VLDB 2026 Research / reviewers in the wild / expert
Yunfei Li 0005
dblp:35/223-5
· DBLP profile ↗
10ranked-venue papers
7as first author
10since 2021 · last 2025
0000-0003-0988-9400ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 7 first-author · 10 since 2021Systems, architecture and hardware · 7 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Long-horizon Locomotion and Manipulation on a Quadrupedal Robot with Large Language ModelsabstractWe present a large language model (LLM) based system to empower quadrupedal robots with problem-solving abilities for long-horizon tasks beyond short-term motions. Long-horizon tasks for quadrupeds are challenging since they require both a high-level understanding of the semantics of the problem for task planning and a broad range of locomotion and manipulation skills to interact with the environment. Our system builds a high-level reasoning layer with large language models, which generates hybrid discrete-continuous plans as robot code from task descriptions. It comprises multiple LLM agents: a semantic planner that sketches a plan, a parameter calculator that predicts arguments in the plan, a code generator that converts the plan into executable robot code, and a replanner that handles execution failures or human interventions. At the low level, we adopt reinforcement learning to train a set of motion planning and control skills to unleash the flexibility of quadrupeds for rich environment interactions. Our system is tested on long-horizon tasks that are infeasible to complete with one single skill. Simulation and real-world experiments show that it successfully figures out multi-step strategies and demonstrates non-trivial behaviors, including building tools or notifying a human for help. Demos are available on our project page: https://sites.google.com/view/long-horizon-robot. Yutao Ouyang, Jinhan Li, Yunfei Li 0005, Zhongyu Li 0003, Chao Yu 0005, Koushil Sreenath, Yi Wu 0013 |
IROS | 3 |
| 2024 | Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum LearningabstractLearning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames –games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-neurips. Jiayu Chen 0005, Zelai Xu, Yunfei Li 0005, Chao Yu 0005, Jiaming Song, Huazhong Yang, Fei Fang 0001, Yu Wang 0002, Yi Wu 0013 |
AAAI | 3 |
| 2024 | Learning Agile Bipedal Motions on a Quadrupedal RobotabstractCan a quadrupedal robot perform bipedal motions like humans? Although developing human-like behaviors is more often studied on costly bipedal robot platforms, we present a solution over a lightweight quadrupedal robot that unlocks the agility of the quadruped in an upright standing pose and is capable of a variety of human-like motions. Our framework is with a hierarchical structure. At the low level is a motion-conditioned control policy that allows the quadrupedal robot to track desired base and front limb movements while balancing on two hind feet. The policy is commanded by a high-level motion generator that gives trajectories of parameterized human-like motions to the robot from multiple modalities of human input. We for the first time demonstrate various bipedal motions on a quadrupedal robot, and showcase interesting human-robot interaction modes including mimicking human videos, following natural language instructions, and physical interaction. The video is available at https://sites.google.com/view/bipedal-motions-quadruped. Yunfei Li 0005, Jinhan Li, Yi Wu 0013 |
ICRA | 1 |
| 2024 | Robot Generating Data for Learning Generalizable Visual Robotic ManipulationabstractIt has been a popular trend in AI to pretrain foundation models on massive data. However, collecting sufficient offline training trajectories for robot learning is particularly expensive since valid control actions are required. Therefore, most existing robotic datasets are collected from human experts. We tackle such a data collection issue with a new framework called "robot self-teaching", which asks the robot to self-generate effective training data instead of relying on human demonstrators. Our key idea is to train a separate data-generation policy operating on the state space to automatically generate meaningful actions and trajectories with ever-growing complexities. Then, these generated data can be further used to train a visual policy with strong compositional generalization capabilities. We validate our framework in two visual manipulation testbeds, including a multi-object stacking domain and a popular RL benchmark "Franka kitchen". Experiments show that the final visual policy trained on self-generated data can accomplish novel testing goals that require long-horizon robot executions. Project website https://sites.google.com/view/robot-self-teaching. Yunfei Li 0005, Jingzhi Cui, Haoran Huan, Jiaxuan Gao, Yi Wu 0013 |
IROS | 1 |
| 2024 | Leveraging Symmetry in RL-based Legged Locomotion ControlabstractModel-free reinforcement learning is a promising approach for autonomously solving challenging robotics control problems, but faces exploration difficulty without information about the robot’s morphology. The under-exploration of multiple modalities with symmetric states leads to behaviors that are often unnatural and sub-optimal. This issue becomes particularly pronounced in the context of robotic systems with morphological symmetries, such as legged robots for which the resulting asymmetric and aperiodic behaviors compromise performance, robustness, and transferability to real hardware. To mitigate this challenge, we can leverage symmetry to guide and improve the exploration in policy learning via equivariance / invariance constraints. We investigate the efficacy of two approaches to incorporate symmetry: modifying the network architectures to be strictly equivariant / invariant, and leveraging data augmentation to approximate equivariant / invariant actor-critics. We implement the methods on challenging loco-manipulation and bipedal locomotion tasks and compare with an unconstrained baseline. We find that the strictly equivariant policy consistently outperforms other methods in sample efficiency and task performance in simulation. Additionaly, symmetry-incorporated approaches exhibit better gait quality, higher robustness and can be deployed zero-shot to hardware. Zhi Su, Daniel Felipe Ordoñez Apraez, Yunfei Li 0005, Zhongyu Li 0003, Qiayuan Liao, Giulio Turrisi, Massimiliano Pontil, Claudio Semini, Yi Wu 0013, Koushil Sreenath |
IROS | 4 |
| 2023 | Efficient Bimanual Handover and Rearrangement via Symmetry-Aware Actor-Critic LearningabstractBimanual manipulation is important for building intelligent robots that unlock richer skills than single arms. We consider a multi-object bimanual rearrangement task, where a reinforcement learning (RL) agent aims to jointly control two arms to rearrange these objects as fast as possible. Solving this task efficiently is challenging for an RL agent due to the requirement of discovering precise intra-arm coordination in an exponentially large control space. We develop a symmetry-aware actor-critic framework that leverages the interchangeable roles of the two manipulators in the bimanual control setting to reduce the policy search space. To handle the compositionality over multiple objects, we augment training data with an object-centric relabeling technique. The overall approach produces an RL policy that can rearrange up to 8 objects with a success rate of over 70% in simulation. We deploy the policy to two Franka Panda arms and further show a successful demo on human-robot collaboration. Videos can be found at https://sites.google.com/view/bimanual. Yunfei Li 0005, Chaoyi Pan, Huazhe Xu, Xiaolong Wang 0004, Yi Wu 0013 |
ICRA | 1 |
| 2022 | Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement LearningabstractIt has been a recent trend to leverage the power of supervised learning (SL) towards more effective reinforcement learning (RL) methods. We propose a novel phasic solution by alternating online RL and offline SL for tackling sparse-reward goal-conditioned problems. In the online phase, we perform RL training and collect rollout data while in the offline phase, we perform SL on those successful trajectories from the dataset. To further improve sample efficiency, we adopt additional techniques in the online phase including task reduction to generate more feasible trajectories and a value-difference-based intrinsic reward to alleviate the sparse-reward issue. We call this overall framework, PhAsic self-Imitative Reduction (PAIR). PAIR is compatible with various online and offline RL methods and substantially outperforms both non-phasic RL and phasic SL baselines on sparse-reward robotic control problems, including a particularly challenging stacking task. PAIR is the first RL method that learns to stack 6 cubes with only 0/1 success rewards from scratch. Yunfei Li 0005, Huazhe Xu, Yi Wu 0013 |
ICML | 1 |
| 2022 | Learning Design and Construction with Varying-Sized Materials via Prioritized Memory ResetsabstractCan a robot autonomously learn to design and construct a bridge from varying-sized blocks without a blueprint? It is a challenging task with long horizon and sparse reward - the robot has to figure out physically stable design schemes and feasible actions to manipulate and transport blocks. Due to diverse block sizes, the state space and action trajectories are vast to explore. In this paper, we propose a hierarchical approach for this problem. It consists of a reinforcement-learning designer to propose high-level building instructions and a motion-planning-based action generator to manipulate blocks at the low level. For high-level learning, we develop a novel technique, prioritized memory resetting (PMR) to improve exploration. PMR adaptively resets the state to those most critical configurations from a replay buffer so that the robot can resume training on partial architectures instead of from scratch. Furthermore, we augment PMR with auxiliary training objectives and fine-tune the designer with the locomotion generator. Our experiments in simulation and on a real deployed robotic system demonstrate that it is able to effectively construct bridges with blocks of varying sizes at a high success rate. Demos can be found at https://sites.google.com/view/bridge-pmr. Yunfei Li 0005, Tao Kong, Lei Li 0005, Yi Wu 0013 |
ICRA | 1 |
| 2021 | Solving Compositional Reinforcement Learning Problems via Task Reduction
Yunfei Li 0005, Yilin Wu 0003, Huazhe Xu, Xiaolong Wang 0004, Yi Wu 0013 |
ICLR | 1 |
| 2021 | Learning to Design and Construct Bridge without BlueprintabstractAutonomous assembly has been a desired functionality of many intelligent robot systems. We study a new challenging assembly task, designing and constructing a bridge without a blueprint. In this task, the robot needs to first design a feasible bridge architecture for arbitrarily wide cliffs and then manipulate the blocks reliably to construct a stable bridge according to the proposed design. In this paper, we propose a bi-level approach to tackle this task. At the high level, the system learns a bridge blueprint policy in a physical simulator using deep reinforcement learning and curriculum learning. A policy is represented as an attention-based neural network with object-centric input, which enables generalization to different number of blocks and cliff widths. For low-level control, we implement a motion-planning-based policy for real-robot motion control, which can be directly combined with a trained blueprint policy for real-world bridge construction without tuning. In our field study, our bi-level robot system demonstrates the capability of manipulating blocks to construct a diverse set of bridges with different architectures. Yunfei Li 0005, Tao Kong, Lei Li 0005, Yi Wu 0013 |
IROS | 1 |