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Yap Siong Chua

dblp:35/1007 · DBLP profile ↗
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5ranked-venue papers
5as first author
0since 2021 · last 1990
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 56% Geometric modeling and processing · 44%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › non-photorealistic rendering
brush stroke modeling
0.011990
Bézier brushstrokes · Comput. Aided Des. 1990
Geometric modeling and processing › shape modeling › parametric modeling
bézier curves
0.011990
Bézier brushstrokes · Comput. Aided Des. 1990
Rendering
stroke-based rendering
0.011990
Bézier brushstrokes · Comput. Aided Des. 1990
Performance modeling and evaluation › queueing models › queueing discipline
feedback queues
0.011974
Analysis of a Feedback Scheduler · SIAM J. Comput. 1974
Performance modeling and evaluation
queueing models
0.011974
Analysis of a Feedback Scheduler · SIAM J. Comput. 1974
Operating systems › resource management › process management
CPU scheduling
0.011974
Analysis of a Feedback Scheduler · SIAM J. Comput. 1974

Methods — techniques the papers use, named apart from their topics

round robin · 0.0processor sharing · 0.0markovian analysis · 0.0
YearPublicationVenuePosition
1990 Bézier brushstrokes
Yap Siong Chua
Comput. Aided Des.1
1988 Undergraduate theory of computation: an approach using simulation tools
abstract
Theory of computation courses have traditionally been taught at the advanced-undergraduate/graduate level, primarily due to the level of mathematical rigor associated with the topics involved. The topics covered include automata theory, formal languages, computability, uncomputability, and computational complexity. If the essentials of these topics are introduced earlier in the undergraduate computer science curriculum, students gain deeper insights and better comprehend the underlying computational issues associated with the material covered in subsequent computer science courses. Such a course is required of all computer science majors at the University of North Florida. Experience has demonstrated that a minimum background for the course includes Freshman-Sophomore mathematics (presently calculus) and a typical introduction to computer science. Thus the course is best positioned within the curriculum at the Junior level. Recognizing that Junior level students are rarely mathematically sophisticated, the treatment is not as rigorous as that of a more advanced course on the theory of computation. To reinforce the “theory” covered in class, an integral portion of the course is devoted to “hands-on” exercises using simulation tools designed for construction of a variety of automata. The exercises generally require the construction of automata of various forms, with observation of their step by step operation. Further exercises illustrate the connections between various automata and areas such as hardware design and compiler construction. The paper describes the course and the nature of the simulation tools used in the “hands-on” component of the course.
Yap Siong Chua, Charles N. Winton
SIGCSE1
1983 Hardware component of an upper level computer science curriculum
abstract
This report elaborates on the hard-ware requirement recommended in North Florida. Brief course contents, minimal laboratory facilities, key experiments and laboratory management are described.
Yap Siong Chua, Charles N. Winton
SIGCSE1
1983 An upper level computer science curriculum
abstract
In response to national curricular trends, the computer science curriculum at the University of North Florida has undergone three iterations since its inception in 1972. Experiences with the development of the North Florida curriculum coupled with recent exposure to the current thinking of the IEEE-CS Curriculum Committee motivate this paper.
Yap Siong Chua, Charles N. Winton
SIGCSE1
1974 Analysis of a Feedback Scheduler
abstract
A flexible feedback queueing model for a computer system is described. The model consists of a single server and a queue into which jobs are inserted at positions which are functions of their attained service. Special cases of the model include both the round robin and the first-come-first-served disciplines, but a wide variety of other algorithms, having different performance characteristics, can also be obtained. The model is analyzed using Markovian assumptions, and both the finite quantum and processor sharing cases are considered. The relationship of the model to system overhead is also treated.
Yap Siong Chua, Arthur J. Bernstein
SIAM J. Comput.1