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Peter Yap

dblp:35/4951 · also Peter Kai Yue Yap · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 77% Motion planning and robot control · 23%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › best-first search
a* search
0.112011
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › pathfinding › grid-based pathfinding
any-angle path planning
0.112011
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.112011
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning · AAAI 2011
Robotics › Motion planning and robot control
path planning
0.112011
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
pathfinding
0.012003
Comparison of Different Grid Abstractions for Pathfinding on Maps · IJCAI 2003
Graph algorithms and graph theory › graph algorithms
graph search
0.012003
Comparison of Different Grid Abstractions for Pathfinding on Maps · IJCAI 2003

Methods — techniques the papers use, named apart from their topics

local distance database · 0.1heuristic search · 0.1
YearPublicationVenuePosition
2011 Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning
abstract
We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide variety of test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.
Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer 0001
AAAI1
2011 Abstract: Block A* and Any-Angle Path-Planning
abstract
We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB-based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide varietyof test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.
Peter Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer 0001
SOCS1
2003 Comparison of Different Grid Abstractions for Pathfinding on Maps
Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer 0001, Peter Yap
IJCAI5