VLDB 2026 Research / reviewers in the wild / expert
Bingliang Li
dblp:348/0451
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0002-0774-9308ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Generative modeling · 32% Image recognition and object detection · 32% 3D vision · 16% | |
| Computer graphics and multimedia
2 papers |
Audio and music processing · 57% Computer animation and physical simulation · 33% Virtual and augmented reality · 10% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.5 | 2 | 2025 | Tri-Ergon: Fine-Grained Video-to-Audio Generation with Multi-Modal Conditions and LUFS Control · AAAI 2025 Dance with You: The Diversity Controllable Dancer Generation via Diffusion Models · ACM Multimedia 2023 |
Audio and music processing › sound synthesis
video-to-audio generation |
0.9 | 1 | 2025 | Tri-Ergon: Fine-Grained Video-to-Audio Generation with Multi-Modal Conditions and LUFS Control · AAAI 2025 |
Computer vision › 3D vision
3d human pose estimation |
0.8 | 1 | 2024 | FreeMan: Towards Benchmarking 3D Human Pose Estimation Under Real-World Conditions · CVPR 2024 |
Computer vision › Image recognition and object detection
human-object interaction detection |
0.8 | 1 | 2024 | Open-World Human-Object Interaction Detection via Multi-Modal Prompts · CVPR 2024 |
Computer vision › Vision and language
multimodal prompt learning |
0.8 | 1 | 2024 | Open-World Human-Object Interaction Detection via Multi-Modal Prompts · CVPR 2024 |
Computer vision › Image recognition and object detection › object detection › open-world object detection
open-world detection |
0.8 | 1 | 2024 | Open-World Human-Object Interaction Detection via Multi-Modal Prompts · CVPR 2024 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation |
0.7 | 1 | 2023 | Dance with You: The Diversity Controllable Dancer Generation via Diffusion Models · ACM Multimedia 2023 |
Machine learning › Learning paradigms
long-tailed recognition |
0.2 | 1 | 2024 | Open-World Human-Object Interaction Detection via Multi-Modal Prompts · CVPR 2024 |
Virtual and augmented reality › virtual humans
virtual human interaction |
0.2 | 1 | 2023 | Dance with You: The Diversity Controllable Dancer Generation via Diffusion Models · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
multimodal conditioning · 1.7diffusion model · 1.7pose masking · 1.3multi-conditional sampling · 1.3dance motion transfer · 1.3synthetic data generation · 0.8semi-automated annotation · 0.8multimodal prompts · 0.8multi-view capture · 0.8contrastive loss · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Tri-Ergon: Fine-Grained Video-to-Audio Generation with Multi-Modal Conditions and LUFS ControlabstractVideo-to-audio (V2A) generation utilizes visual-only video features to produce realistic sounds that correspond to the scene. However, current V2A models often lack fine-grained control over the generated audio, especially in terms of loudness variation and the incorporation of multi-modal conditions. To overcome these limitations, we introduce Tri-Ergon, a diffusion-based V2A model that incorporates textual, auditory, and pixel-level visual prompts to enable detailed and semantically rich audio synthesis. Additionally, we introduce Loudness Units relative to Full Scale (LUFS) embedding, which allows for precise manual control of the loudness changes over time for individual audio channels, enabling our model to effectively address the intricate correlation of video and audio in real-world Foley workflows. Tri-Ergon is capable of creating 44.1 kHz high-fidelity stereo audio clips of varying lengths up to 60 seconds, which significantly outperforms existing state-of-the-art V2A methods that typically generate mono audio for a fixed duration. Bingliang Li, Fengyu Yang 0005, Yuxin Mao, Qingwen Ye, Yiran Zhong |
AAAI | 1 |
| 2024 | FreeMan: Towards Benchmarking 3D Human Pose Estimation Under Real-World ConditionsabstractEstimating the 3D structure of the human body from nat-ural scenes is afundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial tech-nique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspec-tives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing er-ror detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive eval-uation baselines for a range of tasks, underlining the sig-nificant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. FreeMan is publicly available at https://wangjiongw.github.io/freeman. Fengyu Yang 0005, Bingliang Li, Wenbo Gou, Danqi Yan 0001, Ailing Zeng, Yijun Gao, Junle Wang, Yanqing Jing, Ruimao Zhang |
CVPR | 3 |
| 2024 | Open-World Human-Object Interaction Detection via Multi-Modal PromptsabstractIn this paper, we develop MP-HOI, a powerful Multimodal Prompt-based HOI detector designed to leverage both textual descriptions for open-set generalization and visual exemplars for handling high ambiguity in descriptions, realizing HOI detection in the open world. Specifically, it integrates visual prompts into existing language-guided-only HOI detectors to handle situations where textual descriptions face difficulties in generalization and to address complex scenarios with high interaction ambiguity. To facilitate MP-HOI training, we build a large-scale HOI dataset named Magic-HOI, which gathers six existing datasets into a unified label space, forming over 186K images with 2.4K objects, 1.2K actions, and 20K HOI interactions. Furthermore, to tackle the long-tail issue within the Magic-HOI dataset, we introduce an automated pipeline for generating realistically annotated HOI images and present SynHOI, a high-quality synthetic HOI dataset containing 100K images. Leveraging these two datasets, MP-HOI optimizes the HOI task as a similarity learning process between multi-modal prompts and objects/interactions via a unified contrastive loss, to learn generalizable and transferable objects/interactions representations from large-scale data. MP-HOI could serve as a generalist HOI detector, surpassing the HOI vocabulary of existing expert models by more than 30 times. Concurrently, our results demonstrate that MP-HOI exhibits remarkable zero-shot capability in real- world scenarios and consistently achieves a new state-of-the-art performance across various benchmarks. Our project homepage is available at https://MP-HOI.github.iol. Bingliang Li, Ailing Zeng, Ruimao Zhang |
CVPR | 2 |
| 2023 | Dance with You: The Diversity Controllable Dancer Generation via Diffusion ModelsabstractRecently, digital humans for interpersonal interaction in virtual environments have gained significant attention. In this paper, we introduce a novel multi-dancer synthesis task called partner dancer generation, which involves synthesizing virtual human dancers capable of performing dance with users. The task aims to control the pose diversity between the lead dancer and the partner dancer. The core of this task is to ensure the controllable diversity of the generated partner dancer while maintaining temporal coordination with the lead dancer. This scenario varies from earlier research in generating dance motions driven by music, as our emphasis is on automatically designing partner dancer postures according to pre-defined diversity, the pose of lead dancer, as well as the accompanying tunes. To achieve this objective, we propose a three-stage framework called Dance-with-You (DanY). Initially, we employ a 3D Pose Collection stage to collect a wide range of basic dance poses as references for motion generation. Then, we introduce a hyper-parameter that coordinates the similarity between dancers by masking poses to prevent the generation of sequences that are over-diverse or consistent. To avoid the rigidity of movements, we design a Dance Pre-generated stage to pre-generate these masked poses instead of filling them with zeros. After that, a Dance Motion Transfer stage is adopted with leader sequences and music, in which a multi-conditional sampling formula is rewritten to transfer the pre-generated poses into a sequence with a partner style. In practice, to address the lack of multi-person datasets, we introduce AIST-M, a new dataset for partner dancer generation, which is publicly availiable at https://github.com/JJessicaYao/AIST-M-Dataset. Comprehensive evaluations on our AIST-M dataset demonstrate that the proposed DanY can synthesize satisfactory partner dancer results with controllable diversity. Siyue Yao, Mingjie Sun, Bingliang Li, Fengyu Yang 0005, Junle Wang, Ruimao Zhang |
ACM Multimedia | 3 |