Worameth Chinchuthakun

dblp:352/5626 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 86% Robot manipulation · 11% 3D vision · 3%
Computer graphics and multimedia
2 papers
Image and video processing · 44% Computational photography and imaging · 39% Rendering · 17%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
2.432025
LUSD: Localized Update Score Distillation for Text-Guided Image Editing · ICCV 2025
Diffusion Sampling with Momentum for Mitigating Divergence Artifacts · ICLR 2024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Computational photography and imaging
illumination estimation
1.822026
DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2026
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Image and video processing › image restoration › image inpainting
diffusion-based inpainting
1.012026
DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Image and video processing › image restoration
image inpainting
1.012026
DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Robotics › Robot manipulation › assembly
object insertion
0.912025
LUSD: Localized Update Score Distillation for Text-Guided Image Editing · ICCV 2025
Machine learning › Generative modeling › diffusion model
score distillation sampling
0.912025
LUSD: Localized Update Score Distillation for Text-Guided Image Editing · ICCV 2025
Machine learning › Generative modeling › diffusion model › image editing
text-guided image editing
0.912025
LUSD: Localized Update Score Distillation for Text-Guided Image Editing · ICCV 2025
Machine learning › Generative modeling › diffusion model › image editing
diffusion-based image editing
0.812024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Machine learning › Generative modeling › diffusion model › diffusion sampling
diffusion ODE solvers
0.812024
Diffusion Sampling with Momentum for Mitigating Divergence Artifacts · ICLR 2024
Machine learning › Generative modeling › diffusion model
diffusion sampling
0.812024
Diffusion Sampling with Momentum for Mitigating Divergence Artifacts · ICLR 2024
Rendering › global illumination
image-based lighting
0.812024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.312025
LUSD: Localized Update Score Distillation for Text-Guided Image Editing · ICCV 2025
Computer vision › 3D vision
inverse rendering
0.212024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.5LoRA fine-tuning · 2.5exposure bracketing · 1.5chrome ball inpainting · 1.0score distillation · 0.9gradient filtering-normalization · 0.9attention-based spatial regularization · 0.9higher-order numerical method · 0.8heavy-ball momentum · 0.8ODE/SDE solver · 0.8
YearPublicationVenuePosition
2026 DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting
abstract
We introduce a simple yet effective technique for estimating lighting from a single low-dynamic-range (LDR) image by reframing the task as a chrome ball inpainting problem. This approach leverages a pre-trained diffusion model, Stable Diffusion XL, to overcome the generalization failures of existing methods that rely on limited HDR panorama datasets. While conceptually simple, the task remains challenging because diffusion models often insert incorrect or inconsistent content and cannot readily generate chrome balls in HDR format. Our analysis reveals that the inpainting process is highly sensitive to the initial noise in the diffusion process, occasionally resulting in unrealistic outputs. To address this, we first introduce DiffusionLight (Phongthawee et al. 2024), which uses iterative inpainting to compute a median chrome ball from multiple outputs to serve as a stable, low-frequency lighting prior that guides the generation of a high-quality final result. To generate high-dynamic-range (HDR) light probes, an Exposure LoRA is fine-tuned to create LDR images at multiple exposure values, which are then merged. While effective, DiffusionLight is time-intensive, requiring approximately 30 minutes per estimation. To reduce this overhead, we introduce DiffusionLight-Turbo, which reduces the runtime to about 30 seconds with minimal quality loss. This 60x speedup is achieved by training a Turbo LoRA to directly predict the averaged chrome balls from the iterative process. Inference is further streamlined into a single denoising pass using a LoRA swapping technique. Experimental results that show our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.
Worameth Chinchuthakun, Pakkapon Phongthawee, Amit Raj, Varun Jampani, Pramook Khungurn, Supasorn Suwajanakorn
IEEE Trans. Pattern Anal. Mach. Intell.1
2025 LUSD: Localized Update Score Distillation for Text-Guided Image Editing
abstract
While diffusion models show promising results in image editing given a target prompt, achieving both prompt fidelity and background preservation remains difficult. Recent works have introduced score distillation techniques that leverage the rich generative prior of text-to-image diffusion models to solve this task without additional fine-tuning. However, these methods often struggle with tasks such as object insertion. Our investigation of these failures reveals significant variations in gradient magnitude and spatial distribution, making hyperparameter tuning highly input-specific or unsuccessful. To address this, we propose two simple yet effective modifications: attention-based spatial regularization and gradient filtering-normalization, both aimed at reducing these variations during gradient updates. Experimental results show our method outperforms state-of-the-art score distillation techniques in prompt fidelity, improving successful edits while preserving the background. Users also preferred our method over state-of-the-art techniques across three metrics, and by 58-64% overall.
Worameth Chinchuthakun, Tossaporn Saengja, Nontawat Tritrong, Pitchaporn Rewatbowornwong, Pramook Khungurn, Supasorn Suwajanakorn
ICCV1
2024 DiffusionLight: Light Probes for Free by Painting a Chrome Ball
abstract
We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate chrome balls in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.
Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani, Amit Raj, Pramook Khungurn, Supasorn Suwajanakorn
CVPR2
2024 Diffusion Sampling with Momentum for Mitigating Divergence Artifacts
abstract
Despite the remarkable success of diffusion models in image generation, slow sampling remains a persistent issue. To accelerate the sampling process, prior studies have reformulated diffusion sampling as an ODE/SDE and introduced higher-order numerical methods. However, these methods often produce divergence artifacts, especially with a low number of sampling steps, which limits the achievable acceleration. In this paper, we investigate the potential causes of these artifacts and suggest that the small stability regions of these methods could be the principal cause. To address this issue, we propose two novel techniques. The first technique involves the incorporation of Heavy Ball (HB) momentum, a well-known technique for improving optimization, into existing diffusion numerical methods to expand their stability regions. We also prove that the resulting methods have first-order convergence. The second technique, called Generalized Heavy Ball (GHVB), constructs a new high-order method that offers a variable trade-off between accuracy and artifact suppression. Experimental results show that our techniques are highly effective in reducing artifacts and improving image quality, surpassing state-of-the-art diffusion solvers on both pixel-based and latent-based diffusion models for low-step sampling. Our research provides novel insights into the design of numerical methods for future diffusion work.
Suttisak Wisadwongsa, Worameth Chinchuthakun, Pramook Khungurn, Amit Raj, Supasorn Suwajanakorn
ICLR2