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Chenda Duan

dblp:349/8266 · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2026
0009-0003-8652-3960ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 33% Autonomous driving · 28% Vision and language · 17%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › memory architectures
episodic memory
1.012026
Beyond Fact Retrieval: Episodic Memory for RAG with Generative Semantic Workspaces · AAAI 2026
Natural language and speech › Language models and text generation › large language model reasoning
long-context reasoning
1.012026
Beyond Fact Retrieval: Episodic Memory for RAG with Generative Semantic Workspaces · AAAI 2026
Information retrieval
retrieval-augmented generation
1.012026
Beyond Fact Retrieval: Episodic Memory for RAG with Generative Semantic Workspaces · AAAI 2026
Computer vision › Vision and language › visual question answering
embodied video question answering
0.912025
Embodied Scene Understanding for Vision Language Models via MetaVQA · CVPR 2025
Robotics › Robot navigation and mapping
social navigation
0.912025
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility · ICLR 2025
Robotics › Autonomous driving
vision-language model for driving
0.912025
Embodied Scene Understanding for Vision Language Models via MetaVQA · CVPR 2025
Computer vision › Vision and language
visual question answering
0.912025
Embodied Scene Understanding for Vision Language Models via MetaVQA · CVPR 2025
Machine learning › Reinforcement learning
human-in-the-loop reinforcement learning
0.712023
Learning from Active Human Involvement through Proxy Value Propagation · NeurIPS 2023
Machine learning › Reinforcement learning › imitation learning › interactive imitation learning
learning from human intervention
0.712023
Learning from Active Human Involvement through Proxy Value Propagation · NeurIPS 2023
Robotics › Autonomous driving › scenario generation
traffic scenario generation
0.712023
ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling · NeurIPS 2023
Machine learning › Reinforcement learning
value-based reinforcement learning
0.712023
Learning from Active Human Involvement through Proxy Value Propagation · NeurIPS 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
spatio-temporal reasoning
0.312026
Beyond Fact Retrieval: Episodic Memory for RAG with Generative Semantic Workspaces · AAAI 2026
Robotics › Autonomous driving
driving scene understanding
0.312025
Embodied Scene Understanding for Vision Language Models via MetaVQA · CVPR 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212023
ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling · NeurIPS 2023
Machine learning › Reinforcement learning
policy optimization
0.212023
Learning from Active Human Involvement through Proxy Value Propagation · NeurIPS 2023
Robotics › Autonomous driving
trajectory prediction
0.212023
ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

knowledge graph representation · 2.0generative semantic workspace · 2.0reinforcement learning · 1.5imitation learning · 1.5simulation · 0.9set-of-mark prompting · 0.9fine-tuning · 0.9closed-loop simulation · 0.9temporal difference learning · 0.7reward shaping · 0.7
YearPublicationVenuePosition
2026 Beyond Fact Retrieval: Episodic Memory for RAG with Generative Semantic Workspaces
abstract
Large Language Models (LLMs) face fundamental challenges in long-context reasoning: many documents exceed their finite context windows, while performance on texts that do fit degrades with sequence length, necessitating their augmentation with external memory frameworks. Current solutions, which have evolved from retrieval using semantic embeddings to more sophisticated structured knowledge graphs representations for improved sense-making and associativity, are tailored for fact-based retrieval and fail to build the space-time-anchored narrative representations required for tracking entities through episodic events. To bridge this gap, we propose the Generative Semantic Workspace (GSW), a neuro-inspired generative memory framework that builds structured, interpretable representations of evolving situations, enabling LLMs to reason over evolving roles, actions, and spatiotemporal contexts. Our framework comprises an Operator, which maps incoming observations to intermediate semantic structures, and a Reconciler, which integrates these into a persistent workspace that enforces temporal, spatial, and logical coherence. On the Episodic Memory Benchmark (EpBench) comprising corpora ranging from 100k to 1M tokens in length, GSW outperforms existing RAG based baselines by up to 20%. Furthermore, GSW is highly efficient, reducing query-time context tokens by 51% compared to the next most token-efficient baseline, reducing inference time costs considerably. More broadly, GSW offers a concrete blueprint for endowing LLMs with human-like episodic memory, paving the way for more capable agents that can reason over long horizons.
Shreyas Rajesh, Pavan Holur, Chenda Duan, David Chong, Vwani P. Roychowdhury
AAAI3
2025 Embodied Scene Understanding for Vision Language Models via MetaVQA
abstract
Vision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making capabilities is lacking. To address this, we present MetaVQA: a comprehensive benchmark designed to assess and enhance VLMs’ understanding of spatial relationships and scene dynamics through Visual Question Answering (VQA) and closed-loop simulations. MetaVQA leverages Set-of-Mark prompting and top-down view ground-truth annotations from nuScenes and Waymo datasets to automatically generate extensive question-answer pairs based on diverse real-world traffic scenarios, ensuring object-centric and context-rich instructions. Our experiments show that fine-tuning VLMs with the MetaVQA Dataset significantly improves their embodied scene understanding, which is evident not only in improved VQA accuracy but also in emerging safety-aware driving maneuvers. In addition, the learning exhibits strong transferability from simulation to real-world observation. The project webpage is at https://metadriverse.github.io/metavqa.
Chenda Duan, Zhenghao Peng, Bolei Zhou
CVPR2
2025 MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
abstract
Public urban spaces such as streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in robotics and embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. **Micromobility** enabled by AI for short-distance travel in public urban spaces plays a crucial component in future transportation systems. It is essential to ensure the generalizability and safety of AI models used for maneuvering mobile machines. In this work, we present **MetaUrban**, a *compositional* simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an *infinite* number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and data have been released.
Wayne Wu, Honglin He, Jack He, Chenda Duan, Zhizheng Liu, Quanyi Li, Bolei Zhou
ICLR5
2025 Self-supervised Distillation of Legacy Rule-Based Methods for Enhanced EEG-Based Decision-Making
Yuanyi Ding, Chenda Duan, Atsuro Daida, Hiroki Nariai, Vwani P. Roychowdhury
MICCAI (8)3
2023 ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and Modeling
abstract
Large-scale driving datasets such as Waymo Open Dataset and nuScenes substantially accelerate autonomous driving research, especially for perception tasks such as 3D detection and trajectory forecasting. Since the driving logs in these datasets contain HD maps and detailed object annotations which accurately reflect the real-world complexity of traffic behaviors, we can harvest a massive number of complex traffic scenarios and recreate their digital twins in simulation. Compared to the hand-crafted scenarios often used in existing simulators, data-driven scenarios collected from the real world can facilitate many research opportunities in machine learning and autonomous driving. In this work, we present ScenarioNet, an open-source platform for large-scale traffic scenario modeling and simulation. ScenarioNet defines a unified scenario description format and collects a large-scale repository of real-world traffic scenarios from the heterogeneous data in various driving datasets including Waymo, nuScenes, Lyft L5, and nuPlan datasets. These scenarios can be further replayed and interacted with in multiple views from Bird-Eye-View layout to realistic 3D rendering in MetaDrive simulator. This provides a benchmark for evaluating the safety of autonomous driving stacks in simulation before their real-world deployment. We further demonstrate the strengths of ScenarioNet on large-scale scenario generation, imitation learning, and reinforcement learning in both single-agent and multi-agent settings. Code, demo videos, and website are available at https://github.com/metadriverse/scenarionet
Quanyi Li, Zhenghao Peng, Lan Feng, Zhizheng Liu, Chenda Duan, Wenjie Mo 0002, Bolei Zhou
NeurIPS5
2023 Learning from Active Human Involvement through Proxy Value Propagation
abstract
Learning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state- action pairs in the human demonstration are labeled with high values, while those agents’ actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents’ exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human- in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp.
Zhenghao Peng, Wenjie Mo 0002, Chenda Duan, Quanyi Li, Bolei Zhou
NeurIPS3