VLDB 2026 Research / reviewers in the wild / expert
Guénolé Fiche
dblp:349/0335
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2025
0009-0003-8267-8420ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 70% Generative modeling · 30% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
human mesh recovery |
1.6 | 2 | 2025 | MEGA: Masked Generative Autoencoder for Human Mesh Recovery · CVPR 2025 VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space · ECCV (52) 2024 |
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | MEGA: Masked Generative Autoencoder for Human Mesh Recovery · CVPR 2025 |
Machine learning › Generative modeling
masked generative modeling |
0.9 | 1 | 2025 | MEGA: Masked Generative Autoencoder for Human Mesh Recovery · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
tokenization · 0.9masked autoencoder · 0.9vector quantization · 0.8latent space modeling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MEGA: Masked Generative Autoencoder for Human Mesh RecoveryabstractHuman Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches. See the project page at https://g-fiche.github.io/research-pages/mega/. Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer |
CVPR | 1 |
| 2024 | VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space
Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Antonio Agudo, Francesc Moreno-Noguer |
ECCV (52) | 1 |
| 2023 | Motion-DVAE: Unsupervised learning for fast human motion denoisingabstractPose and motion priors are crucial for recovering realistic and accurate human motion from noisy observations. Substantial progress has been made on pose and shape estimation from images, and recent works showed impressive results using priors to refine frame-wise predictions. However, a lot of motion priors only model transitions between consecutive poses and are used in time-consuming optimization procedures, which is problematic for many applications requiring real-time motion capture. We introduce Motion-DVAE, a motion prior to capture the short-term dependencies of human motion. As part of the dynamical variational autoencoder (DVAE) models family, Motion-DVAE combines the generative capability of VAE models and the temporal modeling of recurrent architectures. Together with Motion-DVAE, we introduce an unsupervised learned denoising method unifying regression- and optimization-based approaches in a single framework for real-time 3D human pose estimation. Experiments show that the proposed approach reaches competitive performance with state-of-the-art methods while being much faster. Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Renaud Séguier |
MIG | 1 |
| 2023 | SwimXYZ: A large-scale dataset of synthetic swimming motions and videosabstractTechnologies play an increasingly important role in sports and become a real competitive advantage for the athletes who benefit from it. Among them, the use of motion capture is developing in various sports to optimize sporting gestures. Unfortunately, traditional motion capture systems are expensive and constraining. Recently developed computer vision-based approaches also struggle in certain sports, like swimming, due to the aquatic environment. One of the reasons for the gap in performance is the lack of labeled datasets with swimming videos. In an attempt to address this issue, we introduce SwimXYZ, a synthetic dataset of swimming motions and videos. SwimXYZ contains 3.4 million frames annotated with ground truth 2D and 3D joints, as well as 240 sequences of swimming motions in the SMPL parameters format. In addition to making this dataset publicly available, we present use cases for SwimXYZ in swimming stroke clustering and 2D pose estimation. Guénolé Fiche, Vincent Sevestre, Camila Gonzalez-Barral, Simon Leglaive, Renaud Séguier |
MIG | 1 |