Demo Data from VLDB 2026 / reviewers in the wild / expert
Dafei Qin
dblp:347/3368
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0001-4992-4760ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 75% Computer animation and physical simulation · 25% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh generation
autoregressive mesh generation |
1.0 | 1 | 2026 | Strips as Tokens: Artist Mesh Generation with Native UV Segmentation · ACM Trans. Graph. 2026 |
Geometric modeling and processing
mesh generation |
1.0 | 1 | 2026 | Strips as Tokens: Artist Mesh Generation with Native UV Segmentation · ACM Trans. Graph. 2026 |
Machine learning › Generative modeling
variational transformer |
0.7 | 1 | 2023 | BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer · ACM Trans. Graph. 2023 |
Computer animation and physical simulation
gesture generation |
0.7 | 1 | 2023 | BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
variational inference · 1.3transformer · 1.3pre-training · 1.3triangle strips · 1.0token ordering · 1.0autoregressive transformer · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Strips as Tokens: Artist Mesh Generation with Native UV SegmentationabstractRecent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens ( SATO ), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation. Rui Xu 0016, Dafei Qin, Kaichun Qiao, Qiujie Dong, Huaijin Pi, Qixuan Zhang, Longwen Zhang, Lan Xu 0003, Jingyi Yu 0001, Wenping Wang 0001, Taku Komura |
ACM Trans. Graph. | 2 |
| 2023 | BodyFormer: Semantics-guided 3D Body Gesture Synthesis with TransformerabstractAutomatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the stochastic nature of the problem and the lack of a rich cross-modal dataset that is needed for training. In this paper, we propose a novel transformer-based framework for automatic 3D body gesture synthesis from speech. To learn the stochastic nature of the body gesture during speech, we propose a variational transformer to effectively model a probabilistic distribution over gestures, which can produce diverse gestures during inference. Furthermore, we introduce a mode positional embedding layer to capture the different motion speeds in different speaking modes. To cope with the scarcity of data, we design an intra-modal pre-training scheme that can learn the complex mapping between the speech and the 3D gesture from a limited amount of data. Our system is trained with either the Trinity speech-gesture dataset or the Talking With Hands 16.2M dataset. The results show that our system can produce more realistic, appropriate, and diverse body gestures compared to existing state-of-the-art approaches. Kunkun Pang, Dafei Qin, Yingruo Fan, Julian Habekost, Takaaki Shiratori, Junichi Yamagishi, Taku Komura |
ACM Trans. Graph. | 2 |