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Baiang Li

dblp:354/8292 · DBLP profile ↗
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6ranked-venue papers
4as first author
6since 2021 · last 2026
0009-0005-3844-2554ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Image and video processing · 55% Computational photography and imaging · 16% Computer animation and physical simulation · 14%
Artificial intelligence
3 papers
3D vision · 46% Deep learning architectures and training · 35% Graph learning · 18%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
high dynamic range imaging
1.012026
Lucky High Dynamic Range Smartphone Imaging · ACM Trans. Graph. 2026
Image and video processing
image restoration
1.012026
Exploiting Regional Information Transformer for Single Image Deraining · IEEE Trans. Multim. 2026
Image and video processing › image restoration › image deraining
single image deraining
1.012026
Exploiting Regional Information Transformer for Single Image Deraining · IEEE Trans. Multim. 2026
Rendering › gaussian splatting
deformable gaussian splatting
0.912025
HEIR: Learning Graph-Based Motion Hierarchies · NeurIPS 2025
Computer animation and physical simulation
motion modeling
0.912025
HEIR: Learning Graph-Based Motion Hierarchies · NeurIPS 2025
Computer vision › 3D vision
stereo vision
0.712023
Dynamic Grouped Interaction Network for Low-Light Stereo Image Enhancement · ACM Multimedia 2023
Image and video processing
image enhancement
0.712023
Dynamic Grouped Interaction Network for Low-Light Stereo Image Enhancement · ACM Multimedia 2023
Image and video processing › image enhancement
low-light image enhancement
0.712023
Dynamic Grouped Interaction Network for Low-Light Stereo Image Enhancement · ACM Multimedia 2023
Machine learning › Deep learning architectures and training
transformer
0.312026
Exploiting Regional Information Transformer for Single Image Deraining · IEEE Trans. Multim. 2026
Machine learning › Deep learning architectures and training › multi-scale representation
multi-scale feature extraction
0.212023
Dynamic Grouped Interaction Network for Low-Light Stereo Image Enhancement · ACM Multimedia 2023

Methods — techniques the papers use, named apart from their topics

transformer · 2.0region masked attention · 2.0mixed gate forward block · 2.0graph neural network · 1.7gaussian splatting · 1.7differentiable graph learning · 1.7u-net · 1.3grouped interaction · 1.3dynamic embedding · 1.3
YearPublicationVenuePosition
2026 Exploiting Regional Information Transformer for Single Image Deraining
abstract
Transformer-based Single Image Deraining (SID) methods have achieved remarkable success, primarily attributed to their robust capability in capturing long-range interactions. However, we've noticed that current methods handle rain-affected and unaffected regions concurrently, overlooking the disparities between these areas, resulting in confusion between rain streaks and background parts, and inabilities to obtain effective interactions, ultimately resulting in suboptimal deraining outcomes. To address the above issue, we introduce the Region Transformer (Regformer), a novel SID method that underlines the importance of independently processing rain-affected and unaffected regions while considering their combined impact for high-quality image reconstruction. The crux of our method is the innovative Region Transformer Block (RTB), which integrates a Region Masked Attention (RMA) mechanism and a Mixed Gate Forward Block (MGFB). Our RTB is used for attention selection of rain-affected and unaffected regions and local modeling of mixed scales. The RMA generates attention maps tailored to these two regions and their interactions, enabling our model to capture comprehensive features essential for rain removal. To better recover high-frequency textures and capture more local details, we develop the MGFB as a compensation module to complete local mixed scale modeling. Extensive experiments demonstrate that our model reaches state-of-the-art performance, significantly improving the image deraining quality. Our code and trained models are publicly available athttps://github.com/ztMotaLee/Regformer.
Baiang Li, Zhao Zhang 0001, Xiaogang Xu 0002, Yanyan Wei, Jicong Fan 0001, Meng Wang 0001
IEEE Trans. Multim.1
2026 Lucky High Dynamic Range Smartphone Imaging
Baiang Li, Ruyu Yan, Ethan Tseng, Zhoutong Zhang, Adam Finkelstein, Jiawen Chen 0001, Felix Heide
ACM Trans. Graph.1
2025 Enhancing Observational Learning of Full-Body Movements in Sports via Synchronized Visuo-Motor and Visuo-Tactile Stimuli
abstract
Improving motor performance is essential for sustaining long-term sports participation. In this study, we proposed a novel observational learning scheme for full-body sports movements, aiming to enhance its effectiveness by inducing a kinesthetic illusion. To implement this scheme, we developed a virtual reality (VR) system which can apply synchronized visuo-motor and visuo-tactile stimuli. In an experiment, participants who experienced the proposed scheme reported significantly higher perceived synchrony and subjectively rated their ball trajectory accuracy as improved after they performed actual golf driver swings. These findings suggest that our proposed observational learning scheme has the potential to support performance improvement in full-body sports movements.
Shintaro Fukumoto, Seiya Mitsuno, Kazuki Nakayama, Ird Ali Durrani, Kenya Hoshimure, Naoki Kodani, Reiya Itatani, Baiang Li, Midori Ban, Hamed Mahzoon
HAI8
2025 Exposure-Limited Image Enhancement with Generative Diffusion Prior
abstract
Many consumer cameras are equipped with 8-bit image sensors, which often struggle to capture scenes with a High Dynamic Range (HDR). This limitation can result in overexposed or underexposed regions, a loss of fine details due to low bit-depth compression, skewed color distributions, and noticeable noise in dark areas. Traditional Standard Dynamic Range (SDR) image enhancement methods typically focus on color mapping by expanding the color range and adjusting brightness. However, they often fail to restore details in dynamic range extremes, i.e. regions where pixel values approach the minimum or maximum limits. We define “exposure-limited image enhancement” as the process of enhancing images with large missing areas due to exposure issues within the SDR space, which differs from existing “mis-exposed image enhancement” methods primarily aimed at correcting color distributions. To enhance these exposure-limited images and overcome the limitations of current models, we propose a novel two-stage approach. In the first stage, we remap color and brightness to a suitable range while preserving existing details. In the second stage, we use a diffusion prior to generate content in severely overexposed or underexposed regions, which are otherwise lost during capture. Notably, this generative refinement module can also serve as a plug-and-play component alongside existing enhancement methods. Extensive experiments demonstrate that our method significantly improves image quality and detail, outperforming state-of-the-art techniques in dynamic range extremes. The project page is at https://Sagiri0208.github.io.
Baiang Li, Sizhuo Ma, Yanhong Zeng, Xiaogang Xu 0002, Youqing Fang, Zhao Zhang 0001, Jian Wang 0100, Kai Chen 0026
ICCP1
2025 HEIR: Learning Graph-Based Motion Hierarchies
abstract
Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to model such dynamics typically rely on manually-defined or heuristic hierarchies with fixed motion primitives, limiting their generalizability across different tasks. In this work, we propose a general hierarchical motion modeling method that learns structured, interpretable motion relationships directly from data. Our method represents observed motions using graph-based hierarchies, explicitly decomposing global absolute motions into parent-inherited patterns and local motion residuals. We formulate hierarchy inference as a differentiable graph learning problem, where vertices represent elemental motions and directed edges capture learned parent-child dependencies through graph neural networks. We evaluate our hierarchical reconstruction approach on three examples: 1D translational motion, 2D rotational motion, and dynamic 3D scene deformation via Gaussian splatting. Experimental results show that our method reconstructs the intrinsic motion hierarchy in 1D and 2D cases, and produces more realistic and interpretable deformations compared to the baseline on dynamic 3D Gaussian splatting scenes. By providing an adaptable, data-driven hierarchical modeling paradigm, our method offers a formulation applicable to a broad range of motion-centric tasks.
William Koch, Baiang Li, Felix Heide
NeurIPS3
2023 Dynamic Grouped Interaction Network for Low-Light Stereo Image Enhancement
abstract
Low-Light Stereo Image Enhancement (LLSIE) tackles the challenge of improving the illumination and restoring the details in stereo images. However, existing deep learning-based LLSIE methods trained on high-resolution low-light images often exhibit sub-optimal performance when interacting with information from the left and right views. We find that this is because of: (1) the high computational cost arising from quadratic complexity, which hinders the enhancement model's ability to process high-resolution images; and (2) the limitations of conventional fusion strategies in previous work, which inadequately capture cross-view cues, resulting in weak feature representation and compromised detail recovery. To address these limitations, we propose a novel Dynamic Grouped Interaction Network (DGI-Net) to enhance illumination and recover more details while reducing the computational cost. Specifically, DGI-Net employs the U-Net structure, which effectively mitigates noise during the low-light enhancement. Furthermore, we design a Grouped Stereo Interaction Module (GSIM) with a grouping strategy to efficiently discover cross-view cues while minimizing computations. To dynamically fuse stereo information and fully exploit cross-view correlations, we also introduce a Dynamic Embedding Module (DEM) to establish dynamic connections between inter-view cues and intra-view features, which performs dynamic weight processing on cross-view cues to eliminate noise during fusion. For intra-view processing, we present a Diversity Enhanced Block (DEB) to extract multi-scale features, thereby improving diversity and feature representation. This multi-scale feature extraction also addresses low image contrast in dark lighting conditions. Experimental results demonstrate that DGI-Net outperforms current state-of-the-art methods in low-light stereo image enhancement.
Baiang Li, Zhao Zhang 0001, Yang Zhao 0002, Zhong-Qiu Zhao, Haijun Zhang 0002
ACM Multimedia1