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Han-Jun Choi

dblp:349/4603 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-3951-0693ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 50% Multi-agent systems · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning
trajectory inference
0.712023
Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set Transformer and Hierarchical Bi-LSTM · KDD 2023

Methods — techniques the papers use, named apart from their topics

set transformer · 1.3reality loss · 1.3hierarchical Bi-LSTM · 1.3
YearPublicationVenuePosition
2025 Imputing Multi-Agent Trajectories from Event and Snapshot Data in Soccer
Geonhee Jo, Miru Hong, Han-Jun Choi, Minho Lee 0004, Pascal Bauer, Sang-Ki Ko
CIKM3
2023 Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set Transformer and Hierarchical Bi-LSTM
abstract
As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data during sports matches. In particular, it is a conundrum to reliably track a tiny ball on a wide soccer pitch with obstacles such as occlusion and imitations. Tackling the problem, this paper proposes an inference framework of ball trajectory from player trajectories as a cost-efficient alternative to ball tracking. We combine Set Transformers to get permutation-invariant and equivariant representations of the multi-agent contexts with a hierarchical architecture that intermediately predicts the player ball possession to support the final trajectory inference. Also, we introduce the reality loss term and postprocessing to secure the estimated trajectories to be physically realistic. The experimental results show that our model provides natural and accurate trajectories as well as admissible player ball possession at the same time. Lastly, we suggest several practical applications of our framework including missing trajectory imputation, semi-automated pass annotation, automated zoom-in for match broadcasting, and calculating possession-wise running performance metrics.
Hyunsung Kim 0004, Han-Jun Choi, Changjo Kim, Jinsung Yoon, Sang-Ki Ko
KDD2