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Henry Che

dblp:347/2919 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Autonomous driving · 36% Generative modeling · 36% 3D vision · 29%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
LidarDM: Generative LiDAR Simulation in a Generated World · ICRA 2025
Robotics › Autonomous driving › simulation
driving simulation
0.912025
LidarDM: Generative LiDAR Simulation in a Generated World · ICRA 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Flux4D: Flow-based Unsupervised 4D Reconstruction · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.912025
LidarDM: Generative LiDAR Simulation in a Generated World · ICRA 2025
Robotics › Autonomous driving › simulation
LiDAR simulation
0.912025
LidarDM: Generative LiDAR Simulation in a Generated World · ICRA 2025
Computer vision › 3D vision › 3d generation
4d scene generation
0.312025
LidarDM: Generative LiDAR Simulation in a Generated World · ICRA 2025
Computer vision › 3D vision › 3d scene reconstruction
driving scene reconstruction
0.312025
Flux4D: Flow-based Unsupervised 4D Reconstruction · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

static regularization · 0.9photometric loss · 0.9latent diffusion · 0.94d world generation · 0.93d gaussian splatting · 0.9
YearPublicationVenuePosition
2025 LidarDM: Generative LiDAR Simulation in a Generated World
abstract
We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative modeling: (i) LiDAR generation guided by driving scenarios, offering significant potential for autonomous driving simulations, and (ii) 4D LiDAR point cloud generation, enabling the creation of realistic and temporally coherent sequences. At the heart of our model is a novel integrated 4D world generation framework. Specifically, we employ latent diffusion models to generate the 3D scene, combine it with dynamic actors to form the underlying 4D world, and subsequently produce realistic sensory observations within this virtual environment. Our experiments indicate that our approach outperforms competing algorithms in realism, temporal coherency, and layout consistency. We additionally show that LidarDM can be used as a generative world model simulator for training and testing perception models. We release our source code and checkpoints at https://github.com/vzyrianov/LidarDM
Vlas Zyrianov, Henry Che, Shenlong Wang
ICRA2
2025 Flux4D: Flow-based Unsupervised 4D Reconstruction
abstract
Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.
Jingkang Wang, Henry Che, Yun Chen 0014, Ze Yang 0003, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun
NeurIPS2