Demo Data from VLDB 2026 / reviewers in the wild / expert
Liang-Fu Kang
dblp:354/2964
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0005-5250-1717ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 57% Visual content generation and editing · 43% | |
| Artificial intelligence
1 paper |
Deep learning architectures and training · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
subsurface scattering |
0.9 | 1 | 2025 | Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering › subsurface scattering
translucent material rendering |
0.9 | 1 | 2025 | Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion Blocks · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing
image editing |
0.7 | 1 | 2023 | Image vectorization and editing via linear gradient layer decomposition · ACM Trans. Graph. 2023 |
Visual content generation and editing
image vectorization |
0.7 | 1 | 2023 | Image vectorization and editing via linear gradient layer decomposition · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
neural network · 1.7diffusion process · 1.7region segmentation · 0.7perceptual decomposition · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Real-Time Neural Homogeneous Translucent Material Rendering Using Diffusion BlocksabstractRendering realistic appearances of homogeneous translucent materials, such as milk and marble, poses challenges due to the complexity of subsurface scattering. In this paper, we present a neural method for real-time rendering of homogeneous translucent objects. Based on the observation that light propagation inside a highly scattered media is like a diffusion process (Stam 1995), we propose a neural data structure named diffusion block to mimic the behavior of the diffusion process. The diffusion block is built upon a recent network structure named DiffusionNet (Sharp et al. 2022) with a few modifications to adapt to our problem of translucent rendering. Our network is lightweight and efficient, leading to a real-time rendering method. Furthermore, our method supports dynamic material properties and diverse lighting conditions. Comparisons with state-of-the-art real-time translucent rendering methods demonstrate the superiority of our method in rendering quality. Di An, Liang-Fu Kang, Kun Xu 0003 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | Image vectorization and editing via linear gradient layer decompositionabstractA key advantage of vector graphics over raster graphics is their editability. For example, linear gradients define a spatially varying color fill with a few intuitive parameters, which are ubiquitously supported in standard vector graphics formats and libraries. By layering regions filled with linear gradients, complex appearances can be created. We propose an automatic method to convert a raster image into layered regions of linear gradients. Given an input raster image segmented into regions, our approach decomposes the resulting regions into opaque and semi-transparent linear gradient fills. Our approach is fully automatic (e.g., users do not identify a background as in previous approaches) and exhaustively considers all possible decompositions that satisfy perceptual cues. Experiments on a variety of images demonstrate that our method is robust and effective. Zheng-Jun Du, Liang-Fu Kang, Jianchao Tan, Yotam I. Gingold, Kun Xu 0003 |
ACM Trans. Graph. | 2 |