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The Anh Hoang

dblp:352/8701 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Autonomous driving · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving › multi-vehicle coordination
intersection management
0.712023
Intersection Coordination with Priority-Based Search for Autonomous Vehicles · AAAI 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.712023
Intersection Coordination with Priority-Based Search for Autonomous Vehicles · AAAI 2023

Methods — techniques the papers use, named apart from their topics

multi-agent path finding · 0.7mixed-integer linear programming · 0.7
YearPublicationVenuePosition
2023 Intersection Coordination with Priority-Based Search for Autonomous Vehicles
abstract
The development of connected and autonomous vehicles opens an opportunity to manage intersections without signals. One promising approach is to use a central autonomous intersection manager to optimize the movement of the vehicles in the intersection. Existing work uses Mixed Integer Linear Programming (MILP) to find optimal solutions for this problem but is time-consuming and cannot be applied in real-time. On the other hand, the coordination of the vehicles is essentially a Multi-Agent Path Finding (MAPF) problem, for which dozens of efficient algorithms have been proposed in recent years. Inspired by these MAPF algorithms, we propose a three-level algorithm called PSL to solve the intersection coordination problem. Theoretically, PSL is complete and polynomial-time in the number of vehicles. Empirically, PSL runs significantly faster with only a slight compromise in the solution quality than the optimal MILP method. It also generates significantly better solutions with a slightly larger runtime than the traditional First-Come-First-Served strategy.
Jiaoyang Li 0001, The Anh Hoang, Eugene Lin, Hai Le Vu 0001, Sven Koenig
AAAI2