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Kangrui Ye

dblp:353/4719 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 93% Computational photography and imaging · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
2d gaussian splatting
0.912025
2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025
Rendering
inverse rendering
0.912025
2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025
Rendering › relighting
outdoor scene relighting
0.912025
2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025
Computational photography and imaging
illumination estimation
0.312025
2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025

Methods — techniques the papers use, named apart from their topics

visibility-driven shadow modeling · 0.9lighting-based group learning · 0.9gaussian splatting · 0.9
YearPublicationVenuePosition
2025 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting
abstract
Gaussian splatting techniques have recently revolutionized outdoor scene decomposition and relighting through multi-view images. However, achieving high rendering quality still requires a fixed lighting condition among all input views, which is costly or even impractical to capture in outdoor scenes. In this paper, we propose outdoor scene decomposition and relighting with 2D Gaussian splatting (OSDR-GS), a novel inverse rendering strategy under outdoor changing and unknown lighting conditions. Firstly, we present a lighting-based group learning framework that categorizes input images into multiple lighting groups, to learn the separate lighting from each group individually. Secondly, OSDR-GS introduces a fine-grained outdoor lighting component to represent sun-light and sky-light, respectively, which are also adjusted via the correlative exposure factors adaptively. Finally, we construct a visibility-driven shadow module to characterize the nuanced interplay of light and occlusion realistically, for eliminating the uncertainty of dark pixels on lighting-based group learning. Extensive experiments on multiple challenging outdoor datasets validate the effectiveness of OSDR-GS, which achieves the state-of-the-art performance in changing lighting scene inverse rendering.
Wei Feng 0005, Kangrui Ye, Qi Zhang 0071, Qian Zhang 0051, Nan Li 0048
IJCAI2