Demo Data from VLDB 2026 / reviewers in the wild / expert
Kangrui Ye
dblp:353/4719
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 93% Computational photography and imaging · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
2d gaussian splatting |
0.9 | 1 | 2025 | 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025 |
Rendering › relighting
outdoor scene relighting |
0.9 | 1 | 2025 | 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025 |
Computational photography and imaging
illumination estimation |
0.3 | 1 | 2025 | 2D Gaussian Splatting for Outdoor Scene Decomposition and Relighting · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
visibility-driven shadow modeling · 0.9lighting-based group learning · 0.9gaussian splatting · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 2D Gaussian Splatting for Outdoor Scene Decomposition and RelightingabstractGaussian splatting techniques have recently revolutionized outdoor scene decomposition and relighting through multi-view images. However, achieving high rendering quality still requires a fixed lighting condition among all input views, which is costly or even impractical to capture in outdoor scenes. In this paper, we propose outdoor scene decomposition and relighting with 2D Gaussian splatting (OSDR-GS), a novel inverse rendering strategy under outdoor changing and unknown lighting conditions. Firstly, we present a lighting-based group learning framework that categorizes input images into multiple lighting groups, to learn the separate lighting from each group individually. Secondly, OSDR-GS introduces a fine-grained outdoor lighting component to represent sun-light and sky-light, respectively, which are also adjusted via the correlative exposure factors adaptively. Finally, we construct a visibility-driven shadow module to characterize the nuanced interplay of light and occlusion realistically, for eliminating the uncertainty of dark pixels on lighting-based group learning. Extensive experiments on multiple challenging outdoor datasets validate the effectiveness of OSDR-GS, which achieves the state-of-the-art performance in changing lighting scene inverse rendering. Wei Feng 0005, Kangrui Ye, Qi Zhang 0071, Qian Zhang 0051, Nan Li 0048 |
IJCAI | 2 |