Yan-Feng Xie

dblp:346/1078 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2026
0009-0001-4894-4268ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Theory of computation · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Toward the Minimal Set of Information Inequalities in Regenerating Codes: An Algebraic Approach
Rui-Juan Jing, Laigang Guo, Chun-Ming Yuan, Yan-Feng Xie
ISIT4
2026 Efficient detection of redundancies in systems of linear inequalities
abstract
Fourier-Motzkin elimination is a fundamental operation in polyhedral geometry. It can be performed by several equivalent procedures, and can be regarded as an adaptation of Gaussian elimination to systems of linear inequalities. These procedures tend to generate large numbers of redundant inequalities. Efficiently detecting these redundancies is essential for obtaining software implementation of practical interest. In this paper, we propose a novel detection technique. We demonstrate its benefits over alternative approaches. A detailed experimentation is reported.
Rui-Juan Jing, Marc Moreno Maza, Chirantan Mukherjee, Yan-Feng Xie, Chun-Ming Yuan
J. Symb. Comput.4
2025 Efficient Methods for Non-stationary Online Learning
abstract
Non-stationary online learning has drawn much attention in recent years. In particular, dynamic regret and adaptive regret are proposed as two principled performance measures for online convex optimization in non-stationary environments. To optimize them, a two-layer online ensemble is usually deployed due to the inherent uncertainty of non-stationarity, in which multiple base-learners are maintained and a meta-algorithm is employed to track the best one on the fly. However, the two-layer structure raises concerns about computational complexity --- such methods typically maintain $O(\log T)$ base-learners simultaneously for a $T$-round online game and thus perform multiple projections onto the feasible domain per round, which becomes the computational bottleneck when the domain is complicated. In this paper, we present efficient methods for optimizing dynamic regret and adaptive regret that reduce the number of projections per round from $O(\log T)$ to $1$. The proposed algorithms require only one gradient query and one function evaluation at each round. Our technique hinges on the reduction mechanism developed in parameter-free online learning and requires non-trivial modifications for non-stationary online methods. Furthermore, we study an even stronger measure, namely "interval dynamic regret", and reduce the number of projections per round from $O(\log^2 T)$ to $1$ for minimizing it. Our reduction demonstrates broad generality and applies to two important applications: online stochastic control and online principal component analysis, resulting in methods that are both efficient and optimal. Finally, empirical studies verify our theoretical findings.
Peng Zhao 0006, Yan-Feng Xie, Lijun Zhang 0005, Zhi-Hua Zhou
J. Mach. Learn. Res.2
2024 Efficient detection of redundancies in systems of linear inequalities✱
abstract
Fourier-Motzkin elimination is a fundamental operation in polyhedral geometry. It can be performed by several equivalent procedures, which can be regarded as an adaptation of Gaussian elimination to systems of linear inequalities. These procedures tend to generate large numbers of redundant inequalities. Efficiently detecting these redundancies is essential to obtain software implementation of practical interest. In this paper, we propose a detection technique. We demonstrate its benefits over alternative approaches. A detailed experimentation is reported.
Rui-Juan Jing, Marc Moreno Maza, Yan-Feng Xie, Chun-Ming Yuan
ISSAC3
2024 Gradient-Variation Online Learning under Generalized Smoothness
abstract
Gradient-variation online learning aims to achieve regret guarantees that scale with variations in the gradients of online functions, which is crucial for attaining fast convergence in games and robustness in stochastic optimization, hence receiving increased attention. Existing results often require the smoothness condition by imposing a fixed bound on gradient Lipschitzness, which may be unrealistic in practice. Recent efforts in neural network optimization suggest a generalized smoothness condition, allowing smoothness to correlate with gradient norms. In this paper, we systematically study gradient-variation online learning under generalized smoothness. We extend the classic optimistic mirror descent algorithm to derive gradient-variation regret by analyzing stability over the optimization trajectory and exploiting smoothness locally. Then, we explore universal online learning, designing a single algorithm with the optimal gradient-variation regrets for convex and strongly convex functions simultaneously, without requiring prior knowledge of curvature. This algorithm adopts a two-layer structure with a meta-algorithm running over a group of base-learners. To ensure favorable guarantees, we design a new Lipschitz-adaptive meta-algorithm, capable of handling potentially unbounded gradients while ensuring a second-order bound to effectively ensemble the base-learners. Finally, we provide the applications for fast-rate convergence in games and stochastic extended adversarial optimization.
Yan-Feng Xie, Peng Zhao 0006, Zhi-Hua Zhou
NeurIPS1
2022 Efficient Methods for Non-stationary Online Learning
abstract
Non-stationary online learning has drawn much attention in recent years. In particular, \emph{dynamic regret} and \emph{adaptive regret} are proposed as two principled performance measures for online convex optimization in non-stationary environments. To optimize them, a two-layer online ensemble is usually deployed due to the inherent uncertainty of the non-stationarity, in which a group of base-learners are maintained and a meta-algorithm is employed to track the best one on the fly. However, the two-layer structure raises the concern about the computational complexity--those methods typically maintain $O(\log T)$ base-learners simultaneously for a $T$-round online game and thus perform multiple projections onto the feasible domain per round, which becomes the computational bottleneck when the domain is complicated. In this paper, we present efficient methods for optimizing dynamic regret and adaptive regret, which reduce the number of projections per round from $O(\log T)$ to $1$. Moreover, our obtained algorithms require only one gradient query and one function evaluation at each round. Our technique hinges on the reduction mechanism developed in parameter-free online learning and requires non-trivial twists on non-stationary online methods. Empirical studies verify our theoretical findings.
Peng Zhao 0006, Yan-Feng Xie, Lijun Zhang 0005, Zhi-Hua Zhou
NeurIPS2