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Zhaojie Zeng

dblp:349/7771 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-7763-6838ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 38% Image and video processing · 24% Geometric modeling and processing · 19%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
1.322023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction · ICCV 2023
Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo · CVPR 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Instant Gaussianimage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting · ICCV 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation
0.912025
Instant Gaussianimage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting · ICCV 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting · AAAI 2025
Image and video coding
adaptive image representation
0.912025
Instant Gaussianimage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting · ICCV 2025
Image and video processing
image representation
0.912025
Instant Gaussianimage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting · ICCV 2025
Rendering
neural rendering
0.912025
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting · AAAI 2025
Geometric modeling and processing › shape representation
point-based representation
0.912025
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting · AAAI 2025
Computer vision › 3D vision
depth estimation
0.712023
Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.712023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction · ICCV 2023
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.712023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction · ICCV 2023

Methods — techniques the papers use, named apart from their topics

2d gaussian splatting · 1.7scale constraint · 0.9reparameterization · 0.9density control · 0.9signed distance function · 0.7patchmatch · 0.7deformable convolution · 0.7cost frustum fusion · 0.7cascade sampling · 0.7adaptive patch deformation · 0.7
YearPublicationVenuePosition
2026 Matching ambiguity-resilient multi-view stereo via adaptive patch deformation
Zhaojie Zeng, Yuesong Wang 0001
Pattern Recognit.1
2025 Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting
abstract
By adaptively controlling the density and generating more Gaussians in regions with high-frequency information, 3D Gaussian Splatting (3DGS) can better represent scene details. From the signal processing perspective, representing details usually needs more Gaussians with relatively smaller scales. However, 3DGS currently lacks an explicit constraint linking the density and scale of 3D Gaussians across the domain, leading to 3DGS using improper-scale Gaussians to express frequency information, resulting in the loss of accuracy. In this paper, we propose to establish a direct relation between density and scale through the reparameterization of the scaling parameters and ensure the consistency between them via explicit constraints (i.e., density responds well to changes in frequency). Furthermore, we develop a frequency-aware density control strategy, consisting of densification and deletion, to improve representation quality with fewer Gaussians. A dynamic threshold encourages densification in high-frequency regions, while a scale-based filter deletes Gaussians with improper scale. Experimental results on various datasets demonstrate that our method outperforms existing state-of-the-art methods quantitatively and qualitatively.
Zhaojie Zeng, Yuesong Wang 0001, Lili Ju
AAAI1
2025 Instant Gaussianimage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting
Zhaojie Zeng, Yuesong Wang 0001, Lili Ju
ICCV1
2023 Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo
abstract
In recent years, deep learning-based approaches have shown great strength in multi-view stereo because of their outstanding ability to extract robust visual features. However, most learning-based methods need to build the cost volume and increase the receptive field enormously to get a satisfactory result when dealing with large-scale textureless regions, consequently leading to prohibitive memory consumption. To ensure both memory-friendly and textureless-resilient, we innovatively transplant the spirit of deformable convolution from deep learning into the traditional PatchMatch-based method. Specifically, for each pixel with matching ambiguity (termed unreliable pixel), we adaptively deform the patch centered on it to extend the receptive field until covering enough correlative reliable pixels (without matching ambiguity) that serve as anchors. When performing PatchMatch, constrained by the anchor pixels, the matching cost of an unreliable pixel is guaranteed to reach the global minimum at the correct depth and therefore increases the robustness of multi-view stereo significantly. To detect more anchor pixels to ensure better adaptive patch deformation, we propose to evaluate the matching ambiguity of a certain pixel by checking the convergence of the estimated depth as optimization proceeds. As a result, our method achieves state-of-the-art performance on ETH3D and Tanks and Temples while preserving low memory consumption.
Yuesong Wang 0001, Zhaojie Zeng, Wei Yang 0011, Zhuo Chen 0054, Luoyuan Xu, Yawei Luo
CVPR2
2023 C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction
abstract
There is an emerging effort to combine the two popular 3D frameworks using Multi-View Stereo (MVS) and Neural Implicit Surfaces (NIS) with a specific focus on the few-shot / sparse view setting. In this paper, we introduce a novel integration scheme that combines the multi-view stereo with neural signed distance function representations, which potentially overcomes the limitations of both methods. MVS uses per-view depth estimation and cross-view fusion to generate accurate surfaces, while NIS relies on a common coordinate volume. Based on this strategy, we propose to construct per-view cost frustum for finer geometry estimation, and then fuse cross-view frustums and estimate the implicit signed distance functions to tackle artifacts that are due to noise and holes in the produced surface reconstruction. We further apply a cascade frustum fusion strategy to effectively captures global-local information and structural consistency. Finally, we apply cascade sampling and a pseudo-geometric loss to foster stronger integration between the two architectures. Extensive experiments demonstrate that our method reconstructs robust surfaces and outperforms existing state-of-the-art methods.
Luoyuan Xu, Yuesong Wang 0001, Zhaojie Zeng, Junle Wang, Wei Yang 0011
ICCV5