Demo Data from VLDB 2026 / reviewers in the wild / expert
Michael Broxton
dblp:35/5461
· DBLP profile ↗
8ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0006-3701-2322ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1Computer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 54% Computational photography and imaging · 26% Virtual and augmented reality · 10% | |
| Artificial intelligence
3 papers |
3D vision · 66% Deep learning architectures and training · 20% Optimization for machine learning · 13% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
novel view synthesis |
1.1 | 2 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 DeepView: View Synthesis With Learned Gradient Descent · CVPR 2019 |
Computer vision › 3D vision
3d scene reconstruction |
0.8 | 1 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › depth estimation
layered depth image |
0.8 | 1 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.6 | 1 | 2022 | FourierNets enable the design of highly non-local optical encoders for computational imaging · NeurIPS 2022 |
Computational photography and imaging › computational optics
lensless imaging |
0.6 | 1 | 2022 | FourierNets enable the design of highly non-local optical encoders for computational imaging · NeurIPS 2022 |
Rendering › image-based rendering
light field rendering |
0.4 | 1 | 2020 | Immersive light field video with a layered mesh representation · ACM Trans. Graph. 2020 |
Image and video coding › light field compression
light field video coding |
0.4 | 1 | 2020 | Immersive light field video with a layered mesh representation · ACM Trans. Graph. 2020 |
Machine learning › Optimization for machine learning › learned optimizer
learned gradient descent |
0.4 | 1 | 2019 | DeepView: View Synthesis With Learned Gradient Descent · CVPR 2019 |
Computer vision › 3D vision
novel view synthesis |
0.4 | 1 | 2019 | DeepView: View Synthesis With Learned Gradient Descent · CVPR 2019 |
Internet of things and sensor networks › wireless sensor network
sensor network testbed |
0.1 | 1 | 2005 | Experiences and directions in pushpin computing · IPSN 2005 |
Internet of things and sensor networks
wireless sensor network |
0.1 | 1 | 2005 | Experiences and directions in pushpin computing · IPSN 2005 |
Wireless networking › wireless mesh network
multihop wireless network |
0.0 | 1 | 2005 | Experiences and directions in pushpin computing · IPSN 2005 |
Methods — techniques the papers use, named apart from their topics
u-net · 1.5transformer · 1.5learned render-and-refine · 1.5multiplane image · 1.2multi-GPU simulation · 1.1differentiable optical simulation · 1.1learned gradient descent · 0.8video compression · 0.4texture atlasing · 0.4deepview view interpolation · 0.4occlusion reasoning · 0.4testbed experimentation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Quark: Real-time, High-resolution, and General Neural View SynthesisabstractWe present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates. John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck |
ACM Trans. Graph. | 2 |
| 2022 | FourierNets enable the design of highly non-local optical encoders for computational imagingabstractDifferentiable simulations of optical systems can be combined with deep learning-based reconstruction networks to enable high performance computational imaging via end-to-end (E2E) optimization of both the optical encoder and the deep decoder. This has enabled imaging applications such as 3D localization microscopy, depth estimation, and lensless photography via the optimization of local optical encoders. More challenging computational imaging applications, such as 3D snapshot microscopy which compresses 3D volumes into single 2D images, require a highly non-local optical encoder. We show that existing deep network decoders have a locality bias which prevents the optimization of such highly non-local optical encoders. We address this with a decoder based on a shallow neural network architecture using global kernel Fourier convolutional neural networks (FourierNets). We show that FourierNets surpass existing deep network based decoders at reconstructing photographs captured by the highly non-local DiffuserCam optical encoder. Further, we show that FourierNets enable E2E optimization of highly non-local optical encoders for 3D snapshot microscopy. By combining FourierNets with a large-scale multi-GPU differentiable optical simulation, we are able to optimize non-local optical encoders 170$\times$ to 7372$\times$ larger than prior state of the art, and demonstrate the potential for ROI-type specific optical encoding with a programmable microscope. Diptodip Deb, Zhenfei Jiao, Ruth R. Sims, Alex Bo-Yuan Chen, Michael Broxton, Misha B. Ahrens, Kaspar Podgorski, Srinivas C. Turaga |
NeurIPS | 5 |
| 2020 | Immersive light field video with a layered mesh representationabstractWe present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlying multi-plane image (MPI) scene representation with a collection of spherical shells that are better suited for representing panoramic light field content. We further process this data to reduce the large number of shell layers to a small, fixed number of RGBA+depth layers without significant loss in visual quality. The resulting RGB, alpha, and depth channels in these layers are then compressed using conventional texture atlasing and video compression techniques. The final compressed representation is lightweight and can be rendered on mobile VR/AR platforms or in a web browser. We demonstrate light field video results using data from the 16-camera rig of [Pozo et al. 2019] as well as a new low-cost hemispherical array made from 46 synchronized action sports cameras. From this data we produce 6 degree of freedom volumetric videos with a wide 70 cm viewing baseline, 10 pixels per degree angular resolution, and a wide field of view, at 30 frames per second video frame rates. Advancing over previous work, we show that our system is able to reproduce challenging content such as view-dependent reflections, semi-transparent surfaces, and near-field objects as close as 34 cm to the surface of the camera rig. Michael Broxton, John Flynn, Ryan S. Overbeck, Daniel Erickson, Peter Hedman, Matthew DuVall, Jason Dourgarian, Jay Busch, Matt Whalen, Paul E. Debevec |
ACM Trans. Graph. | 1 |
| 2019 | DeepView: View Synthesis With Learned Gradient DescentabstractWe present a novel approach to view synthesis using multiplane images (MPIs). Building on recent advances in learned gradient descent, our algorithm generates an MPI from a set of sparse camera viewpoints. The resulting method incorporates occlusion reasoning, improving performance on challenging scene features such as object boundaries, lighting reflections, thin structures, and scenes with high depth complexity. We show that our method achieves high-quality, state-of-the-art results on two datasets: the Kalantari light field dataset, and a new camera array dataset, Spaces, which we make publicly available. John Flynn, Michael Broxton, Paul E. Debevec, Matthew DuVall, Graham Fyffe, Ryan S. Overbeck, Noah Snavely, Richard Tucker 0001 |
CVPR | 2 |
| 2012 | Student's t robust bundle adjustment algorithmabstractBundle adjustment (BA) is the problem of refining viewing and structure estimates in multi-view scene reconstruction subject to a scene model (e.g. a set of geometric constraints). Mismatched interest points cause serious problems for the standard least squares approach, as a single mismatch (i.e. outlier) will affect the entire reconstruction. We propose a novel robust Student's t BA algorithm (RST-BA), using the heavy tailed t-distribution to model reprojection errors. We design a custom algorithm to find the maximum a posteriori (MAP) estimates of the camera and viewing parameters. The algorithm exploits the same structure as L2-BA, matching the performance of fast L2implementations. RST-BA is more accurate than either L2-BA or L2-BA with a σ-edit outlier removal rule for a range of simulated error generation scenarios. RST-BA also achieved better median reproduction error recovery than SBA [1] or SBA with outlier removal for large publicly available datasets. Aleksandr Y. Aravkin, Michael Styer, Zachary Moratto, Ara V. Nefian, Michael Broxton |
ICIP | 5 |
| 2009 | A bayesian formulation for sub-pixel refinement in stereo orbital imageryabstractGenerating accurate three dimensional planetary models is becoming increasingly more important as NASA plans manned missions to return to the moon in the next decade. This paper describes a stereo correspondence system for orbital images and focuses on a novel approach for the sub-pixel refinement of the disparity maps. Our method uses a Bayesian formulation that generalizes the Lucas-Kanade method for optimal matching between stereo pair images. This approach reduces significantly the pixel locking effect of the earlier methods and reduces the influence of image noise. The method is demonstrated on a set of high resolution scanned images from the Apollo era missions. Ara V. Nefian, Kyle Husmann, Michael Broxton, Vinh To, Michael Lundy, Matthew D. Hancher |
ICIP | 3 |
| 2005 | Experiences and directions in pushpin computingabstractOver the last three years we have built and experimented with the Pushpin computing wireless sensor network platform. The Pushpin platform is a tabletop multihop wireless sensor network testbed comprised of 100 nodes arbitrarily placed within a one-square-meter area. The Pushpin platform's concise form factor and extreme node density allow for fine-grained control of its environment and immediate user interaction, thereby uniquely situating it between simulated and real world sensor networks. This paper details our salient successes and lessons learned along the way. We also discuss how these experiences have shaped our vision of the future of wireless sensor networks and some concrete research directions to follow. Joshua Lifton, Michael Broxton, Joseph A. Paradiso |
IPSN | 2 |
| 2003 | MAGNET: A Tool for Debugging, Analyzing and Adapting Computing SystemsabstractAs computing systems grow in complexity, the cluster and grid communities require more sophisticated tools to diagnose, debug and analyze such systems. We have developed a toolkit called MAGNET (Monitoring Apparatus for General kerNel-Event Tracing) that provides a detailed look at operating-system kernel events with very low overhead. Using the fine-grained information that MAGNET exports from kernel space, challenging problems become amenable to identification and correction. In this paper, we first present the design, implementation and evaluation of MAGNET. Then, we show its use as a diagnostic tool, an online-monitoring tool and a tool for building adaptive applications in clusters and grids. Mark K. Gardner, Wu-chun Feng, Michael Broxton, Adam Engelhart, Justin Gus Hurwitz |
CCGRID | 3 |