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Junha Hyung

dblp:350/0356 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2025
0009-0002-8244-3659ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Generative modeling · 42% Language models and text generation · 21% 3D vision · 19%
Computer graphics and multimedia
5 papers
Visual content generation and editing · 48% Geometric modeling and processing · 34% Rendering · 18%

Topics — the 26 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
3.442025
Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models · NeurIPS 2025
Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025
Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling · CVPR 2025
Machine learning › Generative modeling › video generation
controllable video generation
0.912025
Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models · NeurIPS 2025
Natural language and speech › Language models and text generation › decoding
decoding strategy
0.912025
Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025
Machine learning › Transfer learning and domain adaptation
fine-tuning
0.912025
Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models · NeurIPS 2025
Natural language and speech › Language models and text generation › in-context learning
in-context tuning
0.912025
Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models · NeurIPS 2025
Machine learning › Generative modeling › diffusion model › discrete diffusion model
masked diffusion language model
0.912025
Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025
Natural language and speech › Language models and text generation › decoding
non-autoregressive decoding
0.912025
Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models · NeurIPS 2025
Rendering › human performance rendering
head avatar rendering
0.912025
SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars · ICLR 2025
Geometric modeling and processing
mesh deformation
0.912025
SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars · ICLR 2025
Computer vision › 3D vision
neural radiance field
0.922023
FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields · ICCV 2023
Local 3D Editing via 3D Distillation of CLIP Knowledge · CVPR 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision
3d reconstruction
0.812024
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024
Computer vision › Face, body and person analysis › face manipulation
face swapping
0.812024
SelfSwapper: Self-supervised Face Swapping via Shape Agnostic Masked AutoEncoder · ECCV (55) 2024
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.812024
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024
Natural language and speech › Language models and text generation › large language model › large language model adaptation › personalization
multi-concept personalization
0.812024
MagiCapture: High-Resolution Multi-Concept Portrait Customization · AAAI 2024
Geometric modeling and processing
shape analysis
0.812024
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024
Visual content generation and editing › image generation
text-to-image generation
0.812024
MagiCapture: High-Resolution Multi-Concept Portrait Customization · AAAI 2024
Machine learning › Generative modeling › diffusion model › controllable generation
text-guided 3d editing
0.712023
Local 3D Editing via 3D Distillation of CLIP Knowledge · CVPR 2023
Visual content generation and editing
3d content creation
0.712023
Local 3D Editing via 3D Distillation of CLIP Knowledge · CVPR 2023
Visual content generation and editing › 3d content editing
neural radiance field editing
0.712023
Local 3D Editing via 3D Distillation of CLIP Knowledge · CVPR 2023
Machine learning › Efficient and distributed learning
inference efficiency
0.312025
Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling · CVPR 2025
Machine learning › Efficient and distributed learning › adaptive computation
layer skipping
0.312025
Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling · CVPR 2025
Visual content generation and editing
video-to-video translation
0.312025
Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models · NeurIPS 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked autoencoder
0.212024
SelfSwapper: Self-supervised Face Swapping via Shape Agnostic Masked AutoEncoder · ECCV (55) 2024
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.212023
Local 3D Editing via 3D Distillation of CLIP Knowledge · CVPR 2023

Methods — techniques the papers use, named apart from their topics

temporal in-context fine-tuning · 1.7buffer frames · 1.7auxiliary priors · 1.5attention refocusing loss · 1.5self-perturbation · 0.9reward-weighted sampling · 0.9reward model · 0.9polar decomposition · 0.9layer skipping · 0.9gaussian surfels · 0.9classifier-free guidance · 0.9autoguidance · 0.9affine transformation · 0.9regularization · 0.8fine-tuning · 0.8effective rank analysis · 0.8
YearPublicationVenuePosition
2025 Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling
abstract
Diffusion models have emerged as a powerful tool for generating high-quality images, videos, and 3D content. While sampling guidance techniques like CFG improve quality, they reduce diversity and motion. Autoguidance mitigates these issues but demands extra weak model training, limiting its practicality for large-scale models. In this work, we introduce Spatiotemporal Skip Guidance (STG), a simple training-free sampling guidance method for enhancing transformer-based video diffusion models. STG employs an implicit weak model via self-perturbation, avoiding the need for external models or additional training. By selectively skipping spatiotemporal layers, STG produces an aligned, degraded version of the original model to boost sample quality without compromising diversity or dynamic degree. Our contributions include: (1) introducing STG as an efficient, high-performing guidance technique for video diffusion models, (2) eliminating the need for auxiliary models by simulating a weak model through layer skipping, and (3) ensuring quality-enhanced guidance without compromising sample diversity or dynamics unlike CFG. For additional results, visit https://junhahyung.github.io/STGuidance/.
Junha Hyung, Susung Hong, Min-Jung Kim 0001, Jaegul Choo
CVPR1
2025 Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs
abstract
Masked diffusion models (MDMs) offer a promising non-autoregressive alternative for large language modeling.Standard decoding methods for MDMs, such as confidence-based sampling, select tokens independently based on individual token confidences at each diffusion step.However, we observe that this independent token selection often results in generation orders resembling sequential autoregressive processes, limiting the advantages of non-autoregressive modeling.To mitigate this pheonomenon, we propose Reward-Weighted Sampling (RWS), a novel decoding strategy that leverages an external reward model to provide a principled global signal during the iterative diffusion process.Specifically, at each diffusion step, RWS evaluates the quality of the entire intermediate sequence and scales token logits accordingly, guiding token selection by integrating global sequence-level coherence.This method selectively increases the confidence of tokens that initially have lower scores, thereby promoting a more non-autoregressive generation order.Furthermore, we provide theoretical justification showing that rewardweighted logit scaling induces beneficial rank reversals in token selection and consistently improves expected reward.Experiments demonstrate that RWS significantly promotes nonautoregressive generation orders, leading to improvements across multiple evaluation metrics.These results highlight the effectiveness of integrating global signals in enhancing both the non-autoregressive properties and overall performance of MDMs.
Daehoon Gwak, Minseo Jung, Junwoo Park, Minho Park 0003, Chaehun Park, Junha Hyung, Jaegul Choo
EMNLP6
2025 SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars
abstract
Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.
Taewoong Kang, Marcel C. Bühler, Min-Jung Kim 0001, Sungwon Hwang, Junha Hyung, Hyojin Jang, Jaegul Choo
ICLR6
2025 Temporal In‑Context Fine‑Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models
abstract
Recent advances in text-to-video diffusion models have enabled high-quality video synthesis, but controllable generation remains challenging—particularly under limited data and compute. Existing fine-tuning methods for conditional generation often rely on external encoders or architectural modifications, which demand large datasets and are typically restricted to spatially aligned conditioning, limiting flexibility and scalability. In this work, we introduce Temporal In-Context Fine-Tuning (TIC-FT), an efficient and versatile approach with temporal reasoning for adapting pretrained video diffusion models to diverse conditional generation tasks. Our key idea is to concatenate condition and target frames along the temporal axis and insert intermediate buffer frames with progressively increasing noise levels. These buffer frames enable smooth transitions, aligning the fine-tuning process with the pretrained model’s temporal dynamics. TIC-FT is architecture-agnostic and achieves strong performance with as few as 10–30 training samples. We validate our method across a range of tasks—including image-to-video and video-to-video generation—using large-scale base models such as CogVideoX-5B and Wan-14B. Extensive experiments show that TIC-FT outperforms existing baselines in both condition fidelity and visual quality, while remaining highly efficient in both training and inference.
Junha Hyung, Jaegul Choo
NeurIPS2
2024 MagiCapture: High-Resolution Multi-Concept Portrait Customization
abstract
Large-scale text-to-image models including Stable Diffusion are capable of generating high-fidelity photorealistic portrait images. There is an active research area dedicated to personalizing these models, aiming to synthesize specific subjects or styles using provided sets of reference images. However, despite the plausible results from these personalization methods, they tend to produce images that often fall short of realism and are not yet on a commercially viable level. This is particularly noticeable in portrait image generation, where any unnatural artifact in human faces is easily discernible due to our inherent human bias. To address this, we introduce MagiCapture, a personalization method for integrating subject and style concepts to generate high-resolution portrait images using just a few subject and style references. For instance, given a handful of random selfies, our fine-tuned model can generate high-quality portrait images in specific styles, such as passport or profile photos. The main challenge with this task is the absence of ground truth for the composed concepts, leading to a reduction in the quality of the final output and an identity shift of the source subject. To address these issues, we present a novel Attention Refocusing loss coupled with auxiliary priors, both of which facilitate robust learning within this weakly supervised learning setting. Our pipeline also includes additional post-processing steps to ensure the creation of highly realistic outputs. MagiCapture outperforms other baselines in both quantitative and qualitative evaluations and can also be generalized to other non-human objects.
Junha Hyung, Jaeyo Shin, Jaegul Choo
AAAI1
2024 SelfSwapper: Self-supervised Face Swapping via Shape Agnostic Masked AutoEncoder
Junha Hyung, Sohyun Jung, Jaegul Choo
ECCV (55)2
2024 Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
abstract
3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction. This method utilizes 3D Gaussian representation and tile-based splatting techniques, bypassing the expensive neural field querying. Despite its potential, 3DGS encounters challenges such as needle-like artifacts, suboptimal geometries, and inaccurate normals caused by the Gaussians converging into anisotropic shapes with one dominant variance. We propose using the effective rank analysis to examine the shape statistics of 3D Gaussian primitives, and identify the Gaussians indeed converge into needle-like shapes with the effective rank 1. To address this, we introduce the effective rank as a regularization, which constrains the structure of the Gaussians. Our new regularization method enhances normal and geometry reconstruction while reducing needle-like artifacts. The approach can be integrated as an add-on module to other 3DGS variants, improving their quality without compromising visual fidelity. The project page is available at https://junhahyung.github.io/erankgs.github.io/.
Junha Hyung, Susung Hong, Sungwon Hwang, Jaegul Choo, Jin-Hwa Kim
NeurIPS1
2023 Local 3D Editing via 3D Distillation of CLIP Knowledge
abstract
3D content manipulation is an important computer vision task with many real-world applications (e.g., product design, cartoon generation, and 3D Avatar editing). Recently proposed 3D CANs can generate diverse photorealistic 3D-aware contents using Neural Radiance fields (NeRF). However, manipulation of NeRF still remains a challenging problem since the visual quality tends to degrade after manipulation and suboptimal control handles such as 2D semantic maps are used for manipulations. While text-guided manipulations have shown potential in 3D editing, such approaches often lack locality. To overcome these problems, we propose Local Editing NeRF (LENeRF), which only requires text inputs for fine-grained and localized manipulation. Specifically, we present three add-on modules of LENeRF, the Latent Residual Mapper, the Attention Field Network, and the Deformation Network, which are jointly usedfor local manipulations of 3D features by estimating a 3D attention field. The 3D attention field is learned in an unsupervised way, by distilling the zero-shot mask generation capability of CLIP to the 3D space with multi-view guidance. We conduct diverse experiments and thorough evaluations both quantitatively and qualitatively.11We will make our code publicly available.
Junha Hyung, Sungwon Hwang, Hyunji Lee, Jaegul Choo
CVPR1
2023 FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields
abstract
As recent advances in Neural Radiance Fields (NeRF) have enabled high-fidelity 3D face reconstruction and novel view synthesis, its manipulation also became an essential task in 3D vision. However, existing manipulation methods require extensive human labor, such as a user-provided semantic mask and manual attribute search unsuitable for non-expert users. Instead, our approach is designed to require a single text to manipulate a face reconstructed with NeRF. To do so, we first train a scene manipulator, a latent code-conditional deformable NeRF, over a dynamic scene to control a face deformation using the latent code. However, representing a scene deformation with a single latent code is unfavorable for compositing local deformations observed in different instances. As so, our proposed Position-conditional Anchor Compositor (PAC) learns to represent a manipulated scene with spatially varying latent codes. Their renderings with the scene manipulator are then optimized to yield high cosine similarity to a target text in CLIP embedding space for text-driven manipulation. To the best of our knowledge, our approach is the first to address the text-driven manipulation of a face reconstructed with NeRF. Extensive results, comparisons, and ablation studies demonstrate the effectiveness of our approach.
Sungwon Hwang, Junha Hyung, Min-Jung Kim 0001, Jaegul Choo
ICCV2