VLDB 2026 Research / reviewers in the wild / expert
Aditya Gunturu
dblp:354/6081
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0000-5126-6579ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MapStory: Prototyping Editable Map Animations with LLM Agents
Aditya Gunturu, Ben Pearman, Keiichi Ihara, Morteza Faraji, Bryan Wang, Rubaiat Habib Kazi, Ryo Suzuki 0001 |
UIST | 1 |
| 2025 | Guided Reality: Generating Visually-Enriched AR Task Guidance with LLMs and Vision ModelsabstractLarge language models (LLMs) have enabled the automatic generation of step-by-step augmented reality (AR) instructions for a wide range of physical tasks. However, existing LLM-based AR guidance often lacks rich visual augmentations to effectively embed instructions into spatial context for a better user understanding. We present Guided Reality, a fully automated AR system that generates embedded and dynamic visual guidance based on step-by-step instructions. Our system integrates LLMs and vision models to: 1) generate multi-step instructions from user queries, 2) identify appropriate types of visual guidance, 3) extract spatial information about key interaction points in the real world, and 4) embed visual guidance in physical space to support task execution. Drawing from a corpus of user manuals, we define five categories of visual guidance and propose an identification strategy based on the current step. We evaluate the system through a user study (N=16), completing real-world tasks and exploring the system in the wild. Additionally, four instructors shared insights on how Guided Reality could be integrated into their training workflows. Ada Yi Zhao, Aditya Gunturu, Ellen Yi-Luen Do, Ryo Suzuki 0001 |
UIST | 2 |
| 2024 | Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook DiagramsabstractWe introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education. Aditya Gunturu, Nandi Zhang, Jarin Thundathil, Rubaiat Habib Kazi, Ryo Suzuki 0001 |
UIST | 1 |
| 2023 | CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and CollaborationabstractDespite the advances and ubiquity of digital communication media such as videoconferencing and virtual reality, they remain oblivious to the rich intentions expressed by users. Beyond transmitting audio, videos, and messages, we envision digital communication media as proactive facilitators that can provide unobtrusive assistance to enhance communication and collaboration. Informed by the results of a formative study, we propose three key design concepts to explore the systematic integration of intelligence into communication and collaboration, including the panel substrate, language-based intent recognition, and lightweight interaction techniques. We developed CrossTalk, a videoconferencing system that instantiates these concepts, which was found to enable a more fluid and flexible communication and collaboration experience. Haijun Xia, Tony Wang, Aditya Gunturu, Peiling Jiang, William Duan, Xiaoshuo Yao |
UIST | 3 |