Demo Data from VLDB 2026 / reviewers in the wild / expert
Loïck Chambon
dblp:349/5451
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 39% Autonomous driving · 30% Segmentation and scene understanding · 18% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving
perception |
1.0 | 2 | 2025 | PointBeV: A Sparse Approach to BeV Predictions · CVPR 2024 GaussRender: Learning 3D Occupancy with Gaussian Rendering · ICCV 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | GaussRender: Learning 3D Occupancy with Gaussian Rendering · ICCV 2025 |
Machine learning › Deep learning architectures and training › neural network layer design
feature upsampling |
0.9 | 1 | 2025 | JAFAR: Jack up Any Feature at Any Resolution · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
0.9 | 1 | 2025 | GaussRender: Learning 3D Occupancy with Gaussian Rendering · ICCV 2025 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.9 | 1 | 2025 | GaussRender: Learning 3D Occupancy with Gaussian Rendering · ICCV 2025 |
Computer vision › 3D vision › 3d scene understanding
bird's-eye-view representation |
0.8 | 1 | 2024 | PointBeV: A Sparse Approach to BeV Predictions · CVPR 2024 |
Computer vision › Segmentation and scene understanding › image segmentation › scene segmentation
bird's eye view segmentation |
0.8 | 1 | 2024 | PointBeV: A Sparse Approach to BeV Predictions · CVPR 2024 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.8 | 1 | 2024 | PointBeV: A Sparse Approach to BeV Predictions · CVPR 2024 |
Robotics › Autonomous driving
trajectory prediction |
0.8 | 1 | 2024 | Towards Motion Forecasting with Real-World Perception Inputs: Are End-to-End Approaches Competitive? · ICRA 2024 |
Machine learning › Deep learning architectures and training
vision encoder |
0.3 | 1 | 2025 | JAFAR: Jack up Any Feature at Any Resolution · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
spatial feature transform · 0.9gaussian splatting · 0.9differentiable rendering · 0.9attention mechanism · 0.9submanifold attention · 0.8sparse feature pulling · 0.8sparse convolution · 0.8fine-tuning · 0.8end-to-end training · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GaussRender: Learning 3D Occupancy with Gaussian RenderingabstractUnderstanding the 3D geometry and semantics of driving scenes is critical for safe autonomous driving. Recent advances in 3D occupancy prediction have improved scene representation but often suffer from spatial inconsistencies, leading to floating artifacts and poor surface localization. Existing voxel-wise losses (e.g., cross-entropy) fail to enforce geometric coherence. In this paper, we propose GaussRender, a module that improves 3D occupancy learning by enforcing projective consistency. Our key idea is to project both predicted and ground-truth 3D occupancy into 2D camera views, where we apply supervision. Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent 3D structure. To achieve this efficiently, we leverage differentiable rendering with Gaussian splatting. GaussRender seamlessly integrates with existing architectures while maintaining efficiency and requiring no inference-time modifications. Extensive evaluations on multiple benchmarks (SurroundOcc-nuScenes, Occ3D-nuScenes, SSCBench-KITTI360) demonstrate that GaussRender significantly improves geometric fidelity across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), achieving state-of-the-art results, particularly on surface-sensitive metrics. The code is open-sourced at https://github.com/valeoai/GaussRender. Loïck Chambon, Eloi Zablocki, Alexandre Boulch, Mickaël Chen, Matthieu Cord |
ICCV | 1 |
| 2025 | JAFAR: Jack up Any Feature at Any ResolutionabstractFoundation Vision Encoders have become indispensable across a wide range of dense vision tasks. However, their operation at low spatial feature resolutions necessitates subsequent feature decompression to enable full-resolution processing. To address this limitation, we introduce JAFAR, a lightweight and flexible feature upsampler designed to enhance the spatial resolution of visual features from any Foundation Vision Encoder to any target resolution. JAFAR features an attention-based upsampling module that aligns the spatial representations of high-resolution queries with semantically enriched low-resolution keys via Spatial Feature Transform modulation. Despite the absence of high-resolution feature ground truth; we find that learning at low upsampling ratios and resolutions generalizes surprisingly well to much higher scales. Extensive experiments demonstrate that JAFAR recovers intricate pixel-level details and consistently outperforms existing feature upsampling techniques across a diverse set of dense downstream applications. Paul Couairon, Loïck Chambon, Louis Serrano, Jean-Emmanuel Haugeard, Matthieu Cord, Nicolas Thome |
NeurIPS | 2 |
| 2024 | PointBeV: A Sparse Approach to BeV PredictionsabstractBird's-eye View (BeV) representations have emerged as the de-facto shared space in driving applications, offering a unified space for sensor data fusion and supporting various downstream tasks. However, conventional models use grids with fixed resolution and range and face computational inefficiencies due to the uniform allocation of resources across all cells. To address this, we propose Point-BeV, a novel sparse BeV segmentation model operating on sparse BeV cells instead of dense grids. This approach offers precise control over memory usage, enabling the use of long temporal contexts and accommodating memory-constrained platforms. PointBeV employs an efficient two-pass strategy for training, enabling focused computation on regions of interest. At inference time, it can be used with various memory/performance trade-offs and flexibly adjusts to new specific use cases. PointBeV achieves state-of-the-art results on the nuScenes dataset for vehicle, pedes-trian, and lane segmentation, showcasing superior performance in static and temporal settings despite being trained solely with sparse signals. We release our code with two new efficient modules used in the architecture: Sparse Feature Pulling, designed for the effective extraction of features from images to BeV, and Submanifold Attention, which en-ables efficient temporal modeling. The code is available at https://github.com/valeoai/PointBeV. Loïck Chambon, Eloi Zablocki, Mickaël Chen, Florent Bartoccioni, Patrick Pérez, Matthieu Cord |
CVPR | 1 |
| 2024 | Towards Motion Forecasting with Real-World Perception Inputs: Are End-to-End Approaches Competitive?abstractMotion forecasting is crucial in enabling autonomous vehicles to anticipate the future trajectories of surrounding agents. To do so, it requires solving mapping, detection, tracking, and then forecasting problems, in a multi-step pipeline. In this complex system, advances in conventional forecasting methods have been made using curated data, i.e., with the assumption of perfect maps, detection, and tracking. This paradigm, however, ignores any errors from upstream modules. Meanwhile, an emerging end-to-end paradigm, that tightly integrates the perception and forecasting architectures into joint training, promises to solve this issue. However, the evaluation protocols between the two methods were so far incompatible and their comparison was not possible. In fact, conventional forecasting methods are usually not trained nor tested in real-world pipelines (e.g., with upstream detection, tracking, and mapping modules). In this work, we aim to bring forecasting models closer to the real-world deployment. First, we propose a unified evaluation pipeline for forecasting methods with real-world perception inputs, allowing us to compare conventional and end-to-end methods for the first time. Second, our in-depth study uncovers a substantial performance gap when transitioning from curated to perception-based data. In particular, we show that this gap (1) stems not only from differences in precision but also from the nature of imperfect inputs provided by perception modules, and that (2) is not trivially reduced by simply finetuning on perception outputs. Based on extensive experiments, we provide recommendations for critical areas that require improvement and guidance towards more robust motion forecasting in the real world. The evaluation library for benchmarking models under standardized and practical conditions is provided: https://github.com/valeoai/MFEval. Loïck Chambon, Eloi Zablocki, Mickaël Chen, Alexandre Alahi, Matthieu Cord, Patrick Pérez |
ICRA | 2 |