VLDB 2026 Research / reviewers in the wild / expert
Yinxuan Huang
dblp:349/7843
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Representation and self-supervised learning · 20% Segmentation and scene understanding · 19% Graph learning · 14% | |
| Databases, data mining, and information retrieval
2 papers |
Recommender systems · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Recommender systems
social recommendation |
1.7 | 2 | 2025 | Flow Matching for Denoised Social Recommendation · ICML 2025 Social Recommendation via Graph-Level Counterfactual Augmentation · AAAI 2025 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
1.6 | 2 | 2025 | Unsupervised Learning of Global Object-Centric Representations for Compositional Scene Understanding · IEEE Trans. Vis. Comput. Graph. 2025 Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint Selection · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
counterfactual data augmentation |
0.9 | 1 | 2025 | Social Recommendation via Graph-Level Counterfactual Augmentation · AAAI 2025 |
Machine learning › Generative modeling
flow matching |
0.9 | 1 | 2025 | Flow Matching for Denoised Social Recommendation · ICML 2025 |
Machine learning › Graph learning
graph neural network |
0.9 | 1 | 2025 | Social Recommendation via Graph-Level Counterfactual Augmentation · AAAI 2025 |
Computer vision › Image recognition and object detection
object discovery |
0.9 | 1 | 2025 | Unsupervised Learning of Global Object-Centric Representations for Compositional Scene Understanding · IEEE Trans. Vis. Comput. Graph. 2025 |
Robotics › Robot navigation and mapping › active vision
active view selection |
0.8 | 1 | 2024 | Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint Selection · NeurIPS 2024 |
Computer vision › Segmentation and scene understanding › image segmentation
multi-view segmentation |
0.8 | 1 | 2024 | Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint Selection · NeurIPS 2024 |
Computer vision › Segmentation and scene understanding
object segmentation |
0.8 | 1 | 2024 | Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint Selection · NeurIPS 2024 |
Machine learning › Graph learning › graph signal processing
graph denoising |
0.3 | 1 | 2025 | Flow Matching for Denoised Social Recommendation · ICML 2025 |
Machine learning › Generative modeling
image reconstruction |
0.3 | 1 | 2025 | Unsupervised Learning of Global Object-Centric Representations for Compositional Scene Understanding · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision
novel view synthesis |
0.2 | 1 | 2024 | Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint Selection · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
graph neural network · 1.7flow matching · 1.7counterfactual augmentation · 1.7contrastive alignment · 1.7conditional learning · 1.7unsupervised learning · 0.9object-centric representation · 0.9image decoding · 0.9generative modeling · 0.8contrastive learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Social Recommendation via Graph-Level Counterfactual AugmentationabstractTraditional recommendation system focus more on the correlations between users and items (user-item relationships), while research on user-user relationships has received significant attention these years, which is also known as social recommendation. Graph-based models have achieved a great success in this task by utilizing the complex topological information of the social networks. However, these models still face the insufficient expressive and overfitting problems. Counterfactual approaches are proven effective as information augmentation strategies towards above issues in various scenarios, but not fully utilized in social recommendations. To this end, we propose a novel social recommendation method, termed SR-GCA, via a plug-and-play Graph-Level Counterfactual Augmentation mechanism. Specifically, we first generate counterfactual social and item links by constructing a counterfactual matrix for data aug- mentation. Then, we employ a supervised learning strategy to refine data both factual and counterfactual links. Thirdly, we enhance representations learning between users via an alignment and self-supervised optimization techniques. Extensive experiments demonstrate the promising capacity of our model from five aspects, including superiority, effectively, transfer- ability, complexity, sensitively. In particular, the transferability is well-proven by extending our GCA module to three typical social recommendation models. Yinxuan Huang, Yanyi Huang, Kai Chen 0020, Bin Zhou 0004 |
AAAI | 1 |
| 2025 | Flow Matching for Denoised Social RecommendationabstractGraph-based social recommendation (SR) models suffer from various noises of the social graphs, hindering their recommendation performances. Either graph-level redundancy or graph-level missing will indeed influence the social graph structures, further influencing the message propagation procedure of graph neural networks (GNNs). Generative models, especially diffusion-based models, are usually used to reconstruct and recover the data in better quality from original data with noises. Motivated by it, a few works take attempts on it for social recommendation. However, they can only handle isotropic Gaussian noises but fail to leverage the anisotropic ones. Meanwhile the anisotropic relational structures in social graphs are commonly seen, so that existing models cannot sufficiently utilize the graph structures, which constraints the capacity of noise removal and recommendation performances. Compared to the diffusion strategy, the flow matching strategy shows better ability to handle the data with anisotropic noises since they can better preserve the data structures during the learning procedure. Inspired by it, we propose RecFlow which is the first flow-matching based SR model. Concretely, RecFlow performs flow matching on the structure representations of social graphs. Then, a conditional learning procedure is designed for optimization. Extensive performances prove the promising performances of our RecFlow from six aspects, including superiority, effectiveness, robustnesses, sensitivity, convergence and visualization. Yinxuan Huang, Zhuofan Dong, Jingao Xu, Bin Zhou 0004, Ye Wang 0015 |
ICML | 1 |
| 2025 | Learning global object-centric representations via disentangled slot attention
Tonglin Chen, Yinxuan Huang, Zhimeng Shen, Bin Li 0015, Xiangyang Xue 0001 |
Mach. Learn. | 2 |
| 2025 | Unsupervised Learning of Global Object-Centric Representations for Compositional Scene UnderstandingabstractThe ability to extract invariant visual features of objects from complex scenes and identify the same objects in different scenes is inborn for humans. To endow AI systems with such capability, we introduce a novel compositional scene understanding method known as Compositional Scene understanding via Global Object-centric representations (CSGOs). CSGO achieves comprehensive scene understanding, including the discovery and identification of objects, by leveraging a set of learnable global object-centric representations in an unsupervised manner. CSGO comprises three components: 1) Local Object-Centric Learning, which is responsible for extracting localized and scene-specific object-centric representations to discover objects; 2) Image Decoding, facilitating the reconstruction of object and scene images using the obtained object-centric representation as input; and 3) Global Object-Centric Learning, identifying the object across diverse scenes according to a set of learnable global object-centric representations, which indicates the scene-free intrinsic attributes (i.e., appearance and shape) of objects. Experimental results on three synthetic datasets and one real-world scene dataset demonstrate that CSGO has excellent object identification and attribute disentanglement abilities. Furthermore, the scene decomposition performance (indicating object discovery performance) of CSGO is superior to comparison methods. Tonglin Chen, Yinxuan Huang, Bin Li 0015, Xiangyang Xue 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Geometry fusion representation for knowledge graph completion using multi-view information bottleneck
Kai Chen 0020, Han Yu 0011, Ye Wang 0015, Yongxue Shan, Aiping Li, Yinxuan Huang, Ziniu Liu |
World Wide Web (WWW) | 7 |
| 2025 | DPP-CL: orthogonal subspace continual learning for dialogue policy planning
Rong Jiang 0001, Yinxuan Huang, Aiping Li, Weihong Han |
World Wide Web (WWW) | 3 |
| 2024 | Feature Interaction for Temporal Knowledge Graph Extrapolation
Yinxuan Huang, Kai Chen 0020, Xuechen Zhao, Liqun Gao, Yanyi Huang, Bin Zhou 0004 |
ICIC (13) | 1 |
| 2024 | Improving Viewpoint-Independent Object-Centric Representations through Active Viewpoint SelectionabstractGiven the complexities inherent in visual scenes, such as object occlusion, a comprehensive understanding often requires observation from multiple viewpoints. Existing multi-viewpoint object-centric learning methods typically employ random or sequential viewpoint selection strategies. While applicable across various scenes, these strategies may not always be ideal, as certain scenes could benefit more from specific viewpoints. To address this limitation, we propose a novel active viewpoint selection strategy. This strategy predicts images from unknown viewpoints based on information from observation images for each scene. It then compares the object-centric representations extracted from both viewpoints and selects the unknown viewpoint with the largest disparity, indicating the greatest gain in information, as the next observation viewpoint. Through experiments on various datasets, we demonstrate the effectiveness of our active viewpoint selection strategy, significantly enhancing segmentation and reconstruction performance compared to random viewpoint selection. Moreover, our method can accurately predict images from unknown viewpoints. Yinxuan Huang, Chengmin Gao, Bin Li 0015, Xiangyang Xue 0001 |
NeurIPS | 1 |