Demo Data from VLDB 2026 / reviewers in the wild / expert
Muyu Xu
dblp:348/4872
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0001-1547-2065ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 63% Efficient and distributed learning · 27% Segmentation and scene understanding · 7% | |
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 18 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
1.3 | 2 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields · ICCV 2023 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.0 | 1 | 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation · AAAI 2026 |
Machine learning › Efficient and distributed learning
model compression |
1.0 | 1 | 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation · AAAI 2026 |
Computer vision › 3D vision
novel view synthesis |
1.0 | 1 | 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation · AAAI 2026 |
Machine learning › Efficient and distributed learning
parameter-efficient fine-tuning |
1.0 | 1 | 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation · AAAI 2026 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization · CVPR 2024 |
Rendering
novel view synthesis |
0.8 | 1 | 2024 | FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization · CVPR 2024 |
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › Segmentation and scene understanding
3d segmentation |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
feature distillation |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › 3D vision › neural radiance field
generalizable neural radiance field |
0.7 | 1 | 2023 | WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.7 | 1 | 2023 | WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields · ICCV 2023 |
Computer vision › 3D vision › 3d scene understanding › open-vocabulary 3d scene understanding
open-vocabulary 3d semantic segmentation |
0.7 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.3 | 1 | 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation · AAAI 2026 |
Computer vision › Vision and language › vision-language model
CLIP |
0.2 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2023 | Weakly Supervised 3D Open-vocabulary Segmentation · NeurIPS 2023 |
Rendering
image rendering |
0.2 | 1 | 2023 | WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields · ICCV 2023 |
Rendering
neural rendering |
0.2 | 1 | 2023 | WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
frequency-guided sampling · 1.3discrete wavelet transform · 1.3vision transformer · 1.0feature fusion · 1.0adapter · 1.0progressive frequency regularization · 0.8fourier space filtering · 0.8weak supervision · 0.7knowledge distillation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale AdaptationabstractSparse-view 3D Gaussian splatting seeks to render high-quality novel views of 3D scenes from a limited set of input images. While recent pose-free feed-forward methods leveraging pre-trained 3D priors have achieved impressive results, most of them rely on full fine-tuning of large Vision Transformer (ViT) backbones and incur substantial GPU costs. In this work, we introduce MuSASplat, a novel framework that dramatically reduces the computational burden of training pose-free feed-forward 3D Gaussian splats models with little compromise of rendering quality. Central to our approach is a lightweight Multi-Scale Adapter that enables efficient fine-tuning of ViT-based architectures with only a small fraction of training parameters. This design avoids the prohibitive GPU overhead associated with previous full-model adaptation techniques while maintaining high fidelity in novel view synthesis, even with very sparse input views. In addition, we introduce a Feature Fusion Aggregator that integrates features across input views effectively and efficiently. Unlike widely adopted memory banks, the Feature Fusion Aggregator ensures consistent geometric integration across input views and meanwhile mitigates the memory usage, training complexity, and computational costs significantly. Extensive experiments across diverse datasets show that MuSASplat achieves state-of-the-art rendering quality but has significantly reduced parameters and training resource requirements as compared with existing methods. Muyu Xu, Fangneng Zhan, Xiaoqin Zhang 0002, Ling Shao 0001, Shijian Lu |
AAAI | 1 |
| 2024 | FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationabstract3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only, leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically, FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth, it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g., Mip-NeRF360, Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently. Fangneng Zhan, Muyu Xu, Shijian Lu, Eric P. Xing |
CVPR | 3 |
| 2023 | WaveNeRF: Wavelet-based Generalizable Neural Radiance FieldsabstractNeural Radiance Field (NeRF) has shown impressive performance in novel view synthesis via implicit scene representation. However, it usually suffers from poor scalability as requiring densely sampled images for each new scene. Several studies have attempted to mitigate this problem by integrating Multi-View Stereo (MVS) technique into NeRF while they still entail a cumbersome fine-tuning process for new scenes. Notably, the rendering quality will drop severely without this fine-tuning process and the errors mainly appear around the high-frequency features. In the light of this observation, we design WaveNeRF, which integrates wavelet frequency decomposition into MVS and NeRF to achieve generalizable yet high-quality synthesis without any per-scene optimization. To preserve high-frequency information when generating 3D feature volumes, WaveNeRF builds Multi-View Stereo in the Wavelet domain by integrating the discrete wavelet transform into the classical cascade MVS, which disentangles high-frequency information explicitly. With that, disentangled frequency features can be injected into classic NeRF via a novel hybrid neural renderer to yield faithful high-frequency details, and an intuitive frequency-guided sampling strategy can be designed to suppress artifacts around high-frequency regions. Extensive experiments over three widely studied benchmarks show that WaveNeRF achieves superior generalizable radiance field modeling when only given three images as input. Muyu Xu, Fangneng Zhan, Yingchen Yu, Xiaoqin Zhang 0002, Christian Theobalt, Ling Shao 0001, Shijian Lu |
ICCV | 1 |
| 2023 | Weakly Supervised 3D Open-vocabulary SegmentationabstractOpen-vocabulary segmentation of 3D scenes is a fundamental function of human perception and thus a crucial objective in computer vision research. However, this task is heavily impeded by the lack of large-scale and diverse 3D open-vocabulary segmentation datasets for training robust and generalizable models. Distilling knowledge from pre-trained 2D open-vocabulary segmentation models helps but it compromises the open-vocabulary feature as the 2D models are mostly finetuned with close-vocabulary datasets. We tackle the challenges in 3D open-vocabulary segmentation by exploiting pre-trained foundation models CLIP and DINO in a weakly supervised manner. Specifically, given only the open-vocabulary text descriptions of the objects in a scene, we distill the open-vocabulary multimodal knowledge and object reasoning capability of CLIP and DINO into a neural radiance field (NeRF), which effectively lifts 2D features into view-consistent 3D segmentation. A notable aspect of our approach is that it does not require any manual segmentation annotations for either the foundation models or the distillation process. Extensive experiments show that our method even outperforms fully supervised models trained with segmentation annotations in certain scenes, suggesting that 3D open-vocabulary segmentation can be effectively learned from 2D images and text-image pairs. Code is available at https://github.com/Kunhao-Liu/3D-OVS. Kunhao Liu, Fangneng Zhan, Muyu Xu, Yingchen Yu, Abdulmotaleb El Saddik, Christian Theobalt, Eric P. Xing, Shijian Lu |
NeurIPS | 4 |