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Dylan Hu

dblp:353/2601 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0001-9456-9470ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 61% Visual content generation and editing · 30% Virtual and augmented reality · 9%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.812024
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.812024
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024
Computer vision › 3D vision › implicit neural representation
neural field
0.812024
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024
Rendering › procedural texture synthesis
procedural noise
0.812024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns · ACM Trans. Graph. 2024
Rendering
procedural texture synthesis
0.812024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns · ACM Trans. Graph. 2024
Virtual and augmented reality
immersive video
0.212024
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.5network conditioning · 0.8denoising diffusion model · 0.8data augmentation · 0.8
YearPublicationVenuePosition
2024 DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields
abstract
Advances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes. However, their capabilities lag behind those offered by conventional representations such as 2D videos because of algorithmic challenges and the lack of large-scale multi-view real-world datasets. We address the dataset limitation with DiVa-360, a real-world 360° dynamic visual dataset that contains synchronized high-resolution and long-duration multi-view video sequences of table-scale scenes captured using a customized low-cost system with 53 cameras. It contains 21 object-centric sequences categorized by different motion types, 25 intricate hand-object interaction sequences, and 8 long-duration sequences for a total of 17.4 M image frames. In addition, we provide foreground-background segmentation masks, synchronized audio, and text descriptions. We benchmark the state-of-the-art dynamic neural field methods on DiVa-360 and provide insights about existing methods and future challenges on long-duration neural field capture.
Cheng-You Lu, Peisen Zhou, Angela Xing, Chandradeep Pokhariya, Arnab Dey 0001, Ishaan Nikhil Shah, Rugved Mavidipalli, Dylan Hu, Andrew I. Comport, Srinath Sridhar 0002
CVPR8
2024 One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
abstract
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters plus a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance. Open-sourced materials can be found at https://armanmaesumi.github.io/onenoise/
Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie 0001
ACM Trans. Graph.2