Demo Data from VLDB 2026 / reviewers in the wild / expert
Karl vom Berge
dblp:35/3452
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › subsurface scattering
heterogeneous subsurface scattering |
0.1 | 1 | 2006 | A compact factored representation of heterogeneous subsurface scattering · ACM Trans. Graph. 2006 |
Rendering › appearance modeling
material representation |
0.1 | 1 | 2006 | A compact factored representation of heterogeneous subsurface scattering · ACM Trans. Graph. 2006 |
Rendering
subsurface scattering |
0.1 | 1 | 2006 | A compact factored representation of heterogeneous subsurface scattering · ACM Trans. Graph. 2006 |
Methods — techniques the papers use, named apart from their topics
projector-camera acquisition · 0.1matrix factorization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | A compact factored representation of heterogeneous subsurface scatteringabstractMany translucent materials exhibit heterogeneous subsurface scattering, which arises from complex internal structures. The acquisition and representation of these scattering functions is a complex problem that has been only partially addressed in previous techniques. Unlike homogeneous materials, the spatial component of heterogeneous subsurface scattering can vary arbitrarily over surface locations. Storing the spatial component without compression leads to impractically large datasets. In this paper, we address the problem of acquiring and compactly representing the spatial component of heterogeneous subsurface scattering functions. We propose a material model based on matrix factorization that can be mapped onto arbitrary geometry, and, due to its compact form, can be incorporated into most visualization systems with little overhead. We present results of several real-world datasets that are acquired using a projector and a digital camera. Pieter Peers, Karl vom Berge, Wojciech Matusik, Ravi Ramamoorthi, Jason Lawrence, Szymon Rusinkiewicz, Philip Dutré |
ACM Trans. Graph. | 2 |
| 2003 | CLabSpeG: a compact laboratory spectro-goniometer system enabling rapid and complete BRDF assessments of forest elementsabstractThis paper presents a new multispectral compact laboratory gonioreflectometer that can adequately sample bidirectional reflectance functions. It will be used for obtaining BRDF data of vegetation elements that can be applied in light transport simulations within virtual forests. In this way, future investigation and interpretation of radiation of forest canopies will be made possible. Dimitrios Biliouris, Karl vom Berge, S. Fleck, K. Nackaerts, Philip Dutré, Bart Muys, Yves D. Willems, Pol Coppin |
IGARSS | 2 |
| 2003 | Interactive Rendering with Bidirectional Texture FunctionsabstractAbstract We propose a new technique for efficiently rendering bidirectional texture functions (BTFs). A 6D BTF describesthe appearance of a material as a texture that depends on the lighting and viewing directions. As such, a BTFaccommodates self‐shadowing, interreflection, and masking effects of a complex material without needing anexplicit representation of the small scale geometry. Our method represents the BTF as a set of spatially varyingapparent BRDFs, that each encode the reflectance field of a single pixel in the BTF. Each apparent BRDF isdecomposed into a product of three or more two‐dimensional positive factors using a novel factorization technique,which we call chained matrix factorization (CMF). The proposed factorization technique is fully automatic andsuitable for both BRDFs and apparent BRDFs (which typically exhibit off‐specular peaks and non‐reciprocity).The main benefit of CMF is that it delivers factors well suited for the limited dynamic range of conventionaltexture maps. After factorization, an efficient representation of the BTF is obtained by clustering the factors intoa compact set of 2D textures. With this compact representation, BTFs can be rendered on recent consumer levelhardware with arbitrary viewing and lighting directions at interactive rates. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three‐DimensionalGraphics and Realism Frank Suykens, Karl vom Berge, Ares Lagae, Philip Dutré |
Comput. Graph. Forum | 2 |