Demo Data from VLDB 2026 / reviewers in the wild / expert
Youkang Kong
dblp:348/9380
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
0000-0001-8087-9649ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 46% 3D vision · 36% Transfer learning and domain adaptation · 17% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 50% Visual content generation and editing · 50% | |
| Databases, data mining, and information retrieval
2 papers |
Data integration and cleaning · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Data integration and cleaning
truth discovery |
1.1 | 2 | 2022 | Constrained Truth Discovery · IEEE Trans. Knowl. Data Eng. 2022 Constrained Truth Discovery (Extended Abstract) · ICDE 2021 |
Machine learning › Generative modeling › diffusion model › hierarchical diffusion model
cascaded diffusion model |
1.0 | 1 | 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling · ACM Trans. Graph. 2026 |
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling · ACM Trans. Graph. 2026 |
Visual content generation and editing
3d scene generation |
1.0 | 1 | 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling · ACM Trans. Graph. 2026 |
Visual content generation and editing › 3d scene generation
indoor scene synthesis |
1.0 | 1 | 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling · ACM Trans. Graph. 2026 |
Geometric modeling and processing › mesh generation
quad meshing |
1.0 | 1 | 2026 | SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields · ACM Trans. Graph. 2026 |
Geometric modeling and processing
shape representation |
1.0 | 1 | 2026 | SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields · ACM Trans. Graph. 2026 |
Machine learning › Transfer learning and domain adaptation
cross-modal transfer |
0.8 | 1 | 2024 | Multi-View Representation is What You Need for Point-Cloud Pre-Training · ICLR 2024 |
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud pre-training |
0.8 | 1 | 2024 | Multi-View Representation is What You Need for Point-Cloud Pre-Training · ICLR 2024 |
Data integration and cleaning › integrity constraint discovery
denial constraints |
0.6 | 1 | 2022 | Constrained Truth Discovery · IEEE Trans. Knowl. Data Eng. 2022 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling · ACM Trans. Graph. 2026 |
Computer vision › 3D vision › 3d scene understanding
room layout estimation |
0.3 | 1 | 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling · ACM Trans. Graph. 2026 |
Computer vision › 3D vision › 3d object recognition
3d object classification |
0.2 | 1 | 2024 | Multi-View Representation is What You Need for Point-Cloud Pre-Training · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 2.0variational autoencoder · 2.0large language model · 2.0diffusion · 2.0generative framework · 1.0diffusion model · 1.0multi-view consistency loss · 0.8knowledge distillation · 0.8denial constraints · 0.6constrained optimization · 0.6truth discovery · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SQuadGen: Generating Simple Quad Layouts via Chart Distance Fieldsabstract3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts—critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQUADGEN, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQUADGEN consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts. Youkang Kong, Yang Liu 0014, Yue Dong 0001, Xin Tong 0001, Harry Shum |
ACM Trans. Graph. | 1 |
| 2026 | CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation ModelingabstractSynthesizing realistic 3D indoor scenes remains challenging due to data scarcity and the difficulty of simultaneously enforcing global architectural constraints and local semantic consistency. Existing approaches often overlook structural boundaries or rely on fully connected relation graphs that introduce redundant generation errors. Inspired by human design cognition, we present CasLayout, a cascaded diffusion framework that decomposes the joint scene generation task into four conditional sub-stages with explicit physical and semantic roles: (1) predicting furniture quantity and categories, (2) refining object sizes and feature embeddings, (3) modeling spatial relationships in a latent space, and (4) generating Oriented Bounding Boxes (OBBs). This decoupled architecture reduces data requirements and enables flexible integration of Large Language Models (LLMs) and Vision Language Models (VLMs) for zero-shot tasks such as image-to-scene generation. To maintain physical validity within complex floor plans, we explicitly model building elements ( e.g. , walls, doors, and windows) as conditional constraints. Furthermore, to address the high entropy of dense relation graphs, we introduce a sparse relation graph formulation aligned with human spatial descriptions. By encoding these sparse graphs into a compact latent space using a bidirectional Variational Autoencoder (VAE), the proposed framework provides enhanced relational controllability, allowing generated layouts to better respect functional organization. Experiments demonstrate that CasLayout achieves state-of-the-art performance in fidelity and diversity while enabling improved controllability in practical applications. Yingrui Wu, Youkang Kong, Mingyang Zhao 0001, Weize Quan, Dong-Ming Yan 0001, Yang Liu 0014 |
ACM Trans. Graph. | 2 |
| 2024 | Multi-View Representation is What You Need for Point-Cloud Pre-TrainingabstractA promising direction for pre-training 3D point clouds is to leverage the massive amount of data in 2D, whereas the domain gap between 2D and 3D creates a fundamental challenge. This paper proposes a novel approach to point-cloud pre-training that learns 3D representations by leveraging pre-trained 2D networks. Different from the popular practice of predicting 2D features first and then obtaining 3D features through dimensionality lifting, our approach directly uses a 3D network for feature extraction. We train the 3D feature extraction network with the help of the novel 2D knowledge transfer loss, which enforces the 2D projections of the 3D feature to be consistent with the output of pre-trained 2D networks. To prevent the feature from discarding 3D signals, we introduce the multi-view consistency loss that additionally encourages the projected 2D feature representations to capture pixel-wise correspondences across different views. Such correspondences induce 3D geometry and effectively retain 3D features in the projected 2D features. Experimental results demonstrate that our pre-trained model can be successfully transferred to various downstream tasks, including 3D shape classification, part segmentation, 3D object detection, and semantic segmentation, achieving state-of-the-art performance. Siming Yan, Youkang Kong, Qixing Huang |
ICLR | 3 |
| 2024 | Neural Path Sampling for Rendering Pure Specular Light TransportabstractAbstract Multi‐bounce, pure specular light paths produce complex lighting effects, such as caustics and sparkle highlights, which are challenging to render due to their sparse and diverse nature. We introduce a learning‐based method for the efficient rendering of pure specular light transport. The key idea is training a neural network to model the distribution of all specular light paths between pairs of endpoints for one specular object. To achieve this, for each object, our method models the distribution of sparse and diverse specular light paths between two endpoints using smooth 2D maps of ray directions from one endpoint and represents these maps with a 2D convolutional network. We design a training scheme to efficiently sample specular light paths from the scene and train the network. Once trained, our method predicts specular light paths for a given pair of endpoints using the network and employs root‐finding‐based algorithms for rendering the specular light transport. Experimental results demonstrate that our method generates high‐quality results, supports dynamic lighting and moving objects within the scene, and significantly enhances the rendering speed of existing techniques. Yue Dong 0001, Youkang Kong, Xin Tong 0001 |
Comput. Graph. Forum | 3 |
| 2022 | Constrained Truth DiscoveryabstractTo aggregate useful information among diversified sources, a hotspot research topic called truth discovery has emerged in recent years. Existing truth discovery methods attempt to infer the true attribute values for the entities by identifying and trusting reliable data sources. That is, the values provided by reliable sources are more likely to be the true values. However, all these methods neglect the relations among different entities, which play important roles in truth discovery task. When reliable data sources cannot provide sufficient information of entities, the true attribute values of these entities can still be inferred by propagating trustworthy information from related entities. Motivated by this, in this paper, we introduce theconstrained truth discoveryproblem. We incorporate denial constraints, a universally quantified first-order logic formalism which can express a large number of effective and widely existing relations among entities, into the process of truth discovery. We formulate it as a constrained optimization problem and analyze its hardness. To address the problem, we propose algorithms to partition the entities into disjoint groups, and generate arithmetic constraints for each disjoint group separately. Then, the true attribute values of the entities in each disjoint group are derived by minimizing the objective function under the corresponding arithmetic constraints. Experimental results on both real-world and synthetic datasets demonstrate that the proposed approach achieves good performance even with very few constraints and reliable sources. Chen Ye 0003, Hongzhi Wang 0001, Kangjie Zheng, Youkang Kong, Jing Gao 0004, Jianzhong Li 0001 |
IEEE Trans. Knowl. Data Eng. | 4 |
| 2021 | Constrained Truth Discovery (Extended Abstract)abstractAggregating the information provided by multiple data sources, which is also known as information integration , plays an important role in data analytics. Since there often exists recording errors, intentional errors, conflicts and outdated data across different data sources, finding the true attribute values of each entity is a fundamental task of crucial importance [3] . The process to fulfill this task is called truth discovery , which has been extensively studied in the literature. Chen Ye 0003, Hongzhi Wang 0001, Kangjie Zheng, Youkang Kong, Jing Gao 0004, Jianzhong Li 0001 |
ICDE | 4 |