Demo Data from VLDB 2026 / reviewers in the wild / expert
Shibang Xiao
dblp:347/2900
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-8873-1208ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 91% Rendering · 9% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › inverse rendering
illumination estimation |
0.8 | 1 | 2024 | LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimation · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.8 | 1 | 2024 | LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimation · CVPR 2024 |
Computer animation and physical simulation
differentiable simulation |
0.8 | 1 | 2024 | Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Computer animation and physical simulation
fluid reconstruction |
0.8 | 1 | 2024 | Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Computer animation and physical simulation
fluid simulation |
0.8 | 1 | 2024 | Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
differentiable rendering |
0.2 | 1 | 2024 | Laplacian Projection Based Global Physical Prior Smoke Reconstruction · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
volumetric rendering · 0.8gradient-based optimization · 0.8divergence-free laplacian eigenfunctions · 0.8differentiable cone tracing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting EstimationabstractWe present a lightweight solution for estimating spatially-coherent indoor lighting from a single RGB image. Previous methods for estimating illumination using volumetric repre-sentations have overlooked the sparse distribution of light sources in space, necessitating substantial memory and computational resources for achieving high-quality results. We introduce a unified, voxel octree-based illumination estimation framework to produce 3D spatially-coherent lighting. Additionally, a differentiable voxel octree cone tracing ren-dering layer is proposed to eliminate regular volumetric representation throughout the entire process and ensure the retention of features across different frequency domains. This reduction significantly decreases spatial usage and required floating-point operations without substantially compromising precision. Experimental results demonstrate that our approach achieves high-quality coherent estimation with minimal cost compared to previous methods. Xuecan Wang, Shibang Xiao, Xiaohui Liang 0001 |
CVPR | 2 |
| 2024 | Laplacian Projection Based Global Physical Prior Smoke ReconstructionabstractWe present a novel framework for reconstructing fluid dynamics in real-life scenarios. Our approach leverages sparse view images and incorporates physical priors across long series of frames, resulting in reconstructed fluids with enhanced physical consistency. Unlike previous methods, we utilize a differentiable fluid simulator (DFS) and a differentiable renderer (DR) to exploit global physical priors, reducing reconstruction errors without the need for manual regularization coefficients. We introduce divergence-free Laplacian eigenfunctions (div-free LE) as velocity bases, improving computational efficiency and memory usage. By employing gradient-related strategies, we achieve better convergence and superior results. Extensive experiments demonstrate the effectiveness of our method, showcasing improved reconstruction quality and computational efficiency compared to existing approaches. We validate our approach using both synthetic and real data, highlighting its practical potential. Shibang Xiao, Chao Tong 0001, Qifan Zhang 0003, Yunchi Cen, Frederick W. B. Li, Xiaohui Liang 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |