOON), a multi-phase reinforcement learning (RL) method to generate physically realistic robot motions under language commands. LAGOON first leverages a pretrained model to generate a human motion from a language command. Then an RL phase trains a control policy in simulation to mimic the generated human motion. Finally, with domain randomization, our learned policy can be deployed to a quadrupedal robot, leading to a quadrupedal robot that can take diverse behaviors in the real world under natural language commands.
Shusheng Xu, Huaijie Wang, Yutao Ouyang, Jiaxuan Gao, Zhiyu Mei, Chao Yu 0005, Yi Wu 0013
ICRA2
2022 Grounded Reinforcement Learning: Learning to Win the Game under Human Commands
abstract
We consider the problem of building a reinforcement learning (RL) agent that can both accomplish non-trivial tasks, like winning a real-time strategy game, and strictly follow high-level language commands from humans, like “attack”, even if a command is sub-optimal. We call this novel yet important problem, Grounded Reinforcement Learning (GRL). Compared with other language grounding tasks, GRL is particularly non-trivial and cannot be simply solved by pure RL or behavior cloning (BC). From the RL perspective, it is extremely challenging to derive a precise reward function for human preferences since the commands are abstract and the valid behaviors are highly complicated and multi-modal. From the BC perspective, it is impossible to obtain perfect demonstrations since human strategies in complex games are typically sub-optimal. We tackle GRL via a simple, tractable, and practical constrained RL objective and develop an iterative RL algorithm, REinforced demonstration Distillation (RED), to obtain a strong GRL policy. We evaluate the policies derived by RED, BC and pure RL methods on a simplified real-time strategy game, MiniRTS. Experiment results and human studies show that the RED policy is able to consistently follow human commands and achieve a higher win rate than the baselines. We release our code and present more examples at https://sites.google.com/view/grounded-rl.
Shusheng Xu, Huaijie Wang, Yi Wu 0013
NeurIPS2