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Hengfei Wang

dblp:354/6525 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0004-0043-8480ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 40% Face, body and person analysis · 25% 3D vision · 14%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › gaze estimation
gaze redirection
1.012026
RTGaze: Real-Time 3D-Aware Gaze Redirection from a Single Image · AAAI 2026
Rendering
neural rendering
1.012026
RTGaze: Real-Time 3D-Aware Gaze Redirection from a Single Image · AAAI 2026
Machine learning › Transfer learning and domain adaptation › few-shot learning
few-shot adaptation
0.912025
3D Prior Is All You Need: Cross-Task Few-shot 2D Gaze Estimation · CVPR 2025
Computer vision › Face, body and person analysis
gaze estimation
0.912025
3D Prior Is All You Need: Cross-Task Few-shot 2D Gaze Estimation · CVPR 2025
Machine learning › Generative modeling › image generation
conditional image generation
0.812024
TextGaze: Gaze-Controllable Face Generation with Natural Language · ACM Multimedia 2024
Machine learning › Generative modeling
face synthesis
0.812024
TextGaze: Gaze-Controllable Face Generation with Natural Language · ACM Multimedia 2024
Computer vision › Vision and language › 3d vision and language
language-guided 3d generation
0.812024
NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model · ECCV (28) 2024
Machine learning › Generative modeling › face synthesis
text-to-face generation
0.812024
TextGaze: Gaze-Controllable Face Generation with Natural Language · ACM Multimedia 2024
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.812024
TextGaze: Gaze-Controllable Face Generation with Natural Language · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

neural rendering · 2.0knowledge distillation · 2.0feed-forward network · 2.0diffusion model · 1.5transformation matrix learning · 0.9dynamic pseudo-labelling · 0.9differentiable projection · 0.9sketch-conditioned generation · 0.8natural language guidance · 0.83d face model · 0.8
YearPublicationVenuePosition
2026 RTGaze: Real-Time 3D-Aware Gaze Redirection from a Single Image
abstract
Gaze redirection methods aim to generate realistic human face images with controllable eye movement. However, recent methods often struggle with 3D consistency, efficiency, or quality, limiting their practical applications. In this work, we propose RTGaze, a real-time and high-quality gaze redirection method. Our approach learns a gaze-controllable facial representation from face images and gaze prompts, then decodes this representation via neural rendering for gaze redirection. Additionally, we distill face geometric priors from a pretrained 3D portrait generator to enhance generation quality. We evaluate RTGaze both qualitatively and quantitatively, demonstrating state-of-the-art performance in efficiency, redirection accuracy, and image quality across multiple datasets. Our system achieves real-time, 3D-aware gaze redirection with a feedforward network (~0.06 sec/image), making it 800× faster than the previous state-of-the-art 3D-aware methods.
Hengfei Wang, Zhongqun Zhang, Yihua Cheng, Hyung Jin Chang
AAAI1
2025 3D Prior Is All You Need: Cross-Task Few-shot 2D Gaze Estimation
abstract
3D and 2D gaze estimation share the fundamental objective of capturing eye movements but are traditionally treated as two distinct research domains. In this paper, we introduce a novel cross-task few-shot 2D gaze estimation approach, aiming to adapt a pre-trained 3D gaze estimation network for 2D gaze prediction on unseen devices using only a few training images. This task is highly challenging due to the domain gap between 3D and 2D gaze, unknown screen poses, and limited training data. To address these challenges, we propose a novel framework that bridges the gap between 3D and 2D gaze. Our framework contains a physics-based differentiable projection module with learnable parameters to model screen poses and project 3D gaze into 2D gaze. The framework is fully differentiable and can integrate into existing 3D gaze networks without modifying their original architecture. Additionally, we introduce a dynamic pseudo-labelling strategy for flipped images, which is particularly challenging for 2D labels due to unknown screen poses. To overcome this, we reverse the projection process by converting 2D labels to 3D space, where flipping is performed. Notably, this 3D space is not aligned with the camera coordinate system, so we learn a dynamic transformation matrix to compensate for this misalignment. We evaluate our method on MPIIGaze, EVE, and GazeCapture datasets, collected respectively on laptops, desktop computers, and mobile devices. The superior performance highlights the effectiveness of our approach, and demonstrates its strong potential for real-world applications.
Yihua Cheng, Hengfei Wang, Zhongqun Zhang, Boeun Kim, Feng Lu 0005, Hyung Jin Chang
CVPR2
2024 NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model
Zhongqun Zhang, Hengfei Wang, Ziwei Yu, Yihua Cheng, Angela Yao, Hyung Jin Chang
ECCV (28)2
2024 TextGaze: Gaze-Controllable Face Generation with Natural Language
abstract
Generating face image with specific gaze information has attracted considerable attention in recent years. Existing approaches typically input gaze values directly for face generation, which is unnatural and requires annotated gaze datasets for training, thereby limiting its application. In this paper, we present a novel gaze-controllable face generation task that overcomes these limitations. Our approach inputs textual descriptions that describe human gaze and head behavior and generates corresponding face images. Our work first introduces a text-of-gaze dataset containing over 90k text descriptions spanning a dense distribution of gaze and head poses. We further propose a gaze-controllable text-to-face method. Our method contains a sketch-conditioned face diffusion module and a model-based sketch diffusion module. We define a face sketch based on facial landmarks and eye segmentation map. It provides a structured and detailed foundation for generating facial images. The face diffusion module generates face images from the face sketch, and the sketch diffusion module employs a 3D face model to generate face sketch from text description. Experiments on the FFHQ dataset show the effectiveness of our method. Our dataset is available at https://github.com/hengfei-wang/TextGaze.
Hengfei Wang, Zhongqun Zhang, Yihua Cheng, Hyung Jin Chang
ACM Multimedia1
2023 High-Fidelity Eye Animatable Neural Radiance Fields for Human Face
Hengfei Wang, Zhongqun Zhang, Yihua Cheng, Hyung Jin Chang
BMVC1