VLDB 2026 Research / reviewers in the wild / expert
Zhonghan Zhao
dblp:351/1252
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Adaptive Graph Pruning for Multi-Agent CommunicationabstractLarge Language Model (LLM) based multi-agent systems have shown impressive performance across various fields of tasks, further enhanced through collaborative debate and communication using carefully designed communication topologies. However, existing methods typically employ a fixed number of agents or static communication structures, requiring manual pre-definition, and thus struggle to dynamically adapt the number of agents and topology simultaneously to varying task complexities. In this paper, we propose Adaptive Graph Pruning (AGP), a novel task-adaptive multi-agent collaboration framework that jointly optimizes agent quantity (hard-pruning) and communication topology (soft-pruning). Specifically, our method employs a two-stage training strategy: firstly, independently training soft-pruning networks for different agent quantities to determine optimal agent-quantity-specific complete graphs and positional masks across specific tasks; and then jointly optimizing hard-pruning and soft-pruning within a maximum complete graph to dynamically configure the number of agents and their communication topologies per task. Extensive experiments demonstrate that our approach is: (1) High-performing, achieving state-of-the-art results across six benchmarks and consistently generalizes across multiple mainstream LLM architectures, with a increase in performance of 2.58% ∼ 9.84%; (2) Task-adaptive, dynamically constructing optimized communication topologies tailored to specific tasks, with an extremely high performance in all three task categories (general reasoning, mathematical reasoning, and code generation); (3) Token-economical, having fewer training steps and token consumption at the same time, with a decrease in token consumption of 90%+; and (4) Training-efficient, achieving high performance with very few training steps compared with other methods. The performance will surpass the existing baselines after about ten steps of training under six benchmarks. Our code and demos are publicly available at https://resurgamm.github.io/AGP/. Boyi Li 0002, Zhonghan Zhao, Der-Horng Lee, Gaoang Wang |
ECAI | 2 |
| 2025 | Efficient Transfer From Image-Based Large Multimodal Models to Video TasksabstractExtending image-based Large Multimodal Models (LMMs) to video-based LMMs always requires temporal modeling in the pre-training. However, training the temporal modules gradually erases the knowledge of visual features learned from various image-text-based scenarios, leading to degradation in some downstream tasks. % Adapting pre-trained video-based large language models (LLMs) to downstream fine-grained video understanding tasks always requires modeling on temporal modules. However, training the temporal modules during video pretraining gradually erases the knowledge of visual features learned from various image-text-based scenarios, leading to degradation in some downstream tasks. % Instead of tuning video-based LLMs to downstream tasks, To address this issue, in this paper, we introduce a novel, efficient transfer approach termed MTransLLAMA, which employs transfer learning from pre-trained image LMMs for fine-grained video tasks with only small-scale training sets. Our method enablesfewer trainable parametersand achievesfaster adaptationandhigher accuracythan pre-training video-based LMM models. Specifically, our method adopts early fusion between textual and visual features to capture fine-grained information, reuses spatial attention weights in temporal attentions for cyclical spatial-temporal reasoning, and introduces dynamic attention routing to capture both global and local information in spatial-temporal attentions. Experiments demonstrate that across multiple datasets and tasks, without relying on video pre-training, our model achieves state-of-the-art performance, enabling lightweight and efficient transfer from image-based LMMs to fine-grained video tasks. Shidong Cao, Zhonghan Zhao, Shengyu Hao, Wenhao Chai, Jenq-Neng Hwang, Hongwei Wang 0001, Gaoang Wang |
IEEE Trans. Multim. | 2 |
| 2025 | A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and DecisionabstractDeep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This article presents a comprehensive survey of deep learning in sports performance, focusing on three main aspects: algorithms, datasets and virtual environments, and challenges. First, we discuss the hierarchical structure of deep learning algorithms in sports performance which includes perception, comprehension and decision while comparing their strengths and weaknesses. Second, we list widely used existing datasets in sports and highlight their characteristics and limitations. Finally, we summarize current challenges and point out future trends of deep learning in sports. Our survey provides valuable reference material for researchers interested in deep learning in sports applications. Zhonghan Zhao, Wenhao Chai, Shengyu Hao, Wenhao Hu 0002, Guanhong Wang, Shidong Cao, Mingli Song, Jenq-Neng Hwang, Gaoang Wang |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | UniAP: Towards Universal Animal Perception in Vision via Few-Shot LearningabstractAnimal visual perception is an important technique for automatically monitoring animal health, understanding animal behaviors, and assisting animal-related research. However, it is challenging to design a deep learning-based perception model that can freely adapt to different animals across various perception tasks, due to the varying poses of a large diversity of animals, lacking data on rare species, and the semantic inconsistency of different tasks. We introduce UniAP, a novel Universal Animal Perception model that leverages few-shot learning to enable cross-species perception among various visual tasks. Our proposed model takes support images and labels as prompt guidance for a query image. Images and labels are processed through a Transformer-based encoder and a lightweight label encoder, respectively. Then a matching module is designed for aggregating information between prompt guidance and the query image, followed by a multi-head label decoder to generate outputs for various tasks. By capitalizing on the shared visual characteristics among different animals and tasks, UniAP enables the transfer of knowledge from well-studied species to those with limited labeled data or even unseen species. We demonstrate the effectiveness of UniAP through comprehensive experiments in pose estimation, segmentation, and classification tasks on diverse animal species, showcasing its ability to generalize and adapt to new classes with minimal labeled examples. Meiqi Sun, Zhonghan Zhao, Wenhao Chai, Hanjun Luo, Shidong Cao, Yanting Zhang 0001, Jenq-Neng Hwang, Gaoang Wang |
AAAI | 2 |
| 2024 | See and Think: Embodied Agent in Virtual Environment
Zhonghan Zhao, Wenhao Chai, Boyi Li 0002, Shengyu Hao, Shidong Cao, Tian Ye 0001, Gaoang Wang |
ECCV (8) | 1 |
| 2024 | Ego3DT: Tracking Every 3D Object in Ego-centric VideosabstractThe growing interest in embodied intelligence has brought ego-centric perspectives to contemporary research. One significant challenge within this realm is the accurate localization and tracking of objects in ego-centric videos, primarily due to the substantial variability in viewing angles. Addressing this issue, this paper introduces a novel zero-shot approach for the 3D reconstruction and tracking of all objects from the ego-centric video. We present Ego3DT, a novel framework that initially identifies and extracts detection and segmentation information of objects within the ego environment. Utilizing information from adjacent video frames, Ego3DT dynamically constructs a 3D scene of the ego view using a pre-trained 3D scene reconstruction model. Additionally, we have innovated a dynamic hierarchical association mechanism for creating stable 3D tracking trajectories of objects in ego-centric videos. Moreover, the efficacy of our approach is corroborated by extensive experiments on two newly compiled datasets, with 1.04 × - 2.90× in HOTA, showcasing the robustness and accuracy of our method in diverse ego-centric scenarios. Shengyu Hao, Wenhao Chai, Zhonghan Zhao, Meiqi Sun, Wendi Hu, Jieyang Zhou, Yixian Zhao, Yizhou Wang 0005, Gaoang Wang |
ACM Multimedia | 3 |