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Kiarash Kazari

dblp:354/0643 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0002-1958-5446ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
1 paper
Trustworthy machine learning · 50% Reinforcement learning · 50%
Computer networks
1 paper
Wireless networking · 39% Edge and fog computing · 30% Content delivery and video streaming · 30%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › zero-sum game
colonel blotto game
0.912025
Quickest Detection of Adversarial Attacks Against Correlated Equilibria · AAAI 2025
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium
0.912025
Quickest Detection of Adversarial Attacks Against Correlated Equilibria · AAAI 2025
Algorithmic game theory and mechanism design
equilibrium computation
0.912025
Quickest Detection of Adversarial Attacks Against Correlated Equilibria · AAAI 2025
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.912025
Quickest Detection of Adversarial Attacks Against Correlated Equilibria · AAAI 2025
Edge and fog computing › edge caching
cache update policy
0.812024
Cache Update and Delivery of Dynamic Contents: A Stochastic Game Approach · IEEE Trans. Mob. Comput. 2024
Content delivery and video streaming › caching
dynamic content caching
0.812024
Cache Update and Delivery of Dynamic Contents: A Stochastic Game Approach · IEEE Trans. Mob. Comput. 2024
Wireless networking
wireless caching
0.812024
Cache Update and Delivery of Dynamic Contents: A Stochastic Game Approach · IEEE Trans. Mob. Comput. 2024
Machine learning › Trustworthy machine learning › adversarial machine learning › adversarial defense
adversarial example detection
0.712023
Decentralized Anomaly Detection in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2023
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.712023
Decentralized Anomaly Detection in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.712023
Decentralized Anomaly Detection in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Decentralized Anomaly Detection in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2023
Network security › intrusion detection and prevention
intrusion detection
0.312025
Quickest Detection of Adversarial Attacks Against Correlated Equilibria · AAAI 2025
Wireless networking › WLAN
wireless access point
0.212024
Cache Update and Delivery of Dynamic Contents: A Stochastic Game Approach · IEEE Trans. Mob. Comput. 2024

Methods — techniques the papers use, named apart from their topics

quickest change detection · 1.7CUSUM · 1.7vickrey-clarke-groves mechanism · 0.8stochastic game · 0.8nash equilibrium · 0.8markov-modulated poisson process · 0.8recurrent neural network · 0.7dual optimization · 0.7constrained reinforcement learning · 0.7
YearPublicationVenuePosition
2025 Quickest Detection of Adversarial Attacks Against Correlated Equilibria
abstract
We consider correlated equilibria in an adversarial environment, where an adversary can compromise the public signal used by the players for choosing their strategies, while players aim at detecting a potential attack as soon as possible to avoid loss of utility. We model the interaction between the adversary and the players as a zero-sum game and we derive the maxmin strategies for both the defender and the attacker using the framework of quickest change detection. We define a class of adversarial strategies that achieve the optimal trade-off between the impact and the detectability of the attack for the adversary and show that a generalized CUSUM scheme is asymptotically optimal for their detection. Our numerical results on the Sioux-Falls benchmark traffic routing game show that the proposed detection scheme can effectively limit the utility loss by a potential adversary.
Kiarash Kazari, Aris Kanellopoulos, György Dán
AAAI1
2025 Distributed Detection of Adversarial Attacks in Multi-Agent Reinforcement Learning with Continuous Action Space
abstract
We address the problem of detecting adversarial attacks against cooperative multi-agent reinforcement learning with continuous action space. We propose a decentralized detector that relies solely on the local observations of the agents and makes use of a statistical characterization of the normal behavior of observable agents. The proposed detector utilizes deep neural networks to approximate the normal behavior of agents as parametric multivariate Gaussian distributions. Based on the predicted density functions, we define a normality score and provide a characterization of its mean and variance. This characterization allows us to employ a two-sided CUSUM procedure for detecting deviations of the normality score from its mean, serving as a detector of anomalous behavior in real-time. We evaluate our scheme on various multi-agent PettingZoo benchmarks against different state-of-the-art attack methods, and our results demonstrate the effectiveness of our method in detecting impactful adversarial attacks. Particularly, it outperforms the discrete counterpart by achieving AUC-ROC scores of over 0.95 against the most impactful attacks in all evaluated environments.
Kiarash Kazari, Ezzeldin Shereen, György Dán
ECAI1
2024 Cache Update and Delivery of Dynamic Contents: A Stochastic Game Approach
abstract
In this paper, we propose a cache update policy for wireless networks considering dynamic popularity for file requests. Our network scenario is a wireless network comprised of some cache-equipped access points (APs) which are deployed densely in an area and have connections with core network servers. We model the dynamics of file requests as Markov-modulated Poisson processes. Considering the congestion-dependent delay of APs' services and their overlapping coverage areas, we model the cache service for the cache-missed requests, as a stochastic game in which a Vickrey–Clarke–Groves (VCG) mechanism is exploited at each stage of the game as our proposed file routing policy, and the APs decide independently how to update their caches regarding the routed files. To this end, the APs' utilities are defined based on long-term average file delivery delay including the queueing delay in APs. By finding the Nash equilibrium of the game, we propose policies for both delivery and cache update of dynamic contents. Finally, by comparing numerical results of our proposed scheme with some conventional caching schemes, we show significant improvements in network performance in terms of file delivery delay in different conditions.
Kiarash Kazari, Farid Ashtiani, Mahtab Mirmohseni
IEEE Trans. Mob. Comput.1
2023 Decentralized Anomaly Detection in Cooperative Multi-Agent Reinforcement Learning
abstract
We consider the problem of detecting adversarial attacks against cooperative multi-agent reinforcement learning. We propose a decentralized scheme that allows agents to detect the abnormal behavior of one compromised agent. Our approach is based on a recurrent neural network (RNN) trained during cooperative learning to predict the action distribution of other agents based on local observations. The predicted distribution is used for computing a normality score for the agents, which allows the detection of the misbehavior of other agents. To explore the robustness of the proposed detection scheme, we formulate the worst-case attack against our scheme as a constrained reinforcement learning problem. We propose to compute an attack policy by optimizing the corresponding dual function using reinforcement learning. Extensive simulations on various multi-agent benchmarks show the effectiveness of the proposed detection scheme in detecting state-of-the-art attacks and in limiting the impact of undetectable attacks.
Kiarash Kazari, Ezzeldin Shereen, György Dán
IJCAI1