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Anchang Bao

dblp:347/9392 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0000-1429-8475ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 48% Geometric modeling and processing · 36% Image and video processing · 17%
Artificial intelligence
1 paper
Efficient and distributed learning · 50% Transfer learning and domain adaptation · 50%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
monte carlo rendering
1.922026
Monte Carlo PDE Solvers for Nonlinear Radiative Boundary Conditions · ACM Trans. Graph. 2026
Off-Centered WoS-Type Solvers with Statistical Weighting · SIGGRAPH Asia 2025
Geometric modeling and processing › solid modeling
boolean operations
1.012026
A survey of Boolean operations in 3D geometric modeling · Comput. Aided Des. 2026
Image and video processing › image restoration
denoising
1.012026
Monte Carlo PDE Solvers for Nonlinear Radiative Boundary Conditions · ACM Trans. Graph. 2026
Rendering › monte carlo rendering
variance reduction
1.012026
Monte Carlo PDE Solvers for Nonlinear Radiative Boundary Conditions · ACM Trans. Graph. 2026
Geometric modeling and processing
mesh processing
0.912025
Off-Centered WoS-Type Solvers with Statistical Weighting · SIGGRAPH Asia 2025
Geometric modeling and processing › shape modeling
3d modeling
0.312026
A survey of Boolean operations in 3D geometric modeling · Comput. Aided Des. 2026

Methods — techniques the papers use, named apart from their topics

survey · 1.0picard fixed-point iteration · 1.0heteroscedastic regression · 1.0walk on spheres · 0.9statistical weighting · 0.9monte carlo estimation · 0.9convolution · 0.8batch normalization · 0.8
YearPublicationVenuePosition
2026 A survey of Boolean operations in 3D geometric modeling
Sili Liang, Anchang Bao, Enya Shen, Jianmin Wang 0001
Comput. Aided Des.2
2026 Monte Carlo PDE Solvers for Nonlinear Radiative Boundary Conditions
abstract
Monte Carlo PDE solvers have become increasingly popular for solving heat-related partial differential equations in geometry processing and computer graphics due to their robustness in handling complex geometries. While existing methods can handle Dirichlet, Neumann, and linear Robin boundary conditions, nonlinear boundary conditions arising from thermal radiation remain largely unexplored. In this paper, we introduce a Picard-style fixed-point iteration framework that enables Monte Carlo PDE solvers to handle nonlinear radiative boundary conditions. While strict theoretical convergence is not generally guaranteed, our method remains stable and empirically convergent with a properly chosen relaxation coefficient. Even with imprecise initial boundary estimates, it progressively approaches the correct solution. Compared to standard linearization strategies, the proposed approach achieves significantly higher accuracy. To further address the high variance inherent in Monte Carlo estimators, we propose a heteroscedastic regression-based denoising technique specifically designed for on-boundary solution estimates, filling a gap left by prior variance reduction methods that focus solely on interior points. We validate our approach through extensive evaluations on synthetic benchmarks and demonstrate its effectiveness on practical heat radiation simulations with complex geometries.
Anchang Bao, Enya Shen, Jianmin Wang 0001
ACM Trans. Graph.1
2025 Off-Centered WoS-Type Solvers with Statistical Weighting
abstract
Stochastic PDE solvers have emerged as a powerful alternative to traditional discretization-based methods for solving partial differential equations (PDEs), especially in geometry processing and graphics. While off-centered estimators enhance sample reuse in WoS-type Monte Carlo solvers, they introduce correlation artifacts and bias when Green’s functions are approximated. In this paper, we propose a statistically weighted off-centered WoS-type estimator that leverages local similarity filtering to selectively combine samples across neighboring evaluation points. Our method balances bias and variance through a principled weighting strategy that suppresses unreliable estimators. We demonstrate our approach’s effectiveness on various PDEs—including screened Poisson equations—and boundary conditions, achieving consistent improvements over existing solvers such as vanilla Walk on Spheres, mean value caching, and boundary value caching. Our method also naturally extends to gradient field estimation and mixed boundary problems.
Anchang Bao, Enya Shen, Jianmin Wang 0001
SIGGRAPH Asia1
2024 Efficient ConvBN Blocks for Transfer Learning and Beyond
abstract
Convolution-BatchNorm (ConvBN) blocks are integral components in various computer vision tasks and other domains. A ConvBN block can operate in three modes: Train, Eval, and Deploy. While the Train mode is indispensable for training models from scratch, the Eval mode is suitable for transfer learning and beyond, and the Deploy mode is designed for the deployment of models. This paper focuses on the trade-off between stability and efficiency in ConvBN blocks: Deploy mode is efficient but suffers from training instability; Eval mode is widely used in transfer learning but lacks efficiency. To solve the dilemma, we theoretically reveal the reason behind the diminished training stability observed in the Deploy mode. Subsequently, we propose a novel Tune mode to bridge the gap between Eval mode and Deploy mode. The proposed Tune mode is as stable as Eval mode for transfer learning, and its computational efficiency closely matches that of the Deploy mode. Through extensive experiments in object detection, classification, and adversarial example generation across $5$ datasets and $12$ model architectures, we demonstrate that the proposed Tune mode retains the performance while significantly reducing GPU memory footprint and training time, thereby contributing efficient ConvBN blocks for transfer learning and beyond. Our method has been integrated into both PyTorch (general machine learning framework) and MMCV/MMEngine (computer vision framework). Practitioners just need one line of code to enjoy our efficient ConvBN blocks thanks to PyTorch's builtin machine learning compilers.
Kaichao You, Guo Qin, Anchang Bao, Jiulong Shan, Mingsheng Long
ICLR3