Olivier Buffet

dblp:35/5418 · DBLP profile ↗
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42ranked-venue papers
6as first author
12since 2021 · last 2025
0000-0002-5072-5857ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 41 · 6 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 2Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Post-Hoc Interpretation of POMDP Policies
abstract
Policies for partially observable Markov decision processes are rich objects, prescribing actions to take depending on the whole history of observations and actions. Typical representations of such policies are by hyperplanes in the space of belief states, or by finite-state controllers, which are arguably not easy to interpret. We propose to redescribe policies into mappings defined on features of the current belief state, built in a systematic manner from state features. Such a mapping can in turn be represented by an intelligible object, like a decision tree, thereby providing an interpretable representation of the policy as a whole. We moreover show how our approach allows to explain the decision taken by an agent at each step of an interaction with the environment. This provides an end-to-end process, starting from a policy computed by any solver, and ending with an explanation of each decision made at execution time. We formally define our approach, investigate related computational problems, and report on experiments on several families of problems.
Geoffrey Laforest, Olivier Buffet, Alexandre Niveau, Bruno Zanuttini
ECAI2
2025 Partially Observable Monte-Carlo Graph Search
abstract
Currently, large partially observable Markov decision processes (POMDPs) are often solved by sampling-based online methods which interleave planning and execution phases. However, a pre-computed offline policy is more desirable in POMDP applications with time or energy constraints. But previous offline algorithms are not able to scale up to large POMDPs. In this article, we propose a new sampling-based algorithm, the partially observable Monte-Carlo graph search (POMCGS) to solve large POMDPs offline. Different from many online POMDP methods, which progressively develop a tree while performing (Monte-Carlo) simulations, POMCGS folds this search tree on the fly to construct a policy graph, so that computations can be drastically reduced, and users can analyze and validate the policy prior to embedding and executing it. Moreover, POMCGS, together with action progressive widening and observation clustering methods provided in this article, is able to address certain continuous POMDPs. Through experiments, we demonstrate that POMCGS can generate policies on the most challenging POMDPs, which cannot be computed by previous offline algorithms, and these policies' values are competitive compared with the state-of-the-art online POMDP algorithms.
Yang You 0003, Vincent Thomas, Alex Schutz, Robert Skilton, Nick Hawes, Olivier Buffet
ICAPS6
2025 Observer-Aware Probabilistic Planning under Partial Observability
Salomé Lepers, Vincent Thomas, Olivier Buffet
AAMAS3
2025 ε-Optimally Solving Two-Player Zero-Sum POSGs
Erwan Escudie, Matthia Sabatelli, Olivier Buffet, Jilles Steeve Dibangoye
NeurIPS3
2024 Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach
abstract
A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of Bellman's principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.
Johan Peralez, Aurélien Delage, Olivier Buffet, Jilles Steeve Dibangoye
ICML3
2024 Approximation Algorithms for Observer Aware MDPs
abstract
We present approximation algorithms for Observer-Aware Markov Decision Processes (OAMDPs). OAMDPs model sequential decision-making problems in which rewards depend on the beliefs of an observer about the goals, intentions, or capabilities of the observed agent. The first proposed algorithm is a grid-based value iteration (Grid-VI), which discretizes the observer’s belief into regular grids. Based on the same discretization, the second proposed algorithm is a variant of Real-Time Dynamic Programming (RTDP) called Grid-RTDP. Unlike Grid-Vi, Grid-RTDP focuses its updates on promising states using heuristic estimates. We provide theoretical guarantees of the proposed algorithms and demonstrate that Grid-RTDP has a good anytime performance comparable to the existing approach without performance guarantees.
Shuwa Miura, Olivier Buffet, Shlomo Zilberstein
UAI2
2023 Robust Robot Planning for Human-Robot Collaboration
abstract
In human-robot collaboration, the objectives of the human are often unknown to the robot. Moreover, even assuming a known objective, the human behavior is also uncertain. In order to plan a robust robot behavior, a key preliminary question is then: How to derive realistic human behaviors given a known objective? A major issue is that such a human behavior should itself account for the robot behavior, otherwise collaboration cannot happen. In this paper, we rely on Markov decision models, representing the uncertainty over the human objective as a probability distribution over a finite set of objective functions (inducing a distribution over human behaviors). Based on this, we propose two contributions: 1) an approach to automatically generate an uncertain human behavior (a policy) for each given objective function while accounting for possible robot behaviors; and 2) a robot planning algorithm that is robust to the above-mentioned uncertainties and relies on solving a partially observable Markov decision process (POMDP) obtained by reasoning on a distribution over human behaviors. A co-working scenario allows conducting experiments and presenting qualitative and quantitative results to evaluate our approach.
Yang You 0003, Vincent Thomas, Francis Colas, Rachid Alami 0001, Olivier Buffet
ICRA5
2023 Global min-max Computation for α-Hölder Games
abstract
min-max optimization problems recently arose in various settings. From Generative Adversarial Networks (GANs) to aerodynamic optimization through Game Theory, the assumptions on the objective function vary. Motivated by the applications to deep learning and especially GANs, most recent works assume differentiability to design local search algorithms such as Gradient Descend Ascent (GDA). In contrast, this work will only require $\alpha -$Hölder properties to tackle general game-theoretic problems with poor continuity assumptions. Focusing on the example of problems in which max and min optimization variables live in simplices, we provide a simple algorithm, based on Deterministic Optimistic Optimization (DOO), relying on an outer min-optimization using the solutions of an inner max-optimization. The algorithm is shown to converge in finite time to an -global optimum. Experimental validations are given and the time complexity of our algorithm is studied.
Aurélien Delage, Olivier Buffet, Jilles Steeve Dibangoye
ICTAI2
2023 Monte-Carlo Search for an Equilibrium in Dec-POMDPs
abstract
Decentralized partially observable Markov decision processes (Dec-POMDPs) formalize the problem of designing individual controllers for a group of collaborative agents under stochastic dynamics and partial observability. Seeking a global optimum is difficult (NEXP complete), but seeking a Nash equilibrium - each agent policy being a best response to the other agents - is more accessible, and allowed addressing infinite-horizon problems with solutions in the form of finite state controllers. In this paper, we show that this approach can be adapted to cases where only a generative model (a simulator) of the Dec-POMDP is available. This requires relying on a simulation-based POMDP solver to construct an agent’s FSC node by node. A related process is used to heuristically derive initial FSCs. Experiment with benchmarks shows that MC-JESP is competitive with existing Dec-POMDP solvers, even better than many offline methods using explicit models.
Yang You 0003, Vincent Thomas, Francis Colas, Olivier Buffet
UAI4
2021 K-N-MOMDPs: Towards Interpretable Solutions for Adaptive Management
abstract
In biodiversity conservation, adaptive management (AM) is the principal tool for decision making under uncertainty. AM problems are planning problems that can be modelled using Mixed Observability MDPs (MOMDPs). MOMDPs tackle decision problems where state variables are completely or partially observable. Unfortunately, MOMDP solutions (policy graphs) are too complex to be interpreted by human decision-makers. Here, we provide algorithms to solve K-N-MOMDPs, where K represents the maximum number of fully observable states and N represents the maximum number of alpha-vectors. Our algorithms calculate compact and more interpretable policy graphs from existing MOMDP models and solutions. We apply these algorithms to two computational sustainability applications: optimal release of bio-control agents to prevent dengue epidemics and conservation of the threatened bird species Gouldian finch. The methods dramatically reduce the number of states and alpha-vectors in MOMDP problems without significantly reducing their quality. The resulting policies have small policy graphs (4-6 nodes) that can be easily interpreted by human decision-makers.
Jonathan Ferrer-Mestres, Thomas G. Dietterich, Olivier Buffet, Iadine Chades
AAAI3
2021 Solving infinite-horizon Dec-POMDPs using Finite State Controllers within JESP
abstract
This paper looks at solving collaborative planning problems formalized as Decentralized POMDPs (Dec-POMDPs) by searching for Nash equilibria, i.e., situations where each agent’s policy is a best response to the other agents’ (fixed) policies. While the Joint Equilibrium-based Search for Policies (JESP) algorithm does this in the finite-horizon setting relying on policy trees, we propose here to adapt it to infinite-horizon Dec-POMDPs by using finite state controller (FSC) policy representations. In this article, we (1) explain how to turn a Dec-POMDP with N − 1 fixed FSCs into an infinite-horizon POMDP whose solution is an Nthagent best response; (2) propose a JESP variant, called Inf-JESP, using this to solve infinite-horizon Dec-POMDPs; (3) introduce heuristic initializations for JESP aiming at leading to good solutions; and (4) conduct experiments on state-of-the-art benchmark problems to evaluate our approach. This paper looks at solving collaborative planning problems formalized as Decentralized POMDPs (Dec-POMDPs) by searching for Nash equilibria, i.e., situations where each agent’s policy is a best response to the other agents’ (fixed) policies. While the Joint Equilibrium-based Search for Policies (JESP) algorithm does this in the finite-horizon setting relying on policy trees, we propose here to adapt it to infinite-horizon Dec-POMDPs by using finite state controller (FSC) policy representations. In this article, we (1) explain how to turn a Dec-POMDP with N 1 fixed FSCs into an infinite-horizon POMDP whose solution−is an Nthagent best response; (2) propose a JESP variant, called Inf-JESP, using this to solve infinite-horizon Dec-POMDPs; (3) introduce heuristic initializations for JESP aiming at leading to good solutions; and (4) conduct experiments on state-of-the-art benchmark problems to evaluate our approach.
Yang You 0003, Vincent Thomas, Francis Colas, Olivier Buffet
ICTAI4
2021 Heuristic Search Value Iteration for Zero-Sum Stochastic Games
abstract
In sequential decision making, heuristic search algorithms allow exploiting both the initial situation and an admissible heuristic to efficiently search for an optimal solution, often for planning purposes. Such algorithms exist for problems with uncertain dynamics, partial observability, multiple criteria, or multiple collaborating agents. In this article, we look at two-player zero-sum stochastic games (zsSGs) with a discounted criterion, in a view to propose a solution tailored to the fully observable case, while solutions have been proposed for particular, though still more general, partially observable cases. This setting induces reasoning on both a lower and an upper bound of the value function, which leads us to proposing zsSG-HSVI, an algorithm based on heuristic search value iteration (HSVI), and which thus relies on generating trajectories. We demonstrate that, each player acting optimistically, and employing simple heuristic initializations, HSVI's convergence in finite time to an ∈-optimal solution is preserved. An empirical study of the resulting approach is conducted on benchmark problems of various sizes.
Olivier Buffet, Jilles Steeve Dibangoye, Abdallah Saffidine, Vincent Thomas
IEEE Trans. Games1
2020 Monte Carlo Information-Oriented Planning
abstract
In this article, we discuss how to solve information-gathering problems expressed as rho-POMDPs, an extension of Partially Observable Markov Decision Processes (POMDPs) whose reward rho depends on the belief state. Point-based approaches used for solving POMDPs have been extended to solving rho-POMDPs as belief MDPs when its reward rho is convex in B or when it is Lipschitz-continuous. In the present paper, we build on the POMCP algorithm to propose a Monte Carlo Tree Search for rho-POMDPs, aiming for an efficient on-line planner which can be used for any rho function. Adaptations are required due to the belief-dependent rewards to (i) propagate more than one state at a time, and (ii) prevent biases in value estimates. An asymptotic convergence proof to epsilon-optimal values is given when rho is continuous. Experiments are conducted to analyze the algorithms at hand and show that they outperform myopic approaches.
Vincent Thomas, Gérémy Hutin, Olivier Buffet
ECAI3
2020 Optimally Solving Two-Agent Decentralized POMDPs Under One-Sided Information Sharing
abstract
Optimally solving decentralized partially observable Markov decision processes under either full or no information sharing received significant attention in recent years. However, little is known about how partial information sharing affects existing theory and algorithms. This paper addresses this question for a team of two agents, with one-sided information sharing—\ie both agents have imperfect information about the state of the world, but only one has access to what the other sees and does. From the perspective of a central planner, we show that the original problem can be reformulated into an equivalent information-state Markov decision process and solved as such. Besides, we prove that the optimal value function exhibits a specific form of uniform continuity. We also present a heuristic search algorithm utilizing this property and providing the first results for this family of problems.
Jilles Steeve Dibangoye, Olivier Buffet
ICML3
2018 Learning to Act in Decentralized Partially Observable MDPs
abstract
We address a long-standing open problem of reinforcement learning in decentralized partially observable Markov decision processes. Previous attempts focussed on different forms of generalized policy iteration, which at best led to local optima. In this paper, we restrict attention to plans, which are simpler to store and update than policies. We derive, under certain conditions, the first near-optimal cooperative multi-agent reinforcement learning algorithm. To achieve significant scalability gains, we replace the greedy maximization by mixed-integer linear programming. Experiments show our approach can learn to act near-optimally in many finite domains from the literature.
Jilles Steeve Dibangoye, Olivier Buffet
ICML2
2018 rho-POMDPs have Lipschitz-Continuous epsilon-Optimal Value Functions
abstract
Many state-of-the-art algorithms for solving Partially Observable Markov Decision Processes (POMDPs) rely on turning the problem into a “fully observable” problem—a belief MDP—and exploiting the piece-wise linearity and convexity (PWLC) of the optimal value function in this new state space (the belief simplex ∆). This approach has been extended to solving ρ-POMDPs—i.e., for information-oriented criteria—when the reward ρ is convex in ∆. General ρ-POMDPs can also be turned into “fully observable” problems, but with no means to exploit the PWLC property. In this paper, we focus on POMDPs and ρ-POMDPs with λ ρ -Lipschitz reward function, and demonstrate that, for finite horizons, the optimal value function is Lipschitz-continuous. Then, value function approximators are proposed for both upper- and lower-bounding the optimal value function, which are shown to provide uniformly improvable bounds. This allows proposing two algorithms derived from HSVI which are empirically evaluated on various benchmark problems.
Mathieu Fehr, Olivier Buffet, Vincent Thomas, Jilles Steeve Dibangoye
NeurIPS2
2016 Optimally Solving Dec-POMDPs as Continuous-State MDPs
abstract
Decentralized partially observable Markov decision processes (Dec-POMDPs) provide a general model for decision-making under uncertainty in decentralized settings, but are difficult to solve optimally (NEXP-Complete). As a new way of solving these problems, we introduce the idea of transforming a Dec-POMDP into a continuous-state deterministic MDP with a piecewise-linear and convex value function. This approach makes use of the fact that planning can be accomplished in a centralized offline manner, while execution can still be decentralized. This new Dec-POMDP formulation, which we call an occupancy MDP, allows powerful POMDP and continuous-state MDP methods to be used for the first time. To provide scalability, we refine this approach by combining heuristic search and compact representations that exploit the structure present in multi-agent domains, without losing the ability to converge to an optimal solution. In particular, we introduce a feature-based heuristic search value iteration (FB-HSVI) algorithm that relies on feature-based compact representations, point-based updates and efficient action selection. A theoretical analysis demonstrates that FB-HSVI terminates in finite time with an optimal solution. We include an extensive empirical analysis using well-known benchmarks, thereby demonstrating that our approach provides significant scalability improvements compared to the state of the art.
Jilles Steeve Dibangoye, Christopher Amato, Olivier Buffet, François Charpillet
J. Artif. Intell. Res.3
2016 Goal Probability Analysis in Probabilistic Planning: Exploring and Enhancing the State of the Art
abstract
Unavoidable dead-ends are common in many probabilistic planning problems, e.g. when actions may fail or when operating under resource constraints. An important objective in such settings is MaxProb, determining the maximal probability with which the goal can be reached, and a policy achieving that probability. Yet algorithms for MaxProb probabilistic planning are severely underexplored, to the extent that there is scant evidence of what the empirical state of the art actually is. We close this gap with a comprehensive empirical analysis. We design and explore a large space of heuristic search algorithms, systematizing known algorithms and contributing several new algorithm variants. We consider MaxProb, as well as weaker objectives that we baptize AtLeastProb (requiring to achieve a given goal probabilty threshold) and ApproxProb (requiring to compute the maximum goal probability up to a given accuracy). We explore both the general case where there may be 0-reward cycles, and the practically relevant special case of acyclic planning, such as planning with a limited action-cost budget. We design suitable termination criteria, search algorithm variants, dead-end pruning methods using classical planning heuristics, and node selection strategies. We design a benchmark suite comprising more than 1000 instances adapted from the IPPC, resource-constrained planning, and simulated penetration testing. Our evaluation clarifies the state of the art, characterizes the behavior of a wide range of heuristic search algorithms, and demonstrates significant benefits of our new algorithm variants.
Marcel Steinmetz, Jörg Hoffmann 0001, Olivier Buffet
J. Artif. Intell. Res.3
2015 Exploiting Separability in Multiagent Planning with Continuous-State MDPs (Extended Abstract)
Jilles Steeve Dibangoye, Christopher Amato, Olivier Buffet, François Charpillet
IJCAI3
2015 Structural Results for Cooperative Decentralized Control Models
Jilles Steeve Dibangoye, Olivier Buffet, Olivier Simonin 0001
IJCAI2
2014 Learning Pruning Rules for Heuristic Search Planning
abstract
When it comes to learning control knowledge for planning, most works focus on “how to do it” knowledge which is then used to make decisions regarding which actions should be applied in which state. We pursue the opposite approach of learning “how to not do it” knowledge, used to make decisions regarding which actions should not be applied in which state. Our intuition is that “bad actions” are often easier to characterize than “good” ones. An obvious application, which has not been considered by the few prior works on learning bad actions, is to use such learned knowledge as action pruning rules in heuristic search planning. Fixing a canonical rule language and an off-the-shelf learning tool, we explore a novel method for generating training data, and implement rule evaluators in state-of-the-art planners. The experiments show that the learned rules can yield dramatic savings, even when the native pruning rules of these planners, i.e., preferred operators, are already switched on.
Michal Krajnanský, Jörg Hoffmann 0001, Olivier Buffet, Alan Fern
ECAI3
2014 Simultaneous Tracking and Activity Recognition (STAR) using Advanced Agent-Based Behavioral Simulations
abstract
Tracking and understanding moving pedestrian behaviors is of major concern for a growing number of applications. Classical approaches either consider both problems separately or treat them simultaneously on the basis of limited contextual graphical models. In this paper, we consider tackling both problems jointly based on richer contextual information issued from agent-based behavioral simulators designed for realistically reproducing human behaviors within complex environments. We focus on the single target case and experimentally show that the proposed approach keeps good performances even in case of long periods of occlusion.
Arsène Fansi Tchango, Vincent Thomas, Olivier Buffet, Fabien Flacher, Alain Dutech
ECAI3
2014 Stop-Free Strategies for Traffic Networks: Decentralized On-line Optimization
abstract
Traffic management in large networks remains an important challenge in transportation systems. The best approach would be to use existing infrastructure and find a solution to manage the increasing flows of vehicles. Multi-agent systems and autonomous vehicles are today considered as a promising approach to deal with traffic control. In this paper, we propose a two-level decentralized multi-agent system which allows autonomous vehicles crossing the network intersections without stopping. At the first level, we use a control agent at each intersection which (1) lets the vehicles from each road pass alternately, and (2) allows them to optimally regulate their speed in its vicinity. At the second level, each agent coordinates with its neighboring agents in order to optimize the flows inside the network. We evaluate this approach empirically, with a comparison with a more opportunistic First-Come First-Served strategy. Experimental results (in simulation) are presented (measuring energy consumption), showing the advantages and disadvantages of each approach.
Mohamed Tlig, Olivier Buffet, Olivier Simonin 0001
ECAI2
2014 Tracking multiple interacting targets using a joint probabilistic Data Association filter
Arsène Fansi Tchango, Vincent Thomas, Olivier Buffet, Alain Dutech, Fabien Flacher
FUSION3
2014 Error-Bounded Approximations for Infinite-Horizon Discounted Decentralized POMDPs
Jilles Steeve Dibangoye, Olivier Buffet, François Charpillet
ECML/PKDD (1)2
2013 Optimally Solving Dec-POMDPs as Continuous-State MDPs
Jilles Steeve Dibangoye, Christopher Amato, Olivier Buffet, François Charpillet
IJCAI3
2013 Adaptive Management of Migratory Birds Under Sea Level Rise
Samuel Nicol, Olivier Buffet, Takuya Iwamura, Iadine Chades
IJCAI2
2012 MOMDPs: A Solution for Modelling Adaptive Management Problems
abstract
In conservation biology and natural resource management, adaptive management is an iterative process of improving management by reducing uncertainty via monitoring. Adaptive management is the principal tool for conserving endangered species under global change, yet adaptive management problems suffer from a poor suite of solution methods. The common approach used to solve an adaptive management problem is to assume the system state is known and the system dynamics can be one of a set of pre-defined models. The solution method used is unsatisfactory, employing value iteration on a discretized belief MDP which restricts the study to very small problems. We show how to overcome this limitation by modelling an adaptive management problem as a restricted Mixed Observability MDP called hidden model MDP (hmMDP). We demonstrate how to simplify the value function, the backup operator and the belief update computation. We show that, although a simplified case of POMDPs, hm-MDPs are PSPACE-complete in the finite-horizon case. We illustrate the use of this model to manage a population of the threatened Gouldian finch, a bird species endemic to Northern Australia. Our simple modelling approach is an important step towards efficient algorithms for solving adaptive management problems.
Iadine Chades, Josie Carwardine, Tara G. Martin, Samuel Nicol, Régis Sabbadin, Olivier Buffet
AAAI6
2012 POMDPs Make Better Hackers: Accounting for Uncertainty in Penetration Testing
abstract
Penetration Testing is a methodology for assessing network security, by generating and executing possible hacking attacks. Doing so automatically allows for regular and systematic testing. A key question is how to generate the attacks. This is naturally formulated as planning under uncertainty, i.e., under incomplete knowledge about the network configuration. Previous work uses classical planning, and requires costly pre-processes reducing this uncertainty by extensive application of scanning methods. By contrast, we herein model the attack planning problem in terms of partially observable Markov decision processes (POMDP). This allows to reason about the knowledge available, and to intelligently employ scanning actions as part of the attack. As one would expect, this accurate solution does not scale. We devise a method that relies on POMDPs to find good attacks on individual machines, which are then composed into an attack on the network as a whole. This decomposition exploits network structure to the extent possible, making targeted approximations (only) where needed. Evaluating this method on a suitably adapted industrial test suite, we demonstrate its effectiveness in both runtime and solution quality.
Carlos Sarraute, Olivier Buffet, Jörg Hoffmann 0001
AAAI2
2012 Near-Optimal BRL using Optimistic Local Transitions
Mauricio Araya-López, Olivier Buffet, Vincent Thomas
ICML2
2012 Cooperative Behaviors for the Self-Regulation of Autonomous Vehicles in Space Sharing Conflicts
abstract
In real-world multi-agent systems, as in the context of the automatic transportation of goods, autonomous vehicles can face unexpected events like the failure of a vehicle, the presence of obstacles on the road, etc. Such events can generate first local congestions, and then, if they persist, global phenomena and complex traffic congestions (such as traffic jams). We want to manage space sharing conflicts at the local level, when they appear, to allow a quick (real-time) regulation, i.e., without requiring to re-plan the routes of all involved agents. Our approach relies on reactive coordination between vehicles using simple interactions between neighboring agents, using perceptions and little or no communication. We consider in particular a scenario where two queues of vehicles share a single lane, describing the model of the network as well as the agents, and proposing simple coordination rules that only involve the two vehicles at the front of each queue. We then conduct experiments that allow the analysis and the comparison of the proposed self-regulation rules.
Mohamed Tlig, Olivier Buffet, Olivier Simonin 0001
ICTAI2
2010 A Closer Look at MOMDPs
abstract
The difficulties encountered in sequential decision-making problems under uncertainty are often linked to the large size of the state space. Exploiting the structure of the problem, for example by employing a factored representation, is usually an efficient approach but, in the case of partially observable Markov decision processes, the fact that some state variables may be visible has not been sufficiently appreciated. In this article, we present a complementary analysis and discussion about MOMDPs, a formalism that exploits the fact that the state space may be factored in one visible part and one hidden part. Starting from a POMDP description, we dig into the structure of the belief update, value function, and the consequences in value iteration, specifically how classical algorithms can be adapted to this factorization, and demonstrate the resulting benefits through an empirical evaluation.
Mauricio Araya-López, Vincent Thomas, Olivier Buffet, François Charpillet
ICTAI (2)3
2010 From "I Like" to "I Prefer" in Collaborative Filtering
abstract
Collaborative filtering exploits user preferences, generally ratings, to provide them with recommendations. However, the ratings may not be completely trustworthy: the rating scale is usually reduced and the rating values may be influenced by many factors. This paper is a first attempt at studying the expression of preferences under the form of preference relations where users are asked to compare pairs of resources. First experiments show that this new approach compares with, and sometimes improves, the classical one.
Armelle Brun, Ahmad Hamad, Olivier Buffet, Anne Boyer
ICTAI (2)3
2010 A POMDP Extension with Belief-dependent Rewards
abstract
Partially Observable Markov Decision Processes (POMDPs) model sequential decision-making problems under uncertainty and partial observability. Unfortunately, some problems cannot be modeled with state-dependent reward functions, e.g., problems whose objective explicitly implies reducing the uncertainty on the state. To that end, we introduce rho-POMDPs, an extension of POMDPs where the reward function rho depends on the belief state. We show that, under the common assumption that rho is convex, the value function is also convex, what makes it possible to (1) approximate rho arbitrarily well with a piecewise linear and convex (PWLC) function, and (2) use state-of-the-art exact or approximate solving algorithms with limited changes.
Mauricio Araya-López, Olivier Buffet, Vincent Thomas, François Charpillet
NIPS2
2009 The factored policy-gradient planner
Olivier Buffet, Douglas Aberdeen
Artif. Intell.1
2008 Theoretical Study of Ant-based Algorithms for Multi-Agent Patrolling
abstract
This paper addresses the multi-agent patrolling problem, which consists for a set of autonomous agents to visit all the places of an unknown environment as regularly as possible. The proposed approach is based on the ant paradigm. Each agent can only mark and move according to its local perception of the environment. We study EVAW, a pheromone-based variant of the EVAP [3] and VAW [12]. The main novelty of the paper is the proof of some emergent spatial properties of the proposed algorithm. In particular we show that obtained cycles are necessarily of same length, which ensures an efficient spatial distribution of the agents. We also report some experimental results and discuss open questions concerning the proposed algorithm.
Arnaud Glad, Olivier Simonin 0001, Olivier Buffet, François Charpillet
ECAI3
2007 Factored Planning Using Decomposition Trees
Elena Kelareva, Olivier Buffet, Jinbo Huang, Sylvie Thiébaux
IJCAI2
2007 Shaping multi-agent systems with gradient reinforcement learning
Olivier Buffet, Alain Dutech, François Charpillet
Auton. Agents Multi Agent Syst.1
2005 Reachability Analysis for Uncertain SSPs
abstract
Stochastic shortest path problems (SSPs) can be efficiently dealt with by the real-time dynamic programming algorithm (RTDP). Yet, RTDP requires that a goal state is always reachable. This paper presents an algorithm checking for goal reachability, especially in the complex case of an uncertain SSP where only a possible interval is known for each transition probability. This gives an analysis method for determining if SSP algorithms such as RTDP are applicable, even if the exact model is not known. We aim at a symbolic analysis in order to avoid a complete state-space enumeration.
Olivier Buffet
ICTAI1
2005 Robust Planning with (L)RTDP
Olivier Buffet, Douglas Aberdeen
IJCAI1
2002 Adaptive Combination of Behaviors in an Agent
Olivier Buffet, Alain Dutech, François Charpillet
ECAI1
2001 Multi-Agent Systems by Incremental Gradient Reinforcement Learning
Alain Dutech, Olivier Buffet, François Charpillet
IJCAI2