VLDB 2026 Research / reviewers in the wild / expert
Alexander Stepin
dblp:352/1163
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 2 · 2 since 2021Software engineering, systems software and programming languages · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ROAR: A Benchmark for NFT Rarity MetersabstractRarity meters are incorporated by industry and discursive by academia. Rarity, as an intuitive term, attracted numerous researchers to present their own view of it. While there is existing literature on comparing rarity meters, it requires access to NFT collection data, which can be challenging for researchers without a background in blockchain technology. This has created a demand for an easily accessible rarity meter benchmark. In this paper, we introduce the Rating over all Rarities (ROAR) benchmark, which includes data from one hundred popular NFT collections from the Ethereum blockchain, implemented a weighted correlation-based performance measurement function, as well as four state-of-the-art rarity meters (Rarity.tools, Kramer, OpenRarity, and NFTGo), along with a new rarity meter called ROAR. Our experiments show that the ROAR rarity meter, an ensemble of the other four meters, outperforms its competitors, with Rarity.tools and Kramer as runner-ups. The ROAR benchmark is a tool for examination and testing of rarity meter ideas, and we challenge readers to develop models that can outperform the ROAR rarity meter. Dmitry Belousov, Maksim Shuklin, Alexander Stepin, Yury Yanovich |
ICBC | 3 |
| 2023 | NFT SMASH: Game to Test Your NFT Rarity SenseabstractIn the demo, we present NFT SMASH-a game to test your NFT rarity sense. A rarity meter aims to be an immanent value estimator for NFTs: the rarer the NFT, the more expensive it is now compared to other NFTs within the same collection. While working with rarity meters, we designed and developed a game to examine how intuitive are their results. The BAYC collection data mining, rarity computation with the Kramer algorithm, and a web game application are essential parts of the demo design. The game is a five-round binary choice of picture followed by the game run summary. Mikhail Krasnoselskii, Yash Madhwal, Alexander Stepin, Yury Yanovich |
ICBC | 3 |