VLDB 2026 Research / reviewers in the wild / expert
Sophie Rollins
dblp:349/0932
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0004-5481-4824ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Governing Together: Toward Infrastructure for Community-Run Social MediaabstractDecentralizing the governance of social computing systems to communities promises to empower them to make independent decisions, with nuance and in context. Yet, communities do not govern in isolation. Many problems communities face are common, or move across their boundaries. We propose designing for inter-community governance: mechanisms that support relationships between communities toward coordinating on governance issues. Drawing from workshops with 24 individuals on decentralized, community-run social media, we present six challenges in designing for inter-community governance surfaced through ideas discussed in workshops. These ideas come together as an ecosystem of resources and tools that highlight three key principles for design: modularity, forkability, and polycentricity. We end with a discussion of how workshop ideas might be implemented in future work aiming to support community governance in social computing more broadly. Sohyeon Hwang, Sophie Rollins, Thatiany Andrade Nunes, Yuhan Liu 0020, Richmond Y. Wong, Aaron D. Shaw, Andrés Monroy-Hernández |
CHI | 2 |
| 2026 | Designing and Evaluating Museum Exhibit Prototypes to Foster Middle Schoolers' AI Literacy through Creativity and EmbodimentabstractMuseums play a critical role in promoting public understanding of emerging technologies like artificial intelligence (AI), but it is unclear what design features lead to learning about AI in museums. We contribute a design research exploration of how embodiment and creativity foster AI literacy in museum exhibits. We present design prototypes of three museum exhibits—DataBites, Knowledge Net, and LuminAIx—that aim to teach middle schoolers about AI. We present results from a qualitative analysis of an in-museum study in which we examined participants’ understanding of and interest in AI through interviews and video recordings. Our findings illuminate how creativity fosters interest in AI and how different forms of embodiment contribute to learning about AI. We recommend that AI museum exhibits utilize creative and personally relevant activities to engage middle schoolers, support hybrid conceptualizations of AI, and leverage tangible interaction to make AI concepts approachable. Hasti Darabipourshiraz, Sophie Rollins, Milka Trajkova, Yasmine Belghith, Tom McKlin, Brian Magerko, Duri Long |
TEI | 2 |
| 2024 | Knowledge Net: Fostering Children's Understanding of Knowledge Representations Through Creative Making and Embodied Interaction in a Museum ExhibitabstractAs young people increasingly use AI in their daily lives, it is imperative to foster these learners’ AI literacy. We present Knowledge Net, a collaborative tangible tabletop museum exhibit aimed at teaching users about knowledge representations, which are central to understanding AI and understudied in AI education research. In this exhibit, we center creative making and embodied interaction by allowing learners to craft the appearance, behaviors, and traits of characters in a virtual world by manipulating semantic networks. Our poster features the exhibit design and corresponding rationale, and this paper contributes an exploration of how creative making and embodied interaction can be utilized to teach young learners about knowledge representations–and AI more broadly–in informal learning environments. Sophie Rollins, Katherine Hancock, Jasmin Ali-Diaz, Nyssa Shahdadpuri, Duri Long |
Creativity & Cognition | 1 |
| 2023 | Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum ExhibitsabstractFostering young learners’ literacy surrounding AI technologies is becoming increasingly important as AI is becoming integrated in many aspects of our lives and is having far-reaching impacts on society. We have developed Knowledge Net and Creature Features, two activity boxes for family groups to engage with in their homes that communicate AI literacy competencies such as understanding knowledge representations, the steps of machine learning, and AI ethics. Our current work is exploring how to transform these activity boxes into museum exhibits for middle-school age learners, focusing on three key considerations: centering learner interests, generating personally meaningful outputs, and incorporating embodiment and collaboration on a larger scale. Our demonstration will feature the existing Knowledge Net and Creature Features activity boxes alongside early-stage prototypes adapting these activities into larger-scale museum exhibits. This paper contributes an exploration into how to design AI literacy learning interventions for varied informal learning contexts. Duri Long, Sophie Rollins, Jasmin Ali-Diaz, Katherine Hancock, Samnang Nuonsinoeun, Brian Magerko |
IDC | 2 |