Haoyu Zhen

dblp:353/0317 · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 28% Generative modeling · 16% Robot manipulation · 14%
Computer graphics and multimedia
2 papers
Audio and music processing · 57% Geometric modeling and processing · 43%

Topics — the 24 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
1.422024
3D-VLA: A 3D Vision-Language-Action Generative World Model · ICML 2024
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Machine learning › Generative modeling
multimodal generation
0.912025
RapVerse: Coherent Vocals and Whole-Body Motion Generation from Text · ICCV 2025
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation
0.912025
RapVerse: Coherent Vocals and Whole-Body Motion Generation from Text · ICCV 2025
Audio and music processing › music generation
singing voice synthesis
0.912025
RapVerse: Coherent Vocals and Whole-Body Motion Generation from Text · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.812024
3D-VLA: A 3D Vision-Language-Action Generative World Model · ICML 2024
Robotics › Robot manipulation
embodied foundation models
0.812024
3D-VLA: A 3D Vision-Language-Action Generative World Model · ICML 2024
Robotics › Robot manipulation › embodied foundation models
vision-language-action model
0.812024
3D-VLA: A 3D Vision-Language-Action Generative World Model · ICML 2024
Computer vision › 3D vision
3d localization
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › Vision and language › 3d vision and language
3d question answering
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › 3D vision
3d shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › Vision and language › vision-language model
3d vision-language model
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › 3D vision › 3d scene understanding
3d visual grounding
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › 3D vision › 3d shape reconstruction
category-level shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Machine learning › Learning theory
classification
0.712023
Relative Entropic Optimal Transport: a (Prior-aware) Matching Perspective to (Unbalanced) Classification · NeurIPS 2023
Machine learning › Representation and self-supervised learning
contrastive learning
0.712023
Understanding and Generalizing Contrastive Learning from the Inverse Optimal Transport Perspective · ICML 2023
Machine learning › Learning theory
contrastive learning theory
0.712023
Understanding and Generalizing Contrastive Learning from the Inverse Optimal Transport Perspective · ICML 2023
Machine learning › Representation and self-supervised learning › contrastive learning
contrastive loss
0.712023
Understanding and Generalizing Contrastive Learning from the Inverse Optimal Transport Perspective · ICML 2023
Machine learning › Optimization for machine learning › optimal transport
entropic optimal transport
0.712023
Relative Entropic Optimal Transport: a (Prior-aware) Matching Perspective to (Unbalanced) Classification · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Machine learning › Learning paradigms
long-tailed recognition
0.712023
Relative Entropic Optimal Transport: a (Prior-aware) Matching Perspective to (Unbalanced) Classification · NeurIPS 2023
Machine learning › Optimization for machine learning
optimal transport
0.712023
Relative Entropic Optimal Transport: a (Prior-aware) Matching Perspective to (Unbalanced) Classification · NeurIPS 2023
Geometric modeling and processing
shape deformation
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Machine learning › Generative modeling › audio generation
text-to-audio generation
0.312025
RapVerse: Coherent Vocals and Whole-Body Motion Generation from Text · ICCV 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.212023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

shape deformation · 1.3pose estimation · 1.3inverse optimal transport · 1.34d representation learning · 0.9large language model · 0.8diffusion model · 0.8multi-view rendering · 0.7bi-level optimization · 0.73d feature extraction · 0.72D VLM backbone · 0.7
YearPublicationVenuePosition
2025 RapVerse: Coherent Vocals and Whole-Body Motion Generation from Text
Jiaben Chen, Xin Yan 0008, Siyuan Cen, Qinwei Ma, Haoyu Zhen, Kaizhi Qian, Lie Lu, Chuang Gan 0001
ICCV7
2025 Learning 4D Embodied World Models
Haoyu Zhen, Qiao Sun 0003, Yilun Du, Chuang Gan 0001
ICCV1
2024 Color-NeuS: Reconstructing Neural Implicit Surfaces with Color
abstract
The reconstruction of object surfaces from multi-view images or monocular video is a fundamental issue in computer vision. However, much of the recent research concentrates on reconstructing geometry through implicit or explicit methods. In this paper, we shift our focus towards reconstructing mesh in conjunction with color. We remove the view-dependent color from neural volume rendering while retaining volume rendering performance through a relighting network. Mesh is extracted from the signed distance function (SDF) network for the surface, and color for each surface vertex is drawn from the global color network. To evaluate our approach, we conceived a in hand object scanning task featuring numerous occlusions and dramatic shifts in lighting conditions. We’ve gathered several videos for this task, and the results surpass those of any existing methods capable of reconstructing mesh alongside color. Additionally, our method’s performance was assessed using public datasets, including DTU, BlendedMVS, and OmniObject3D. The results indicated that our method performs well across all these datasets. Project page: colmar-zlicheng.github.io/color_neus.
Licheng Zhong, Lixin Yang 0001, Kailin Li 0001, Haoyu Zhen, Cewu Lu
3DV4
2024 3D-VLA: A 3D Vision-Language-Action Generative World Model
abstract
Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action, neglecting the vast dynamics of the world and the relations between actions and dynamics. In contrast, human beings are endowed with world models that depict imagination about future scenarios to plan action accordingly. To this end, we propose 3D-VLA by introducing a new family of embodied foundation models that seamlessly link 3D perception, reasoning, and action through a generative world model. Specifically, 3D-VLA is built on top of a 3D-based large language model (LLM) and a set of action tokens is introduced to engage with the embodied environment. Furthermore, to inject generation abilities into the model, we train the embodied diffusion models and align them into the LLM for predicting the goal image and point cloud. To train our 3D-VLA, we curate a large-scale 3D embodied instruction dataset by extracting vast 3D-related information from existing robotics datasets. Our experiments on held-in datasets demonstrate that 3D-VLA significantly improves the reasoning, multimodality generation and planning capabilities in embodied environments, showcasing its potential in real-world applications.
Haoyu Zhen, Xiaowen Qiu, Peihao Chen, Xin Yan 0008, Yilun Du, Yining Hong, Chuang Gan 0001
ICML1
2023 Chord: Category-level Hand-held Object Reconstruction via Shape Deformation
abstract
In daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have encountered difficulties in reconstructing the precise shapes of hand-held objects, primarily owing to a deficiency in prior shape knowledge and inadequate data for training. As illustrated, given a particular type of tool, such as a mug, despite its infinite variations in shape and appearance, humans have a limited number of ‘effective’ modes and poses for its manipulation. This can be attributed to the fact that humans have mastered the shape prior of the ‘mug’ category, and can quickly establish the corresponding relations between different mug instances and the prior, such as where the rim and handle are located. In light of this, we propose a new method, Chord, for Category-level Hand-held Object Reconstruction via shape Deformation. Chord deforms a categorical shape prior for reconstructing the intra-class objects. To ensure accurate reconstruction, we empower Chord with three types of awareness: appearance, shape, and interacting pose. In addition, we have constructed a new dataset, Comic, of category-level hand-object interaction. Comic contains a rich array of object instances, materials, hand interactions, and viewing directions. Extensive evaluation shows that Chord outperforms state-of-the-art approaches in both quantitative and qualitative measures. Code, model, and datasets are available at https://kailinli.github.io/CHORD
Kailin Li 0001, Lixin Yang 0001, Haoyu Zhen, Zenan Lin, Xinyu Zhan 0001, Licheng Zhong, Jian Xu 0027, Kejian Wu, Cewu Lu
ICCV3
2023 Understanding and Generalizing Contrastive Learning from the Inverse Optimal Transport Perspective
abstract
Previous research on contrastive learning (CL) has primarily focused on pairwise views to learn representations by attracting positive samples and repelling negative ones. In this work, we aim to understand and generalize CL from a point set matching perspective, instead of the comparison between two points. Specifically, we formulate CL as a form of inverse optimal transport (IOT), which involves a bilevel optimization procedure for learning where the outter minimization aims to learn the representations and the inner is to learn the coupling (i.e. the probability of matching matrix) between the point sets. Specifically, by adjusting the relaxation degree of constraints in the inner minimization, we obtain three contrastive losses and show that the dominant contrastive loss in literature InfoNCE falls into one of these losses. This reveals a new and more general algorithmic framework for CL. Additionally, the soft matching scheme in IOT induces a uniformity penalty to enhance representation learning which is akin to the CL's uniformity. Results on vision benchmarks show the effectiveness of our derived loss family and the new uniformity term.
Liangliang Shi, Gu Zhang, Haoyu Zhen, Jintao Fan, Junchi Yan
ICML3
2023 3D-LLM: Injecting the 3D World into Large Language Models
abstract
Large language models (LLMs) and Vision-Language Models (VLMs) have been proved to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models, and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi-view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs could better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (\textit{e.g.}, the BLEU-1 score surpasses state-of-the-art score by 9\%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs. Our model and data will be publicly available.
Yining Hong, Haoyu Zhen, Peihao Chen, Shuhong Zheng, Yilun Du, Zhenfang Chen, Chuang Gan 0001
NeurIPS2
2023 Relative Entropic Optimal Transport: a (Prior-aware) Matching Perspective to (Unbalanced) Classification
abstract
Classification is a fundamental problem in machine learning, and considerable efforts have been recently devoted to the demanding long-tailed setting due to its prevalence in nature. Departure from the Bayesian framework, this paper rethinks classification from a matching perspective by studying the matching probability between samples and labels with optimal transport (OT) formulation. Specifically, we first propose a new variant of optimal transport, called Relative Entropic Optimal Transport (RE-OT), which guides the coupling solution to a known prior information matrix. We gives some theoretical results and their proof for RE-OT and surprisingly find RE-OT can help to deblur for barycenter images. Then we adopt inverse RE-OT for training long-tailed data and find that the loss derived from RE-OT has a similar form to Softmax-based cross-entropy loss, indicating a close connection between optimal transport and classification and the potential for transferring concepts between these two academic fields, such as barycentric projection in OT, which can map the labels back to the feature space. We further derive an epoch-varying RE-OT loss, and do the experiments on unbalanced image classification, molecule classification, instance segmentation and representation learning. Experimental results show its effectiveness.
Liangliang Shi, Haoyu Zhen, Gu Zhang, Junchi Yan
NeurIPS2