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Antoni Bigata Casademunt

dblp:347/3406 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%
Artificial intelligence
2 papers
Generative modeling · 47% Speech recognition and synthesis · 41% Face, body and person analysis · 12%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation · CVPR 2025
Computer animation and physical simulation
facial animation
0.912025
KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation · CVPR 2025
Computer animation and physical simulation › facial animation
speech-driven facial animation
0.912025
KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation · CVPR 2025
Natural language and speech › Speech recognition and synthesis
speech-driven animation
0.812024
EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars · CVPR 2024
Computer animation and physical simulation › facial animation
head avatar animation
0.812024
EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars · CVPR 2024
Computer vision › Face, body and person analysis
facial expression analysis
0.212024
EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars · CVPR 2024

Methods — techniques the papers use, named apart from their topics

keyframe interpolation · 1.7diffusion model · 1.7multimodal driving · 1.5latent space analysis · 1.5adversarial training · 1.5
YearPublicationVenuePosition
2025 KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation
abstract
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external spatial control, increasing long-term consistency but compromising the naturalness of motion. We propose KeyFace, a novel two-stage diffusion-based framework, to address these issues. In the first stage, keyframes are generated at a low frame rate, conditioned on audio input and an identity frame, to capture essential facial expressions and movements over extended periods of time. In the second stage, an interpolation model fills in the gaps between keyframes, ensuring smooth transitions and temporal coherence. To further enhance realism, we incorporate continuous emotion representations and handle a wide range of non-speech vocalizations (NSVs), such as laughter and sighs. We also introduce two evaluation metrics for assessing lip synchronization and NSV generation. Experimental results show that KeyFace outperforms state-of-the-art methods in generating natural, coherent facial animations over extended durations, successfully encompassing NSVs and continuous emotions. See the project page for visualizations and code.
Antoni Bigata Casademunt, Michal Stypulkowski, Rodrigo Mira, Stella Bounareli, Konstantinos Vougioukas, Zoe Landgraf, Nikita Drobyshev, Maciej Zieba, Stavros Petridis, Maja Pantic
CVPR1
2024 EMOPortraits: Emotion-Enhanced Multimodal One-Shot Head Avatars
abstract
Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits model has demonstrated state-of-the-art results in this domain. We conduct a deep examination and evaluation of this model, with a particular focus on its latent space for facial expression descriptors, and uncover several limitations with its ability to express intense face motions. To address these limitations, we propose substantial changes in both training pipeline and model architecture, to introduce our EMOPortraits model, where we: Enhance the model's capability to faithfully support intense, asymmetric face expressions, setting a new state-of-the-art result in the emotion transfer task, surpassing previous methods in both metrics and quality. Incorporate speech-driven mode to our model, achieving top-tier performance in audio-driven facial animation, making it possible to drive source identity through diverse modalities, including visual signal, audio, or a blend of both. Furthermore, we propose a novel multi-view video dataset featuring a wide range of intense and asymmetric facial expressions, filling the gap with absence of such data in existing datasets.
Nikita Drobyshev, Antoni Bigata Casademunt, Konstantinos Vougioukas, Zoe Landgraf, Stavros Petridis, Maja Pantic
CVPR2
2023 Laughing Matters: Introducing Audio-Driven Laughing-Face Generation with Diffusion Models
Antoni Bigata Casademunt, Rodrigo Mira, Nikita Drobyshev, Konstantinos Vougioukas, Stavros Petridis, Maja Pantic
BMVC1