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Oliver Friedmann

dblp:35/5847 · DBLP profile ↗
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11ranked-venue papers
11as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 8 · 8 first-authorSoftware engineering, systems software and programming languages · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Mathematical optimization · 29% Computational complexity · 25% Algorithmic game theory and mechanism design · 22%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational complexity
lower bounds
0.222011
Subexponential lower bounds for randomized pivoting rules for the simplex algorithm · STOC 2011
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it · LICS 2009
Algorithmic game theory and mechanism design › zero-sum game
parity games
0.222011
A subexponential lower bound for the Random Facet algorithm for Parity Games · SODA 2011
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it · LICS 2009
Combinatorics and discrete mathematics
ramsey theory
0.212013
Ramsey Goes Visibly Pushdown · ICALP (2) 2013
Automata and formal languages › pushdown automata
visibly pushdown languages
0.212013
Ramsey Goes Visibly Pushdown · ICALP (2) 2013
Mathematical optimization
linear programming
0.222011
Subexponential lower bounds for randomized pivoting rules for the simplex algorithm · STOC 2011
A subexponential lower bound for the Random Facet algorithm for Parity Games · SODA 2011
Mathematical optimization › linear programming › simplex method
pivot rules
0.112011
Subexponential lower bounds for randomized pivoting rules for the simplex algorithm · STOC 2011
Mathematical optimization › linear programming
simplex method
0.112011
Subexponential lower bounds for randomized pivoting rules for the simplex algorithm · STOC 2011
Computational complexity › lower bounds
subexponential lower bounds
0.112011
Subexponential lower bounds for randomized pivoting rules for the simplex algorithm · STOC 2011
Algorithmic game theory and mechanism design
strategy improvement
0.112009
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it · LICS 2009

Methods — techniques the papers use, named apart from their topics

randomized pivoting · 0.1strategy iteration · 0.1discounted payoff games · 0.1
YearPublicationVenuePosition
2015 Ramsey-Based Inclusion Checking for Visibly Pushdown Automata
abstract
Checking whether one formal language is included in another is important in many verification tasks. In this article, we provide solutions for checking the inclusion of languages given by visibly pushdown automata over both finite and infinite words. Visibly pushdown automata are a richer automaton model than the classical finite-state automata, which allows one, for example, to reason about the nesting of procedure calls in the executions of recursive imperative programs. The presented solutions do not rely on explicit automaton constructions for determinization and complementation. Instead, they are more direct and generalize the so-called Ramsey-based inclusion-checking algorithms, which apply to classical finite-state automata and proved to be effective there to visibly pushdown automata. We also experimentally evaluate these algorithms, demonstrating the virtues of avoiding explicit determinization and complementation constructions.
Oliver Friedmann, Felix Klaedtke, Martin Lange 0001
ACM Trans. Comput. Log.1
2013 Ramsey Goes Visibly Pushdown
Oliver Friedmann, Felix Klaedtke, Martin Lange 0001
ICALP (2)1
2013 A superpolynomial lower bound for strategy iteration based on snare memorization
Oliver Friedmann
Discret. Appl. Math.1
2012 Ramsey-Based Analysis of Parity Automata
Oliver Friedmann, Martin Lange 0001
TACAS1
2011 A Subexponential Lower Bound for Zadeh's Pivoting Rule for Solving Linear Programs and Games
Oliver Friedmann
IPCO1
2011 A subexponential lower bound for the Random Facet algorithm for Parity Games
abstract
Parity Games form an intriguing family of infinite duration games whose solution is equivalent to the solution of important problems in automatic verification and automata theory. They also form a very natural subclass of Deterministic Mean Payoff Games, which in turn is a very natural subclass of turn-based Stochastic Mean Payoff Games. It is a major open problem whether these game families can be solved in polynomial time. The currently theoretically fastest algorithms for the solution of all these games are adaptations of the randomized algorithms of Kalai and of Matousek, Sharir and Welzl for LP-type problems, an abstract generalization of linear programming. The expected running time of both algorithms is subexponential in the size of the game, i.e., , where n is the number of vertices in the game. We focus in this paper on the algorithm of Matousek, Sharir and Welzl and refer to it as the Random Facet algorithm. Matoušek constructed a family of abstract optimization problems such that the expected running time of the Random Facet algorithm, when run on a random instance from this family, is close to the subexponential upper bound given above. This shows that in the abstract setting, the upper bound on the complexity of the Random Facet algorithm is essentially tight. It is not known, however, whether the abstract optimization problems constructed by Matoušek correspond to games of any of the families mentioned above. There was some hope, therefore, that the Random Facet algorithm, when applied to, say, parity games, may run in polynomial time. We show, that this, unfortunately, is not the case by constructing explicit parity games on which the expected running time of the Random Facet algorithm is close to the subexponential upper bound. The games we use mimic the behavior of a randomized counter. They are also the first explicit LP-type problems on which the Random Facet algorithm is not polynomial.
Oliver Friedmann, Thomas Dueholm Hansen, Uri Zwick
SODA1
2011 Subexponential lower bounds for randomized pivoting rules for the simplex algorithm
abstract
The simplex algorithm is among the most widely used algorithms for solving linear programs in practice. With essentially all deterministic pivoting rules it is known, however, to require an exponential number of steps to solve some linear programs. No non-polynomial lower bounds were known, prior to this work, for randomized pivoting rules. We provide the first subexponential (i.e., of the form 2Ω(nα), for some α>0) lower bounds for the two most natural, and most studied, randomized pivoting rules suggested to date.
Oliver Friedmann, Thomas Dueholm Hansen, Uri Zwick
STOC1
2011 The Modal μ-Calculus Caught Off Guard
Oliver Friedmann, Martin Lange 0001
TABLEAUX1
2011 More on balanced diets
abstract
Abstract Discrete Interval Encoding Trees are data structures for the representation of fat, i.e. densely populated sets over a discrete linear order. In this paper, we introduce algorithms for set-theoretic operations like intersection, union, etc. on sets represented as balanced diets. We empirically analyse their performance and show that these algorithms can outperform previously known algorithms on sets, such as the ones implemented in OCaml's standard library.
Oliver Friedmann, Martin Lange 0001
J. Funct. Program.1
2009 Solving Parity Games in Practice
Oliver Friedmann, Martin Lange 0001
ATVA1
2009 An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it
abstract
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdzinski. First, we informally show which structures are difficult to solve for the algorithm. Second, we outline a family of games on which the algorithm requires exponentially many strategy iterations, answering in the negative the long-standing question whether this algorithm runs in polynomial time. Additionally we note that the same family of games can be used to prove a similar result w.r.t. the strategy improvement variant by Schewe as well as the strategy iteration for solving discounted payoff games due to Puri.
Oliver Friedmann
LICS1