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Felix Rydell

dblp:354/1247 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0003-0300-8115ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences · ICCV 2023
Computer vision › 3D vision › multi-view geometry
epipolar geometry estimation
0.712023
Compatibility of Fundamental Matrices for Complete Viewing Graphs · ICCV 2023
Computer vision › 3D vision
multi-view geometry
0.712023
Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences · ICCV 2023
Computer vision › 3D vision
structure from motion
0.712023
Compatibility of Fundamental Matrices for Complete Viewing Graphs · ICCV 2023
Computer vision › 3D vision › multi-view geometry
triangulation
0.712023
Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences · ICCV 2023
Computer vision › 3D vision
visual localization
0.712023
Compatibility of Fundamental Matrices for Complete Viewing Graphs · ICCV 2023
Mathematical optimization › iterative methods
homotopy continuation
0.712023
Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences · ICCV 2023
Mathematical optimization
numerical analysis
0.712023
Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences · ICCV 2023
Computer vision › 3D vision › multi-view geometry
epipolar geometry
0.212024
Revisiting Sampson Approximations for Geometric Estimation Problems · CVPR 2024

Methods — techniques the papers use, named apart from their topics

algebraic geometry · 2.0linearization · 1.5error bounds · 1.5homotopy continuation · 1.3rank conditions · 0.7eigenvalue conditions · 0.7
YearPublicationVenuePosition
2026 A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Bounds
abstract
In this paper, we present a new framework for reducing the computational complexity of geometric vision problems through targeted reweighting of the cost functions used to minimize reprojection errors. Triangulation - the task of estimating a 3D point from noisy 2D projections across multiple images - is a fundamental problem in multiview geometry and Structure-from-Motion (SfM) pipelines. We apply our framework to the two-view case and demonstrate that optimal triangulation, which requires solving a univariate polynomial of degree six, can be simplified through cost function reweighting reducing the polynomial degree to two. This reweighting yields a closed-form solution while preserving strong geometric accuracy. We derive optimal weighting strategies, establish theoretical bounds on the approximation error, and provide experimental results on real data demonstrating the effectiveness of the proposed approach compared to standard methods. Although this work focuses on two-view triangulation, the framework generalizes to other geometric vision problems.
Felix Rydell, Georg Bökman
3DV1
2025 Anti-Submarine Warfare Planning Using Public Belief States and Self-Play
abstract
We consider the problem of how to move active sonars unpredictably in pursuit of a stealthy underwater vehicle. The search problem is formalized as an imperfect-information game played on a discretized nautical chart with fine-grained hydroacoustics. The game is solved approximately using public belief states and self-play following a game-theoretically sound approach. The solution method is shown empirically to approximate the Nash equilibrium in a restricted scenario small enough to be solvable with tabular methods from algorithmic game theory.
Christoffer Limér, Joel Brynielsson, Mika Cohen, Felix Rydell
ICMLA4
2025 Geometric interpretations of compatibility for fundamental matrices
abstract
In recent work, algebraic computational software was used to provide the exact algebraic conditions under which a six-tuple of fundamental matrices, corresponding to 4 images, is compatible, i.e., there exist 4 cameras such that each pair has the appropriate fundamental matrix. It has been further demonstrated that quadruplewise compatibility is sufficient when the number of cameras greater than 4. We expand on these prior results by proving equivalent geometric conditions for compatibility. We find that compatibility can be characterized via the intersections of epipolar lines in one of the images.
Erin Connelly, Felix Rydell
J. Symb. Comput.2
2024 Revisiting Sampson Approximations for Geometric Estimation Problems
abstract
Many problems in computer vision can be formulated as geometric estimation problems, i.e. given a collection of measurements (e.g. point correspondences) we wish to fit a model (e.g. an essential matrix) that agrees with our observations. This necessitates some measure of how much an observation “agrees” with a given model. A natural choice is to consider the smallest perturbation that makes the observation exactly satisfy the constraints. However, for many problems, this metric is expensive or otherwise intractable to compute. The so-called Sampson error approximates this geometric error through a linearization scheme. For epipolar geometry, the Sampson error is a popular choice and in practice known to yield very tight approximations of the corresponding geometric residual (the reprojection error). In this paper we revisit the Sampson approximation and provide new theoretical insights as to why and when this approximation works, as well as provide explicit bounds on the tightness under some mild assumptions. Our theoretical results are validated in several experiments on real data and in the context of different geometric estimation tasks.
Felix Rydell, Angélica Torres, Viktor Larsson
CVPR1
2023 Compatibility of Fundamental Matrices for Complete Viewing Graphs
abstract
This paper studies the problem of recovering cameras from a set of fundamental matrices. A set of fundamental matrices is said to be compatible if a set of cameras exists for which they are the fundamental matrices. We focus on the complete graph, where fundamental matrices for each pair of cameras are given. Previous work has established necessary and sufficient conditions for compatibility as rank and eigenvalue conditions on the n-view fundamental matrix obtained by concatenating the individual fundamental matrices. In this work, we show that the eigenvalue condition is redundant in the generic and collinear cases. We provide explicit homogeneous polynomials that describe necessary and sufficient conditions for compatibility in terms of the fundamental matrices and their epipoles. In this direction, we find that quadruple-wise compatibility is enough to ensure global compatibility for any number of cameras. We demonstrate that for four cameras, compatibility is generically described by triple-wise conditions and one additional equation involving all fundamental matrices.
Martin Bråtelund, Felix Rydell
ICCV2
2023 Theoretical and Numerical Analysis of 3D Reconstruction Using Point and Line Incidences
abstract
We study the joint image of lines incident to points, meaning the set of image tuples obtained from fixed cameras observing a varying 3D point-line incidence. We prove a formula for the number of complex critical points of the triangulation problem that aims to compute a 3D point-line incidence from noisy images. Our formula works for an arbitrary number of images and measures the intrinsic difficulty of this triangulation. Additionally, we conduct numerical experiments using homotopy continuation methods, comparing different approaches of triangulation of such incidences. In our setup, exploiting the incidence relations gives a notably faster point reconstruction with comparable accuracy.
Felix Rydell, Elima Shehu, Angélica Torres
ICCV1