VLDB 2026 Research / reviewers in the wild / expert
Lisa R. Peng
dblp:353/9066
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 43% Graph learning · 23% Reinforcement learning · 17% | |
| Theoretical computer science
1 paper |
Graph algorithms and graph theory · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
object pose estimation |
0.7 | 1 | 2023 | Certifiable Object Pose Estimation: Foundations, Learning Models, and Self-Training · IEEE Trans. Robotics 2023 |
Computer vision › 3D vision › pose estimation › learning-based pose estimation
self-supervised pose estimation |
0.7 | 1 | 2023 | Certifiable Object Pose Estimation: Foundations, Learning Models, and Self-Training · IEEE Trans. Robotics 2023 |
Computer vision › 3D vision › 3d scene understanding
3d scene graph |
0.6 | 1 | 2022 | Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022 |
Machine learning › Reinforcement learning › reinforcement learning for control
navigation policy learning |
0.6 | 1 | 2022 | Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022 |
Robotics › Robot navigation and mapping
semantic mapping |
0.6 | 1 | 2022 | Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022 |
Machine learning › Graph learning › graph neural network
expressive power |
0.5 | 1 | 2021 | Neural Trees for Learning on Graphs · NeurIPS 2021 |
Machine learning › Graph learning
graph neural network |
0.5 | 1 | 2021 | Neural Trees for Learning on Graphs · NeurIPS 2021 |
Machine learning › Trustworthy machine learning
uncertainty and robustness |
0.2 | 1 | 2023 | Certifiable Object Pose Estimation: Foundations, Learning Models, and Self-Training · IEEE Trans. Robotics 2023 |
Machine learning › Reinforcement learning
policy learning |
0.2 | 1 | 2022 | Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022 |
Graph algorithms and graph theory › graph theory › graph parameters › graph width parameters
treewidth |
0.1 | 1 | 2021 | Neural Trees for Learning on Graphs · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
message passing · 1.0hierarchical tree construction · 1.0graph sub-sampling · 1.0self-training · 0.7point cloud processing · 0.7differentiable optimization · 0.7reinforcement learning · 0.6graph neural network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Certifiable Object Pose Estimation: Foundations, Learning Models, and Self-TrainingabstractIn this article, we consider acertifiableobject pose estimation problem, where—given a partial point cloud of an object—the goal is to not only estimate the object pose, but also provide a certificate of correctness for the resulting estimate. Our first contribution is a general theory of certification for end-to-end perception models. In particular, we introduce the notion of$\zeta$-correctness, which bounds the distance between an estimate and the ground truth. We then show that$\zeta$-correctness can be assessed by implementing two certificates: 1) a certificate ofobservable correctness, which asserts if the model output is consistent with the input data and prior information; and 2) a certificate ofnondegeneracy, which asserts whether the input data are sufficient to compute a unique estimate. Our second contribution is to apply this theory and design a new learning-based certifiable pose estimator. In particular, we proposeC-3PO, a semantic-keypoint-based pose estimation model, augmented with the two certificates, to solve the certifiable pose estimation problem.C-3POalso includes akeypoint corrector, implemented as a differentiable optimization layer, that can correct large detection errors (e.g., due to the sim-to-real gap). Our third contribution is a novel self-supervised training approach that uses our certificate of observable correctness to provide the supervisory signal toC-3POduring training. In it, the model trains only on the observably correct input–output pairs produced in each batch and at each iteration. As training progresses, we see that the observably correct input–output pairs grow, eventually reaching near 100% in many cases. We conduct extensive experiments to evaluate the performance of the corrector, the certification, and the proposed self-supervised training using the ShapeNet and YCB datasets. The experiments show that 1) standard semantic-keypoint-based methods (which constitute the backbone ofC-3PO) outperform more recent alternatives in challenging problem instances; 2)C-3POfurther improves performance and significantly outperforms all the baselines; and 3)C-3PO’s certificates are able to discern correct pose estimates.1 Rajat Talak, Lisa R. Peng, Luca Carlone |
IEEE Trans. Robotics | 2 |
| 2022 | Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural NetworksabstractRepresentations are crucial for a robot to learn effective navigation policies. Recent work has shown that mid-level perceptual abstractions, such as depth estimates or 2D semantic segmentation, lead to more effective policies when provided as observations in place of raw sensor data (e.g., RGB images). However, such policies must still learn latent three-dimensional scene properties from mid-level abstractions. In contrast, high-level, hierarchical representations such as 3D scene graphs explicitly provide a scene's geometry, topology, and semantics, making them compelling representations for navigation. In this work, we present a reinforcement learning framework that leverages high-level hierarchical representations to learn navigation policies. Towards this goal, we propose a graph neural network architecture and show how to embed a 3D scene graph into an agent-centric feature space, which enables the robot to learn policies that map 3D scene graphs to a platform-agnostic control space (e.g., go straight, turn left). For each node in the scene graph, our method uses features that capture occupancy and semantic content, while explicitly retaining memory of the robot trajectory. We demonstrate the effectiveness of our method against commonly used visuomotor policies in a challenging multi-object search task. These experiments and supporting ablation studies show that our method leads to more effective object search behaviors, exhibits improved long-term memory, and successfully leverages hierarchical information to guide its navigation objectives. Zachary Ravichandran, Lisa R. Peng, Nathan Hughes, J. Daniel Griffith, Luca Carlone |
ICRA | 2 |
| 2021 | Neural Trees for Learning on GraphsabstractGraph Neural Networks (GNNs) have emerged as a flexible and powerful approach for learning over graphs. Despite this success, existing GNNs are constrained by their local message-passing architecture and are provably limited in their expressive power. In this work, we propose a new GNN architecture – the Neural Tree. The neural tree architecture does not perform message passing on the input graph, but on a tree-structured graph, called the H-tree, that is constructed from the input graph. Nodes in the H-tree correspond to subgraphs in the input graph, and they are reorganized in a hierarchical manner such that the parent of a node in the H-tree always corresponds to a larger subgraph in the input graph. We show that the neural tree architecture can approximate any smooth probability distribution function over an undirected graph. We also prove that the number of parameters needed to achieve an $\epsilon$-approximation of the distribution function is exponential in the treewidth of the input graph, but linear in its size. We prove that any continuous G-invariant/equivariant function can be approximated by a nonlinear combination of such probability distribution functions over G. We apply the neural tree to semi-supervised node classification in 3D scene graphs, and show that these theoretical properties translate into significant gains in prediction accuracy, over the more traditional GNN architectures. We also show the applicability of the neural tree architecture to citation networks with large treewidth, by using a graph sub-sampling technique. Rajat Talak, Lisa R. Peng, Luca Carlone |
NeurIPS | 3 |